Merge branch 'main' into toolbar

Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>

Former-commit-id: 53bab7e5237fe54b7a3d421bef01c011499e0e74
This commit is contained in:
Victor Seiji Hariki 2022-11-22 22:38:30 -03:00
commit 678ab518ea
5 changed files with 157 additions and 8 deletions

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# hello there 🐠 # hello there 🐠
![openOutpaint creating some undersea wildlife](docs/01-demo-v3-c.gif) [openOutpaint creating some undersea wildlife](https://user-images.githubusercontent.com/1765167/203318284-a9f6970f-c9f1-44be-8c61-810aa5ed46be.webm)
this is a completely vanilla javascript and html canvas outpainting convenience doodad built for the API optionally exposed by [AUTOMATIC1111's stable diffusion webUI](https://github.com/AUTOMATIC1111/stable-diffusion-webui), operating similarly to a few others which certainly have superior functionality. this simply offers an alternative for my following vain desires: this is a completely vanilla javascript and html canvas outpainting convenience doodad built for the API optionally exposed by [AUTOMATIC1111's stable diffusion webUI](https://github.com/AUTOMATIC1111/stable-diffusion-webui), operating similarly to a few others which certainly have superior functionality. this simply offers an alternative for my following vain desires:
@ -23,13 +23,14 @@ this is a completely vanilla javascript and html canvas outpainting convenience
- optional hi-res fix for blank/txt2img dreams which, if enabled, uses image width/height / 2 as firstpass size - optional hi-res fix for blank/txt2img dreams which, if enabled, uses image width/height / 2 as firstpass size
- import arbitrary images and superimpose on the canvas wherever you'd like ([extra fun with transparent .pngs!](#arbitrary_transparent)) - import arbitrary images and superimpose on the canvas wherever you'd like ([extra fun with transparent .pngs!](#arbitrary_transparent))
- "temporary" monitors at the bottom to see exactly what mask/image you're feeding img2img, no i'm certainly not using them as actual imagedata sources or anything - "temporary" monitors at the bottom to see exactly what mask/image you're feeding img2img, no i'm certainly not using them as actual imagedata sources or anything
- upscaler support for final output images _(NOTE: LDSR has had reports of not operating correctly when selected - please test and see if it works as expected)_
- saves your preferences to browser localstorage for maximum convenience - saves your preferences to browser localstorage for maximum convenience
- undo/redo with ctrl+z/y keyboard shortcuts for additional maximum convenience - undo/redo with ctrl+z/y keyboard shortcuts for additional maximum convenience
## collaborator credits 👑 ## collaborator credits 👑
- [@jasonmhead](https://github.com/jasonmhead) - [the most minimal launch script](https://github.com/zero01101/openOutpaint/pull/1) - [@jasonmhead](https://github.com/jasonmhead) - [the most minimal launch script](https://github.com/zero01101/openOutpaint/pull/1)
- [@Kalekki](https://github.com/Kalekki) - [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11), [mask erase fix](https://github.com/zero01101/openOutpaint/pull/17), [checkerboard background and non bonkers canvas borders](https://github.com/zero01101/openOutpaint/pull/24) - [@Kalekki](https://github.com/Kalekki) - [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11), [mask erase fix](https://github.com/zero01101/openOutpaint/pull/17), [checkerboard background and non bonkers canvas borders](https://github.com/zero01101/openOutpaint/pull/24), [upscaling output image](https://github.com/zero01101/openOutpaint/pull/35)
