Update README.md
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@ -24,12 +24,12 @@ this is a completely vanilla javascript and html canvas outpainting convenience
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5. **SELECT AN INPAINTING MODEL (and associated VAE if applicable) IN WEBUI** - [runwayml/stable-diffusion-inpainting](https://huggingface.co/runwayml/stable-diffusion-inpainting) is recommended
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6. open your locally-hosted web server, possibly appending `index.html` if it doesn't automatically serve that
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7. update the host field if necessary to point at your stable diffusion API address, change my stupid prompts with whatever you want, click somewhere in the canvas, and wait
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8. once an image appears, click the `<` and `>` buttons at the bottom-left corner of the image to cycle through the others in the batch if you requested multiple (it defaults to 2 batch size, 2 batch count) - click `y` to choose one you like, or `n` to cancel that image generation batch outright and possibly try again
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8. once an image appears*, click the `<` and `>` buttons at the bottom-left corner of the image to cycle through the others in the batch if you requested multiple (it defaults to 2 batch size, 2 batch count) - click `y` to choose one you like, or `n` to cancel that image generation batch outright and possibly try again
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9. now that you've got a starter, click somewhere near it to outpaint - try and include as much of the "context" as possible in the reticle for the best result convergence
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10. use the mask mode to prepare previously rendered image areas for touchups/inpainting
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11. play around with the available options, click "dl img" to save the entire 2560x1440 canvas, sorry it doesn't smart crop or anything
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if it _doesn't_ create an image, check your console output to see if you've got CORS errors
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*if it _doesn't_ create an image, check your console output to see if you've got CORS errors
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## todo
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- [ ] controls for the rest of API-available options (e.g. hires fix, inpaint fill modes, etc)
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