Merge branch 'main' into toolbar
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com> Former-commit-id: 53bab7e5237fe54b7a3d421bef01c011499e0e74
This commit is contained in:
commit
678ab518ea
5 changed files with 157 additions and 8 deletions
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@ -1,6 +1,6 @@
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# hello there 🐠
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![openOutpaint creating some undersea wildlife](docs/01-demo-v3-c.gif)
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[openOutpaint creating some undersea wildlife](https://user-images.githubusercontent.com/1765167/203318284-a9f6970f-c9f1-44be-8c61-810aa5ed46be.webm)
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this is a completely vanilla javascript and html canvas outpainting convenience doodad built for the API optionally exposed by [AUTOMATIC1111's stable diffusion webUI](https://github.com/AUTOMATIC1111/stable-diffusion-webui), operating similarly to a few others which certainly have superior functionality. this simply offers an alternative for my following vain desires:
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@ -23,13 +23,14 @@ this is a completely vanilla javascript and html canvas outpainting convenience
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- optional hi-res fix for blank/txt2img dreams which, if enabled, uses image width/height / 2 as firstpass size
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- import arbitrary images and superimpose on the canvas wherever you'd like ([extra fun with transparent .pngs!](#arbitrary_transparent))
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- "temporary" monitors at the bottom to see exactly what mask/image you're feeding img2img, no i'm certainly not using them as actual imagedata sources or anything
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- upscaler support for final output images _(NOTE: LDSR has had reports of not operating correctly when selected - please test and see if it works as expected)_
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- saves your preferences to browser localstorage for maximum convenience
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- undo/redo with ctrl+z/y keyboard shortcuts for additional maximum convenience
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## collaborator credits 👑
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- [@jasonmhead](https://github.com/jasonmhead) - [the most minimal launch script](https://github.com/zero01101/openOutpaint/pull/1)
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- [@Kalekki](https://github.com/Kalekki) - [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11), [mask erase fix](https://github.com/zero01101/openOutpaint/pull/17), [checkerboard background and non bonkers canvas borders](https://github.com/zero01101/openOutpaint/pull/24)
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- [@Kalekki](https://github.com/Kalekki) - [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11), [mask erase fix](https://github.com/zero01101/openOutpaint/pull/17), [checkerboard background and non bonkers canvas borders](https://github.com/zero01101/openOutpaint/pull/24), [upscaling output image](https://github.com/zero01101/openOutpaint/pull/35)
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- [@seijihariki](https://github.com/seijihariki) - [realtime slider value updates, gracious code cleanup](https://github.com/zero01101/openOutpaint/pull/14), [blessed undo/redo](https://github.com/zero01101/openOutpaint/pull/21), [even more wildly massive rework of loads of my miserable of JS holy crap](https://github.com/zero01101/openOutpaint/pull/22), [undo/redo keyboard shortcuts and keyboard input support](https://github.com/zero01101/openOutpaint/pull/30), [scrumptious photography-shoppe-style history palette](https://github.com/zero01101/openOutpaint/commit/b12fc0d2a02074cb31c0ef35ce56d2bd02244908)
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- [@lifeh2o](https://www.reddit.com/user/lifeh2o/overview) - overmasking concept ~~that is still driving me crazy getting it to work right~~ ([a](https://www.reddit.com/r/StableDiffusion/comments/ywf8np/i_made_a_completely_local_offline_opensource/iwl6s06/),[b](https://www.reddit.com/r/StableDiffusion/comments/ys9lhq/kollai_an_infinite_multiuser_canvas_running_on/ivzygwk/?context=3)) [possible betterness?](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f)
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@ -167,6 +168,7 @@ imported a transparent clip of a [relatively famous happy lil kitty](https://com
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- 0.0.6 - absolutely brilliant undo/redo system, logical and straightforward enough to the point where even i can understand what it's doing [25681b3](https://github.com/zero01101/openOutpaint/commit/25681b3a83bbd7a1d1b3e675f26f141692d77c79)
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- 0.0.6.1 - finally think i've got overmasking working better with a bit of "humanization" to the automated masks, please play around with it and see if it's any better or just sucks in general [8002772](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f)
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- 0.0.6.5 - checkerboard background, far more attractive painted masking, HUGE code cleanup omg [74d5f13](https://github.com/zero01101/openOutpaint/commit/74d5f13aa582695e3e359ad46f7e629a25fb0091)
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- 0.0.6.9 - upscaler support for final output image [3b91a89](https://github.com/zero01101/openOutpaint/commit/3b91a89214e22930ad75fdc2d9e6e79a5f40ee82)
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## what's with the fish?
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@ -1 +0,0 @@
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4b5fbd2adfcf11a8758f18d02ec6295942a3a941
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@ -1 +0,0 @@
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c3f0f5c0a67b0e6052db6d34d48f636fb06259d6
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14
index.html
14
index.html
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@ -155,9 +155,19 @@ people, person, humans, human, divers, diver, glitch, error, text, watermark, ba
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<button type="button" class="collapsible">Save/Load/New image</button>
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<div class="content">
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<label for="preloadImage">Load image:</label>
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<input type="file" id="preloadImage" onchange="preloadImage()"
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accept="image/*" / style="width: 200px;"><br />
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<input
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type="file"
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id="preloadImage"
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onchange="preloadImage()"
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accept="image/*"
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style="width: 200px" /><br />
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<button onclick="downloadCanvas()">Save canvas</button><br />
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<label for="upscalers">Choose upscaler</label>
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<select id="upscalers"></select>
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<button onclick="upscaleAndDownload()">
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Upscale (might take a sec)</button
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><br />
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<button onclick="newImage()">Clear canvas</button>
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</div>
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<!-- Debug info -->
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143
js/index.js
143
js/index.js
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@ -151,6 +151,7 @@ const bgCtx = bgCanvas.getContext("2d");
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function startup() {
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checkIfWebuiIsRunning();
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loadSettings();
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getUpscalers();
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drawBackground();
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changeScaleFactor();
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changeSampler();
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@ -629,8 +630,8 @@ function cropCanvas(sourceCanvas) {
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return a - b;
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});
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var n = pix.x.length - 1;
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w = pix.x[n] - pix.x[0];
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h = pix.y[n] - pix.y[0];
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w = pix.x[n] - pix.x[0] + 1;
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h = pix.y[n] - pix.y[0] + 1;
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// yup sure looks like it
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try {
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@ -665,6 +666,144 @@ function checkIfWebuiIsRunning() {
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});
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}
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function getUpscalers() {
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/*
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so for some reason when upscalers request returns upscalers, the real-esrgan model names are incorrect, and need to be fetched from /sdapi/v1/realesrgan-models
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also the realesrgan models returned are not all correct, extra fun!
