teensiest change for SDXL fill recommendation
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2 changed files with 10 additions and 13 deletions
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@ -1,4 +1,4 @@
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<!doctype html>
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<!DOCTYPE html>
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<html lang="en-US">
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<html lang="en-US">
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<head>
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<head>
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<meta charset="utf-8" />
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<meta charset="utf-8" />
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@ -287,8 +287,8 @@
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<br />
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<br />
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<span id="version">
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<span id="version">
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<a href="https://github.com/zero01101/openOutpaint" target="_blank">
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<a href="https://github.com/zero01101/openOutpaint" target="_blank">
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<s>Alpha release v0.0.16.1</s>
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<s>Alpha release v0.0.16.2</s>
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v20230709.002
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v20230715.001
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</a>
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</a>
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<br />
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<br />
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<a
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<a
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@ -525,7 +525,7 @@
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src="js/ui/tool/generic.js?v=3e678e0"
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src="js/ui/tool/generic.js?v=3e678e0"
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type="text/javascript"></script>
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type="text/javascript"></script>
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<script src="js/ui/tool/dream.js?v=b55e592" type="text/javascript"></script>
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<script src="js/ui/tool/dream.js?v=ac1643d" type="text/javascript"></script>
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<script
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<script
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src="js/ui/tool/maskbrush.js?v=e9bd0eb"
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src="js/ui/tool/maskbrush.js?v=e9bd0eb"
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type="text/javascript"></script>
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type="text/javascript"></script>
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@ -62,12 +62,9 @@ const _monitorProgress = (bb, oncheck = null) => {
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}
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}
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const timeSpent = performance.now() - init;
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const timeSpent = performance.now() - init;
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setTimeout(
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setTimeout(() => {
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() => {
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if (running) _checkProgress();
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if (running) _checkProgress();
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}, Math.max(0, minDelay - timeSpent));
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},
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Math.max(0, minDelay - timeSpent)
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);
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};
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};
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_checkProgress();
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_checkProgress();
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@ -2028,11 +2025,11 @@ const dreamTool = () =>
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"Outpaint Type",
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"Outpaint Type",
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{
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{
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0: "fill",
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0: "fill",
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1: "original (AVOID)",
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1: "original (SDXL)",
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2: "latent noise (suggested)",
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2: "latent noise (SD1.x/2.x)",
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3: "latent nothing",
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3: "latent nothing",
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},
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},
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2, // AVOID ORIGINAL FOR OUTPAINT OR ELSE but we still give you the option because we love you
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2, // AVOID ORIGINAL FOR OUTPAINT OR ELSE but we still give you the option because we love you and because it seems to work better for SDXL
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() => {
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() => {
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stableDiffusionData.outpainting_fill = state.outpainting_fill;
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stableDiffusionData.outpainting_fill = state.outpainting_fill;
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}
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}
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