solid color mask and migration to new input method
reimplements mask using the new input lib, makes mask use a solid color (masks shouldn't become darker the more you draw over itself) and the mask layer is now rendered with the alpha using css. Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
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217b89efef
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2 changed files with 15 additions and 21 deletions
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@ -12,23 +12,23 @@
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}
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.maskPaintCanvas {
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border: 3px dotted #993355C0
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border: 3px dotted #993355c0;
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}
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.overlayCanvas {
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border: 1px solid #F00;
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border: 1px solid #f00;
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}
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.tempCanvas {
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border: 3px dotted #007AFFC0;
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border: 3px dotted #007affc0;
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}
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.targetCanvas {
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border: 2px dashed #0F0;
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border: 2px dashed #0f0;
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}
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.canvas {
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border: 2px dotted #00F;
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border: 2px dotted #00f;
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}
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.mainHSplit {
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@ -45,7 +45,6 @@
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grid-template-rows: 1fr;
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grid-column-gap: 5px;
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grid-row-gap: 5px;
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}
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#infoContainer {
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@ -53,10 +52,9 @@
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width: 250px;
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height: auto;
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z-index: 999;
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}
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#draggable{
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cursor:move
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#draggable {
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cursor: move;
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}
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#DraggableTitleBar {
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@ -153,7 +151,6 @@ button.tool:hover {
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cursor: auto;
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}
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.canvasHolder {
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position: relative;
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width: 2560px;
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@ -180,6 +177,10 @@ button.tool:hover {
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position: absolute;
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}
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.maskPaintCanvas {
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filter: opacity(40%);
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}
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.strokeText {
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-webkit-text-stroke: 1px #888;
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font-size: 150%;
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13
js/index.js
13
js/index.js
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@ -430,6 +430,9 @@ function mouseMove(evt) {
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}
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}
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/**
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* Mask implementation
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*/
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mouse.listen.canvas.onmousemove.on((evn) => {
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if (paintMode) {
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// draw big translucent red blob cursor
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@ -456,16 +459,6 @@ mouse.listen.canvas.left.onpaint.on((evn) => {
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mouse.listen.canvas.right.onpaint.on((evn) => {
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if (paintMode) {
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ovCtx.beginPath();
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ovCtx.arc(evn.x, evn.y, 4 * scaleFactor, 0, 2 * Math.PI, true); // for some reason 4x on an arc is === to 8x on a line???
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ovCtx.fillStyle = '#00FF00';
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ovCtx.fill();
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ovCtx.beginPath();
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ovCtx.arc(evn.px, evn.py, 4 * scaleFactor, 0, 2 * Math.PI, true); // for some reason 4x on an arc is === to 8x on a line???
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ovCtx.fillStyle = '#0000FF';
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ovCtx.fill();
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maskPaintCtx.globalCompositeOperation = 'destination-out';
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maskPaintCtx.strokeStyle = '#FFFFFFFF';
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