Seems like fix didn't work
performance optimization for firefox seems to have broken chrome after today's changes. Seems like we will have to accept the slower method of calculating coordinates. At least it is more flexible. Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
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4 changed files with 2 additions and 9 deletions
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@ -123,7 +123,7 @@ body {
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width: 25px;
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height: 25px;
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-webkit-mask-image: url("/res/icon/x.svg");
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-webkit-mask-image: url("/res/icons/x.svg");
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mask-image: url("/res/icons/x.svg");
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background-color: var(--c-text);
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@ -668,7 +668,6 @@ async function getModels() {
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console.warn("[index] Failed to fetch models:");
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console.warn(e);
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}
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// get currently loaded model
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modelAutoComplete.onchange.on(async ({value}) => {
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console.log(`[index] Changing model to [${value}]`);
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@ -69,12 +69,6 @@ mouse.registerContext(
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ctx.coords.prev.x = ctx.coords.pos.x;
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ctx.coords.prev.y = ctx.coords.pos.y;
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if (evn.layerX !== evn.clientX || evn.layerY !== evn.clientY) {
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ctx.coords.pos.x = Math.round(evn.layerX + imageCollection.inputOffset.x);
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ctx.coords.pos.y = Math.round(evn.layerY + imageCollection.inputOffset.y);
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return;
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}
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// Get element bounding rect
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const bb = imageCollection.element.getBoundingClientRect();
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@ -29,7 +29,7 @@ const layers = {
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},
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// Input multiplier (Size of the input element div)
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inputSizeMultiplier: 999,
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inputSizeMultiplier: 3,
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// Target
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targetElement: document.getElementById("layer-render"),
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