dream queueing now supported
- Image navigation shortcuts work for all simultaneously (probably not optimal) This is for #89. Some things should be ironed out, such as adding a cancel button for future jobs and an order indicator maybe? Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
This commit is contained in:
parent
e3be9010f2
commit
f279c8457b
2 changed files with 277 additions and 235 deletions
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@ -1,4 +1,6 @@
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let blockNewImages = false;
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let generationQueue = [];
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let generationAreas = new Set();
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let generating = false;
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/**
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@ -118,7 +120,50 @@ const _generate = async (
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bb,
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drawEvery = 0.2 / request.n_iter
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) => {
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const requestCopy = {...request};
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const requestCopy = JSON.parse(JSON.stringify(request));
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// Block requests to identical areas
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const areaid = `${bb.x}-${bb.y}-${bb.w}-${bb.h}`;
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if (generationAreas.has(areaid)) return;
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generationAreas.add(areaid);
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// Await for queue
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const waitQueue = async () => {
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const stopQueueMarchingAnts = march(bb, {style: "#AAF"});
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let qPromise = null;
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let qResolve = null;
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await new Promise((finish) => {
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// Will be this request's (kind of) semaphore
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qPromise = new Promise((r) => (qResolve = r));
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generationQueue.push(qPromise);
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// Wait for last generation to end
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if (generationQueue.length > 1) {
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(async () => {
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await generationQueue[generationQueue.length - 2];
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finish();
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})();
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} else {
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// If this is the first, just continue
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finish();
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}
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});
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stopQueueMarchingAnts();
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return {promise: qPromise, resolve: qResolve};
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};
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const nextQueue = (queueEntry) => {
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const generationIndex = generationQueue.findIndex(
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(v) => v === queueEntry.promise
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);
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generationQueue.splice(generationIndex, 1);
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queueEntry.resolve();
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};
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const initialQ = await waitQueue();
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// Images to select through
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let at = 0;
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@ -253,6 +298,7 @@ const _generate = async (
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};
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const makeMore = async () => {
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const moreQ = await waitQueue();
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try {
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stopProgress = _monitorProgress(bb);
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interruptButton.disabled = false;
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@ -269,6 +315,8 @@ const _generate = async (
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stopProgress();
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imageCollection.inputElement.removeChild(interruptButton);
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}
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nextQueue(moreQ);
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};
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const discardImg = async () => {
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@ -342,8 +390,9 @@ const _generate = async (
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stopMarchingAnts();
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imageCollection.inputElement.removeChild(imageSelectMenu);
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imageCollection.deleteLayer(layer);
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blockNewImages = false;
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keyboard.listen.onkeyclick.clear(onarrow);
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// Remove area from no-generate list
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generationAreas.delete(areaid);
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};
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redraw();
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@ -414,6 +463,8 @@ const _generate = async (
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saveImg();
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});
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imageSelectMenu.appendChild(savebtn);
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nextQueue(initialQ);
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};
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/**
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@ -423,46 +474,75 @@ const _generate = async (
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* @param {*} state
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*/
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const dream_generate_callback = async (evn, state) => {
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if (!blockNewImages) {
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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state.cursorSize,
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state.cursorSize,
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state.snapToGrid && basePixelCount
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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state.cursorSize,
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state.cursorSize,
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state.snapToGrid && basePixelCount
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);
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// Build request to the API
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const request = {};
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Object.assign(request, stableDiffusionData);
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// Load prompt (maybe we should add some events so we don't have to do this)
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request.prompt = document.getElementById("prompt").value;
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request.negative_prompt = document.getElementById("negPrompt").value;
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// Get visible pixels
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const visibleCanvas = uil.getVisible(bb);
