fix some console debug messages

Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
This commit is contained in:
Victor Seiji Hariki 2022-12-06 12:32:37 -03:00
parent c5d887620d
commit 55de66a127
4 changed files with 1 additions and 4 deletions

View file

@ -255,7 +255,6 @@ function cropCanvas(sourceCanvas, options = {}) {
* If null, opens image in new tab.
*/
function downloadCanvas(options = {}) {
console.debug(imageCollection);
defaultOpt(options, {
cropToContent: true,
canvas: uil.getVisible({

View file

@ -368,7 +368,6 @@ const dream_generate_callback = async (evn, state) => {
// Get visible pixels
const visibleCanvas = uil.getVisible(bb);
console.debug(visibleCanvas);
// Use txt2img if canvas is blank
if (isCanvasBlank(0, 0, bb.w, bb.h, visibleCanvas)) {

View file

@ -17,7 +17,7 @@ const setMask = (state) => {
canvas.classList.remove("display", "hold", "clear");
break;
default:
console.debug(`Invalid mask type: ${state}`);
console.debug(`[maskbrush.setMask] Invalid mask type: ${state}`);
break;
}
};

View file

@ -271,7 +271,6 @@ const selectTransformTool = () =>
// Draw selection box
uiCtx.strokeStyle = "#FFF";
console.debug(bbvp);
uiCtx.setLineDash([4, 2]);
uiCtx.strokeRect(bbvp.x, bbvp.y, bbvp.w, bbvp.h);
uiCtx.setLineDash([]);