- [@seijihariki](https://github.com/seijihariki) - [realtime slider value updates, gracious code cleanup](https://github.com/zero01101/openOutpaint/pull/14), [blessed undo/redo](https://github.com/zero01101/openOutpaint/pull/21), [even more wildly massive rework of loads of my miserable of JS holy crap](https://github.com/zero01101/openOutpaint/pull/22), [undo/redo keyboard shortcuts and keyboard input support](https://github.com/zero01101/openOutpaint/pull/30), [scrumptious photography-shoppe-style history palette](https://github.com/zero01101/openOutpaint/commit/b12fc0d2a02074cb31c0ef35ce56d2bd02244908) - [@seijihariki](https://github.com/seijihariki) - [realtime slider value updates, gracious code cleanup](https://github.com/zero01101/openOutpaint/pull/14), [blessed undo/redo](https://github.com/zero01101/openOutpaint/pull/21), [even more wildly massive rework of loads of my miserable of JS holy crap](https://github.com/zero01101/openOutpaint/pull/22), [undo/redo keyboard shortcuts and keyboard input support](https://github.com/zero01101/openOutpaint/pull/30), [scrumptious photography-shoppe-style history palette](https://github.com/zero01101/openOutpaint/commit/b12fc0d2a02074cb31c0ef35ce56d2bd02244908)
- [@lifeh2o](https://www.reddit.com/user/lifeh2o/overview) - overmasking concept ~~that is still driving me crazy getting it to work right~~ ([a](https://www.reddit.com/r/StableDiffusion/comments/ywf8np/i_made_a_completely_local_offline_opensource/iwl6s06/),[b](https://www.reddit.com/r/StableDiffusion/comments/ys9lhq/kollai_an_infinite_multiuser_canvas_running_on/ivzygwk/?context=3)) [possible betterness?](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f) - [@lifeh2o](https://www.reddit.com/user/lifeh2o/overview) - overmasking concept ~~that is still driving me crazy getting it to work right~~ ([a](https://www.reddit.com/r/StableDiffusion/comments/ywf8np/i_made_a_completely_local_offline_opensource/iwl6s06/),[b](https://www.reddit.com/r/StableDiffusion/comments/ys9lhq/kollai_an_infinite_multiuser_canvas_running_on/ivzygwk/?context=3)) [possible betterness?](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f)
@ -167,6 +168,7 @@ imported a transparent clip of a [relatively famous happy lil kitty](https://com
- 0.0.6 - absolutely brilliant undo/redo system, logical and straightforward enough to the point where even i can understand what it's doing [25681b3](https://github.com/zero01101/openOutpaint/commit/25681b3a83bbd7a1d1b3e675f26f141692d77c79) - 0.0.6 - absolutely brilliant undo/redo system, logical and straightforward enough to the point where even i can understand what it's doing [25681b3](https://github.com/zero01101/openOutpaint/commit/25681b3a83bbd7a1d1b3e675f26f141692d77c79)
- 0.0.6.1 - finally think i've got overmasking working better with a bit of "humanization" to the automated masks, please play around with it and see if it's any better or just sucks in general [8002772](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f) - 0.0.6.1 - finally think i've got overmasking working better with a bit of "humanization" to the automated masks, please play around with it and see if it's any better or just sucks in general [8002772](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f)
- 0.0.6.5 - checkerboard background, far more attractive painted masking, HUGE code cleanup omg [74d5f13](https://github.com/zero01101/openOutpaint/commit/74d5f13aa582695e3e359ad46f7e629a25fb0091) - 0.0.6.5 - checkerboard background, far more attractive painted masking, HUGE code cleanup omg [74d5f13](https://github.com/zero01101/openOutpaint/commit/74d5f13aa582695e3e359ad46f7e629a25fb0091)
- 0.0.6.9 - upscaler support for final output image [3b91a89](https://github.com/zero01101/openOutpaint/commit/3b91a89214e22930ad75fdc2d9e6e79a5f40ee82)
## what's with the fish? ## what's with the fish?