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// Use txt2img if canvas is blank
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if (isCanvasBlank(0, 0, bb.w, bb.h, visibleCanvas)) {
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// Dream
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_generate("txt2img", request, bb);
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} else {
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// Use img2img if not
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// Temporary canvas for init image and mask generation
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const auxCanvas = document.createElement("canvas");
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auxCanvas.width = request.width;
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auxCanvas.height = request.height;
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const auxCtx = auxCanvas.getContext("2d");
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auxCtx.fillStyle = "#000F";
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// Get init image
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auxCtx.fillRect(0, 0, request.width, request.height);
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auxCtx.drawImage(
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visibleCanvas,
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0,
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0,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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request.init_images = [auxCanvas.toDataURL()];
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// Build request to the API
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const request = {};
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Object.assign(request, stableDiffusionData);
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// Get mask image
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auxCtx.fillStyle = "#000F";
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auxCtx.fillRect(0, 0, request.width, request.height);
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if (state.invertMask) {
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// overmasking by definition is entirely pointless with an inverted mask outpaint
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// since it should explicitly avoid brushed masks too, we just won't even bother
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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// Load prompt (maybe we should add some events so we don't have to do this)
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request.prompt = document.getElementById("prompt").value;
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request.negative_prompt = document.getElementById("negPrompt").value;
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// Don't allow another image until is finished
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blockNewImages = true;
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// Get visible pixels
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const visibleCanvas = uil.getVisible(bb);
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// Use txt2img if canvas is blank
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if (isCanvasBlank(0, 0, bb.w, bb.h, visibleCanvas)) {
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// Dream
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_generate("txt2img", request, bb);
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} else {
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// Use img2img if not
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// Temporary canvas for init image and mask generation
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const auxCanvas = document.createElement("canvas");
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auxCanvas.width = request.width;
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auxCanvas.height = request.height;
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const auxCtx = auxCanvas.getContext("2d");
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auxCtx.fillStyle = "#000F";
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// Get init image
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auxCtx.fillRect(0, 0, request.width, request.height);
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(
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visibleCanvas,
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0,
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@ -474,82 +554,48 @@ const dream_generate_callback = async (evn, state) => {
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request.width,
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request.height
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);
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request.init_images = [auxCanvas.toDataURL()];
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// Get mask image
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auxCtx.fillStyle = "#000F";
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auxCtx.fillRect(0, 0, request.width, request.height);
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if (state.invertMask) {
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// overmasking by definition is entirely pointless with an inverted mask outpaint
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// since it should explicitly avoid brushed masks too, we just won't even bother
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(
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visibleCanvas,
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0,
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0,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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} else {
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(
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visibleCanvas,
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0,
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0,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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// here's where to overmask to avoid including the brushed mask
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// 99% of my issues were from failing to set source-over for the overmask blotches
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if (state.overMaskPx > 0) {
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// transparent to white first
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, request.width, request.height);
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applyOvermask(auxCanvas, auxCtx, state.overMaskPx);
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}
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auxCtx.globalCompositeOperation = "destination-out"; // ???
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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} else {
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(
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visibleCanvas,
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0,
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0,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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// here's where to overmask to avoid including the brushed mask
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// 99% of my issues were from failing to set source-over for the overmask blotches
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if (state.overMaskPx > 0) {
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// transparent to white first
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, request.width, request.height);
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applyOvermask(auxCanvas, auxCtx, state.overMaskPx);
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}
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, request.width, request.height);
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request.mask = auxCanvas.toDataURL();
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// Dream
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_generate("img2img", request, bb);
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auxCtx.globalCompositeOperation = "destination-out"; // ???
