tiny fix to prevent generate-ahead from freaking out with alerts if something goes wrong
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db3875ad09
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2 changed files with 12 additions and 6 deletions
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@ -339,7 +339,7 @@
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<script src="js/global.js?v=3a1cde6" type="text/javascript"></script>
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<!-- Base Libs -->
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<script src="js/lib/util.js?v=7f6847c" type="text/javascript"></script>
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<script src="js/lib/util.js?v=5838390" type="text/javascript"></script>
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<script src="js/lib/events.js?v=2ab7933" type="text/javascript"></script>
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<script src="js/lib/input.js?v=09298ac" type="text/javascript"></script>
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<script src="js/lib/layers.js?v=a1f8aea" type="text/javascript"></script>
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@ -368,10 +368,10 @@
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<!-- Load Tools -->
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<script
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src="js/ui/tool/generic.js?v=2bcd36d"
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src="js/ui/tool/generic.js?v=f1a19a4"
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type="text/javascript"></script>
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<script src="js/ui/tool/dream.js?v=18e3b66" type="text/javascript"></script>
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<script src="js/ui/tool/dream.js?v=a2932df" type="text/javascript"></script>
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<script
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src="js/ui/tool/maskbrush.js?v=1e8a893"
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type="text/javascript"></script>
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@ -177,6 +177,7 @@ const _dream = async (endpoint, request) => {
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* @returns {Promise<HTMLImageElement | null>}
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*/
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const _generate = async (endpoint, request, bb, options = {}) => {
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var alertCount = 0;
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defaultOpt(options, {
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drawEvery: 0.2 / request.n_iter,
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keepUnmask: null,
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@ -532,9 +533,14 @@ const _generate = async (endpoint, request, bb, options = {}) => {
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seeds.push(...dreamData.seeds);
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imageindextxt.textContent = `${at}/${images.length - 1}`;
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} catch (e) {
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if (alertCount < 2) {
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alert(
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`Error generating images. Please try again or see console for more details`
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);
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} else {
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eagerGenerateCount = 0;
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}
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alertCount++;
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console.warn(`[dream] Error generating images:`);
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console.warn(e);
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} finally {
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