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LDSR seems to have problems so we dont add that either -> RuntimeError: Number of dimensions of repeat dims can not be smaller than number of dimensions of tensor
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need to figure out why that is, if you dont get this error then you can add it back in
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Hacky way to get the correct list all in one go is to purposefully make an incorrect request, which then returns
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{ detail: "Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x" }
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from which we can extract the correct list of upscalers
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*/
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// hacky way to get the correct list of upscalers
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var upscalerSelect = document.getElementById("upscalers");
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var extras_url =
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document.getElementById("host").value + "/sdapi/v1/extra-single-image/"; // endpoint for upscaling, needed for the hacky way to get the correct list of upscalers
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var empty_image = new Image(512, 512);
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empty_image.src =
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"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAFCAAAAABCAYAAAChpRsuAAAALklEQVR42u3BAQ0AAAgDoJvc6LeHAybtBgAAAAAAAAAAAAAAAAAAAAAAAAB47QD2wAJ/LnnqGgAAAABJRU5ErkJggg=="; //transparent pixel
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var purposefully_incorrect_data = {
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"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
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upscaling_resize: 2,
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upscaler_1: "fake_upscaler",
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image: empty_image.src,
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};
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fetch(extras_url, {
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method: "POST",
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headers: {
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Accept: "application/json",
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"Content-Type": "application/json",
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},
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body: JSON.stringify(purposefully_incorrect_data),
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})
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.then((response) => response.json())
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.then((data) => {
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console.log("purposefully_incorrect_data response, ignore above error");
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// result = purposefully_incorrect_data response: Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x
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let upscalers = data.detail.split(": ")[1].trim().split(" , "); // converting the result to a list of upscalers
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for (var i = 0; i < upscalers.length; i++) {
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// if(upscalers[i] == "LDSR") continue; // Skip LDSR, see reason in the first comment // readded because worksonmymachine.jpg but leaving it here in case of, uh, future disaster?
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var option = document.createElement("option");
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option.text = upscalers[i];
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option.value = upscalers[i];
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upscalerSelect.add(option);
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}
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});
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/* THE NON HACKY WAY THAT I SIMPLY COULD NOT GET TO PRODUCE A LIST WITHOUT NON WORKING UPSCALERS, FEEL FREE TO TRY AND FIGURE IT OUT
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var url = document.getElementById("host").value + "/sdapi/v1/upscalers";
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var realesrgan_url = document.getElementById("host").value + "/sdapi/v1/realesrgan-models";
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// get upscalers
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fetch(url)
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.then((response) => response.json())
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.then((data) => {
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console.log(data);
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for (var i = 0; i < data.length; i++) {
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var option = document.createElement("option");
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if (data[i].name.includes("ESRGAN") || data[i].name.includes("LDSR")) {
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continue;
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}
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option.text = data[i].name;
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upscalerSelect.add(option);
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}
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})
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.catch((error) => {
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alert(
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"Error getting upscalers, please check console for additional info\n" +
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error
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);
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});
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// fetch realesrgan models separately
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fetch(realesrgan_url)
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.then((response) => response.json())
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.then((data) => {
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var model = data;
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for(var i = 0; i < model.length; i++){
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let option = document.createElement("option");
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option.text = model[i].name;
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option.value = model[i].name;
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upscalerSelect.add(option);
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}
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})
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*/
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}
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async function upscaleAndDownload() {
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// Future improvements: some upscalers take a while to upscale, so we should show a loading bar or something, also a slider for the upscale amount
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// get cropped canvas, send it to upscaler, download result
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var upscale_factor = 2; // TODO: make this a user input 1.x - 4.0 or something
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var upscaler = document.getElementById("upscalers").value;
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var croppedCanvas = cropCanvas(imgCanvas);
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if (croppedCanvas != null) {
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var upscaler = document.getElementById("upscalers").value;
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var url =
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document.getElementById("host").value + "/sdapi/v1/extra-single-image/";
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var imgdata = croppedCanvas.toDataURL("image/png");
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var data = {
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"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
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upscaling_resize: upscale_factor,
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upscaler_1: upscaler,
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image: imgdata,
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};
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console.log(data);
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await fetch(url, {
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method: "POST",
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headers: {
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Accept: "application/json",
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"Content-Type": "application/json",
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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console.log(data);
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var link = document.createElement("a");
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link.download =
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new Date()
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.toISOString()
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.slice(0, 19)
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.replace("T", " ")
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.replace(":", " ") +
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" openOutpaint image upscaler_" +
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upscaler +
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".png";
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link.href = "data:image/png;base64," + data["image"];
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link.click();
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});
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}
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}
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function loadSettings() {
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// set default values if not set
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var _sampler =
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