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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}
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, request.width, request.height);
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request.mask = auxCanvas.toDataURL();
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// Dream
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_generate("img2img", request, bb);
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}
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};
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const dream_erase_callback = (evn, state) => {
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@ -606,140 +652,135 @@ function applyOvermask(canvas, ctx, px) {
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* Image to Image
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*/
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const dream_img2img_callback = (evn, state) => {
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if (!blockNewImages) {
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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state.cursorSize,
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state.cursorSize,
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state.snapToGrid && basePixelCount
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);
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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state.cursorSize,
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state.cursorSize,
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state.snapToGrid && basePixelCount
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);
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// Get visible pixels
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const visibleCanvas = uil.getVisible(bb);
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// Get visible pixels
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const visibleCanvas = uil.getVisible(bb);
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// Do nothing if no image exists
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if (isCanvasBlank(0, 0, bb.w, bb.h, visibleCanvas)) return;
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// Do nothing if no image exists
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if (isCanvasBlank(0, 0, bb.w, bb.h, visibleCanvas)) return;
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// Build request to the API
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const request = {};
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Object.assign(request, stableDiffusionData);
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// Build request to the API
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const request = {};
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Object.assign(request, stableDiffusionData);
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request.denoising_strength = state.denoisingStrength;
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request.inpainting_fill = 1; // For img2img use original
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request.denoising_strength = state.denoisingStrength;
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request.inpainting_fill = 1; // For img2img use original
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// Load prompt (maybe we should add some events so we don't have to do this)
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request.prompt = document.getElementById("prompt").value;
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request.negative_prompt = document.getElementById("negPrompt").value;
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// Load prompt (maybe we should add some events so we don't have to do this)
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request.prompt = document.getElementById("prompt").value;
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request.negative_prompt = document.getElementById("negPrompt").value;
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// Don't allow another image until is finished
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blockNewImages = true;
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// Use img2img
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// Use img2img
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// Temporary canvas for init image and mask generation
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const auxCanvas = document.createElement("canvas");
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auxCanvas.width = request.width;
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auxCanvas.height = request.height;
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const auxCtx = auxCanvas.getContext("2d");
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// Temporary canvas for init image and mask generation
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const auxCanvas = document.createElement("canvas");
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auxCanvas.width = request.width;
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auxCanvas.height = request.height;
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const auxCtx = auxCanvas.getContext("2d");
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auxCtx.fillStyle = "#000F";
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// Get init image
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auxCtx.fillRect(0, 0, request.width, request.height);
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auxCtx.drawImage(
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visibleCanvas,
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0,
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0,
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bb.w,
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bb.h,
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0,
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0,
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request.width,
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request.height
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);
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request.init_images = [auxCanvas.toDataURL()];
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// Get mask image
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auxCtx.fillStyle = state.invertMask ? "#FFFF" : "#000F";
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auxCtx.fillRect(0, 0, request.width, request.height);
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auxCtx.globalCompositeOperation = "destination-out";
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
|
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bb.w,
|
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bb.h,
|
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0,
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0,
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request.width,
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request.height
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);
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = state.invertMask ? "#000F" : "#FFFF";
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auxCtx.fillRect(0, 0, request.width, request.height);
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// Border Mask
