Update README.md
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@ -35,7 +35,7 @@ this is a completely vanilla javascript and html canvas outpainting convenience
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8. once an image appears*, click the `<` and `>` buttons at the bottom-left corner of the image to cycle through the others in the batch if you requested multiple (it defaults to 2 batch size, 2 batch count) - click `y` to choose one you like, or `n` to cancel that image generation batch outright and possibly try again
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9. now that you've got a starter, click somewhere near it to outpaint - try and include as much of the "context" as possible in the reticle for the best result convergence
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10. use the mask mode to prepare previously rendered image areas for touchups/inpainting
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11. play around with the available options, click "dl img" to save the entire 2560x1440 canvas, sorry it doesn't smart crop or anything
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11. play around with the available options, click "dl img" to save the cropped region of outpainted canvas (thanks [@Kalekki](https://github.com/Kalekki)! (https://github.com/zero01101/openOutpaint/pull/2))
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*if it _doesn't_ create an image, check your console output to see if you've got CORS errors
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@ -48,7 +48,7 @@ this is a completely vanilla javascript and html canvas outpainting convenience
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- [ ] add error handling for async/XHR POST in case of, yknow, errors
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- [ ] controls for the rest of API-available options (e.g. hires fix, inpaint fill modes, etc)
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- [ ] render progress spinner/bar
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- [ ] ~~smart crop downloaded image~~ (thanks [@Kalekki](https://github.com/Kalekki)! (https://github.com/zero01101/openOutpaint/pull/2))
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- [ ] ~~smart crop downloaded image~~
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- [ ] import external image and scale/superimpose at will on canvas for in/outpainting
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- [ ] "numpad" selector for determining how reticle is anchored against actual mouse cursor (currently works like a "5" [center] on the "numpad" paradigm)
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- [ ] BUG: figure out where that stupid 1-pixel offset is happening between approve/reject state and committing to an image, it doesn't affect output but it's _super_ obnoxious
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