pixel things seem to have been fixed
At least temporarily, still want to check what causes smaller canvases to break pixel perfection Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
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3 changed files with 14 additions and 121 deletions
112
js/infinity.js
112
js/infinity.js
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@ -1,112 +0,0 @@
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const infinity = {
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_init() {
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console.info("[infinity] Loading infinity lib");
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infinity._canvas_update_size();
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// Add event handlers
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window.onresize = infinity._canvas_update_size;
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// Add draw loop
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infinity._draw();
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},
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_canvas_update_size() {
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// TEMPORARY
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// TODO: Remove this for dynamic canvas sizing
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Array.from(document.getElementsByClassName("content-canvas")).forEach(
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(canvas) => {
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canvas.width = 2560;
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canvas.height = 1440;
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}
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);
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// Update canvas size
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Array.from(document.getElementsByClassName("display-canvas")).forEach(
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(canvas) => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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);
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},
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// Content Canvas Information
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// Viewport information
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viewports: [],
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registerViewport: (el, options = {}) => {
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defaultOpt(options, {
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x: 0,
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y: 0,
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zoom: 1,
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input: true,
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});
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// Registers a canvas as a viewport
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const viewport = {
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id: guid(),
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canvas: el,
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ctx: el.getContext("2d"),
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x: options.x,
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y: options.y,
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zoom: options.zoom,
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};
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viewport.getBoundingBox = () => {
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const w = viewport.canvas.width * viewport.zoom;
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const h = viewport.canvas.height * viewport.zoom;
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return {
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x: viewport.x - w / 2,
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y: viewport.y - h / 2,
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w,
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h,
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};
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};
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infinity.viewports.push(viewport);
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// Register mouse input
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const offset = {x: 0, y: 0};
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const oviewport = {x: 0, y: 0};
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mouse.listen.world.middle.onpaintstart = (evn) => {
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offset.x = evn.x;
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offset.y = evn.y;
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oviewport.x = viewport.x;
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oviewport.y = viewport.y;
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};
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mouse.listen.world.middle.onpaint = (evn) => {
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viewport.x = oviewport.x - (evn.x - offset.x);
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viewport.y = oviewport.y - (evn.y - offset.y);
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};
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return viewport;
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},
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// Draw loop
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_draw: () => {
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infinity.viewports.forEach((viewport) => {
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try {
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const bb = viewport.getBoundingBox();
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viewport.ctx.drawImage(
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bgCanvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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bb.w,
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bb.h
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);
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} catch (e) {}
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});
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requestAnimationFrame(infinity._draw);
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},
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};
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//infinity._init();
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Array.from(document.getElementsByClassName("display-canvas")).forEach(
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(canvas) => infinity.registerViewport(canvas)
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);
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@ -1,7 +1,7 @@
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// Layering
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const imageCollection = layers.registerCollection(
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"image",
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{w: 2560, h: 1472},
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{w: 1536, h: 1536},
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{
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name: "Image Layers",
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}
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@ -132,6 +132,7 @@ viewport.transform(imageCollection.element);
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mouse.listen.window.onwheel.on((evn) => {
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if (evn.evn.ctrlKey) {
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evn.evn.preventDefault();
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const pcx = viewport.cx;
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const pcy = viewport.cy;
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if (evn.delta < 0) {
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@ -117,8 +117,7 @@ const _generate = async (endpoint, request, bb) => {
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// Layer for the images
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const layer = imageCollection.registerLayer(null, {
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bb,
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after: imgLayer,
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after: maskPaintLayer,
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});
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const redraw = () => {
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@ -126,7 +125,7 @@ const _generate = async (endpoint, request, bb) => {
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image.src = "data:image/png;base64," + images[at];
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image.addEventListener("load", () => {
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layer.ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height);
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if (images[at]) layer.ctx.drawImage(image, 0, 0);
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if (images[at]) layer.ctx.drawImage(image, bb.x, bb.y);
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});
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};
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@ -211,12 +210,17 @@ const _generate = async (endpoint, request, bb) => {
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acceptbtn.textContent = "Y";
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acceptbtn.title = "Apply Current";
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acceptbtn.addEventListener("click", async () => {
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commands.runCommand("drawImage", "Image Dream", {
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x: bb.x,
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y: bb.y,
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image: layer.canvas,
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const img = new Image();
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// load the image data after defining the closure
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img.src = "data:image/png;base64," + images[at];
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img.addEventListener("load", () => {
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commands.runCommand("drawImage", "Image Dream", {
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x: bb.x,
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y: bb.y,
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image: img,
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});
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clean();
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});
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clean();
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});
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imageSelectMenu.appendChild(acceptbtn);
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