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if (state.keepBorderSize > 0) {
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auxCtx.globalCompositeOperation = "source-over";
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auxCtx.fillStyle = "#000F";
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// Get init image
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auxCtx.fillRect(0, 0, request.width, request.height);
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auxCtx.drawImage(
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visibleCanvas,
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0,
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0,
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bb.w,
|
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bb.h,
|
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0,
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0,
|
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request.width,
|
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request.height
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);
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request.init_images = [auxCanvas.toDataURL()];
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// Get mask image
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auxCtx.fillStyle = state.invertMask ? "#FFFF" : "#000F";
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auxCtx.fillRect(0, 0, request.width, request.height);
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auxCtx.globalCompositeOperation = "destination-out";
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
|
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bb.w,
|
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bb.h,
|
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0,
|
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0,
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request.width,
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request.height
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);
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = state.invertMask ? "#000F" : "#FFFF";
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auxCtx.fillRect(0, 0, request.width, request.height);
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// Border Mask
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if (state.keepBorderSize > 0) {
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auxCtx.globalCompositeOperation = "source-over";
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auxCtx.fillStyle = "#000F";
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if (state.gradient) {
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const lg = auxCtx.createLinearGradient(0, 0, state.keepBorderSize, 0);
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lg.addColorStop(0, "#000F");
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lg.addColorStop(1, "#0000");
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auxCtx.fillStyle = lg;
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}
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auxCtx.fillRect(0, 0, state.keepBorderSize, request.height);
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if (state.gradient) {
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const tg = auxCtx.createLinearGradient(0, 0, 0, state.keepBorderSize);
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tg.addColorStop(0, "#000F");
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tg.addColorStop(1, "#0000");
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auxCtx.fillStyle = tg;
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}
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auxCtx.fillRect(0, 0, request.width, state.keepBorderSize);
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if (state.gradient) {
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const rg = auxCtx.createLinearGradient(
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request.width,
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0,
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request.width - state.keepBorderSize,
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0
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);
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rg.addColorStop(0, "#000F");
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rg.addColorStop(1, "#0000");
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auxCtx.fillStyle = rg;
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}
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auxCtx.fillRect(
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request.width - state.keepBorderSize,
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0,
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state.keepBorderSize,
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request.height
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);
|
||||
if (state.gradient) {
|
||||
const bg = auxCtx.createLinearGradient(
|
||||
0,
|
||||
request.height,
|
||||
0,
|
||||
request.height - state.keepBorderSize
|
||||
);
|
||||
bg.addColorStop(0, "#000F");
|
||||
bg.addColorStop(1, "#0000");
|
||||
auxCtx.fillStyle = bg;
|
||||
}
|
||||
auxCtx.fillRect(
|
||||
0,
|
||||
request.height - state.keepBorderSize,
|
||||
request.width,
|
||||
state.keepBorderSize
|
||||
);
|
||||
if (state.gradient) {
|
||||
const lg = auxCtx.createLinearGradient(0, 0, state.keepBorderSize, 0);
|
||||
lg.addColorStop(0, "#000F");
|
||||
lg.addColorStop(1, "#0000");
|
||||
auxCtx.fillStyle = lg;
|
||||
}
|
||||
|
||||
request.mask = auxCanvas.toDataURL();
|
||||
request.inpaint_full_res = state.fullResolution;
|
||||
|
||||
// Dream
|
||||
_generate("img2img", request, bb);
|
||||
auxCtx.fillRect(0, 0, state.keepBorderSize, request.height);
|
||||
if (state.gradient) {
|
||||
const tg = auxCtx.createLinearGradient(0, 0, 0, state.keepBorderSize);
|
||||
tg.addColorStop(0, "#000F");
|
||||
tg.addColorStop(1, "#0000");
|
||||
auxCtx.fillStyle = tg;
|
||||
}
|
||||
auxCtx.fillRect(0, 0, request.width, state.keepBorderSize);
|
||||
if (state.gradient) {
|
||||
const rg = auxCtx.createLinearGradient(
|
||||
request.width,
|
||||
0,
|
||||
request.width - state.keepBorderSize,
|
||||
0
|
||||
);
|
||||
rg.addColorStop(0, "#000F");
|
||||
rg.addColorStop(1, "#0000");
|
||||
auxCtx.fillStyle = rg;
|
||||
}
|
||||
auxCtx.fillRect(
|
||||
request.width - state.keepBorderSize,
|
||||
0,
|
||||
state.keepBorderSize,
|
||||
request.height
|
||||
);
|
||||
if (state.gradient) {
|
||||
const bg = auxCtx.createLinearGradient(
|
||||
0,
|
||||
request.height,
|
||||
0,
|
||||
request.height - state.keepBorderSize
|
||||
);
|
||||
bg.addColorStop(0, "#000F");
|
||||
bg.addColorStop(1, "#0000");
|
||||
auxCtx.fillStyle = bg;
|
||||
}
|
||||
auxCtx.fillRect(
|
||||
0,
|
||||
request.height - state.keepBorderSize,
|
||||
request.width,
|
||||
state.keepBorderSize
|
||||
);
|
||||
}
|
||||
|
||||
request.mask = auxCanvas.toDataURL();
|
||||
request.inpaint_full_res = state.fullResolution;
|
||||
|
||||
// Dream
|
||||
_generate("img2img", request, bb);
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -181,6 +181,7 @@ const stampTool = () =>
|
|||
saveButton.addEventListener(
|
||||
"click",
|
||||
(evn) => {
|
||||
evn.stopPropagation();
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = resource.image.width;
|
||||
canvas.height = resource.image.height;
|
||||
|
|
Loading…
Reference in a new issue