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4b5fbd2adfcf11a8758f18d02ec6295942a3a941

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c3f0f5c0a67b0e6052db6d34d48f636fb06259d6

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@ -155,9 +155,19 @@ people, person, humans, human, divers, diver, glitch, error, text, watermark, ba
<button type="button" class="collapsible">Save/Load/New image</button> <button type="button" class="collapsible">Save/Load/New image</button>
<div class="content"> <div class="content">
<label for="preloadImage">Load image:</label> <label for="preloadImage">Load image:</label>
<input type="file" id="preloadImage" onchange="preloadImage()" <input
accept="image/*" / style="width: 200px;"><br /> type="file"
id="preloadImage"
onchange="preloadImage()"
accept="image/*"
style="width: 200px" /><br />
<button onclick="downloadCanvas()">Save canvas</button><br /> <button onclick="downloadCanvas()">Save canvas</button><br />
<label for="upscalers">Choose upscaler</label>
<select id="upscalers"></select>
<button onclick="upscaleAndDownload()">
Upscale (might take a sec)</button
><br />
<button onclick="newImage()">Clear canvas</button> <button onclick="newImage()">Clear canvas</button>
</div> </div>
<!-- Debug info --> <!-- Debug info -->

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@ -151,6 +151,7 @@ const bgCtx = bgCanvas.getContext("2d");
function startup() { function startup() {
checkIfWebuiIsRunning(); checkIfWebuiIsRunning();
loadSettings(); loadSettings();
getUpscalers();
drawBackground(); drawBackground();
changeScaleFactor(); changeScaleFactor();
changeSampler(); changeSampler();
@ -629,8 +630,8 @@ function cropCanvas(sourceCanvas) {
return a - b; return a - b;
}); });
var n = pix.x.length - 1; var n = pix.x.length - 1;
w = pix.x[n] - pix.x[0]; w = pix.x[n] - pix.x[0] + 1;
h = pix.y[n] - pix.y[0]; h = pix.y[n] - pix.y[0] + 1;
// yup sure looks like it // yup sure looks like it
try { try {
@ -665,6 +666,144 @@ function checkIfWebuiIsRunning() {
}); });
} }
function getUpscalers() {
/*
so for some reason when upscalers request returns upscalers, the real-esrgan model names are incorrect, and need to be fetched from /sdapi/v1/realesrgan-models
also the realesrgan models returned are not all correct, extra fun!
LDSR seems to have problems so we dont add that either -> RuntimeError: Number of dimensions of repeat dims can not be smaller than number of dimensions of tensor
need to figure out why that is, if you dont get this error then you can add it back in
Hacky way to get the correct list all in one go is to purposefully make an incorrect request, which then returns
{ detail: "Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x" }
from which we can extract the correct list of upscalers
*/
// hacky way to get the correct list of upscalers
var upscalerSelect = document.getElementById("upscalers");
var extras_url =
document.getElementById("host").value + "/sdapi/v1/extra-single-image/"; // endpoint for upscaling, needed for the hacky way to get the correct list of upscalers
var empty_image = new Image(512, 512);
empty_image.src =
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAFCAAAAABCAYAAAChpRsuAAAALklEQVR42u3BAQ0AAAgDoJvc6LeHAybtBgAAAAAAAAAAAAAAAAAAAAAAAAB47QD2wAJ/LnnqGgAAAABJRU5ErkJggg=="; //transparent pixel
var purposefully_incorrect_data = {
"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
upscaling_resize: 2,
upscaler_1: "fake_upscaler",
image: empty_image.src,
};
fetch(extras_url, {
method: "POST",
headers: {
Accept: "application/json",
"Content-Type": "application/json",
},
body: JSON.stringify(purposefully_incorrect_data),
})
.then((response) => response.json())
.then((data) => {
console.log("purposefully_incorrect_data response, ignore above error");
// result = purposefully_incorrect_data response: Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x
let upscalers = data.detail.split(": ")[1].trim().split(" , "); // converting the result to a list of upscalers
for (var i = 0; i < upscalers.length; i++) {
// if(upscalers[i] == "LDSR") continue; // Skip LDSR, see reason in the first comment // readded because worksonmymachine.jpg but leaving it here in case of, uh, future disaster?
var option = document.createElement("option");
option.text = upscalers[i];
option.value = upscalers[i];
upscalerSelect.add(option);
}
});
/* THE NON HACKY WAY THAT I SIMPLY COULD NOT GET TO PRODUCE A LIST WITHOUT NON WORKING UPSCALERS, FEEL FREE TO TRY AND FIGURE IT OUT
var url = document.getElementById("host").value + "/sdapi/v1/upscalers";
var realesrgan_url = document.getElementById("host").value + "/sdapi/v1/realesrgan-models";
// get upscalers
fetch(url)
.then((response) => response.json())
.then((data) => {
console.log(data);
for (var i = 0; i < data.length; i++) {
var option = document.createElement("option");
if (data[i].name.includes("ESRGAN") || data[i].name.includes("LDSR")) {
continue;
}
option.text = data[i].name;
upscalerSelect.add(option);
}
})
.catch((error) => {
alert(
"Error getting upscalers, please check console for additional info\n" +
error
);
});
// fetch realesrgan models separately
fetch(realesrgan_url)
.then((response) => response.json())
.then((data) => {
var model = data;
for(var i = 0; i < model.length; i++){
let option = document.createElement("option");
option.text = model[i].name;
option.value = model[i].name;
upscalerSelect.add(option);
}
})
*/
}
async function upscaleAndDownload() {
// Future improvements: some upscalers take a while to upscale, so we should show a loading bar or something, also a slider for the upscale amount
// get cropped canvas, send it to upscaler, download result
var upscale_factor = 2; // TODO: make this a user input 1.x - 4.0 or something
var upscaler = document.getElementById("upscalers").value;
var croppedCanvas = cropCanvas(imgCanvas);
if (croppedCanvas != null) {
var upscaler = document.getElementById("upscalers").value;
var url =
document.getElementById("host").value + "/sdapi/v1/extra-single-image/";
var imgdata = croppedCanvas.toDataURL("image/png");
var data = {
"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
upscaling_resize: upscale_factor,
upscaler_1: upscaler,
image: imgdata,
};
console.log(data);
await fetch(url, {
method: "POST",
headers: {
Accept: "application/json",
"Content-Type": "application/json",
},
body: JSON.stringify(data),
})
.then((response) => response.json())
.then((data) => {
console.log(data);
var link = document.createElement("a");
link.download =
new Date()
.toISOString()
.slice(0, 19)
.replace("T", " ")
.replace(":", " ") +
" openOutpaint image upscaler_" +
upscaler +
".png";
link.href = "data:image/png;base64," + data["image"];
link.click();
});
}
}
function loadSettings() { function loadSettings() {
// set default values if not set // set default values if not set
var _sampler = var _sampler =