const inputConfig = { clickRadius: 10, // Radius to be considered a click (pixels). If farther, turns into a drag clickTiming: 500, // Timing window to be considered a click (ms). If longer, turns into a drag dClickTiming: 500, // Timing window to be considered a double click (ms). keyboardHoldTiming: 100, // Timing window after which to consider holding a key (ms) }; /** * Mouse input processing */ // Base object generator functions function _context_coords() { return { dragging: { left: null, middle: null, right: null, }, prev: { x: 0, y: 0, }, pos: { x: 0, y: 0, }, }; } function _mouse_observers() { return { // Simple click handler onclick: new Observer(), // Double click handler (will still trigger simple click handler as well) ondclick: new Observer(), // Drag handler ondragstart: new Observer(), ondrag: new Observer(), ondragend: new Observer(), // Paint handler (like drag handler, but with no delay); will trigger during clicks too onpaintstart: new Observer(), onpaint: new Observer(), onpaintend: new Observer(), }; } function _context_observers() { return { onwheel: new Observer(), onmousemove: new Observer(), left: _mouse_observers(), middle: _mouse_observers(), right: _mouse_observers(), }; } const mouse = { buttons: { right: null, left: null, middle: null, }, // Mouse Actions in Window Coordinates window: _context_coords(), // Mouse Actions in Canvas Coordinates canvas: _context_coords(), // Mouse Actions in World Coordinates world: _context_coords(), listen: { window: _context_observers(), canvas: _context_observers(), world: _context_observers(), }, }; function _mouse_state_snapshot() { return { buttons: window.structuredClone(mouse.buttons), window: window.structuredClone(mouse.window), canvas: window.structuredClone(mouse.canvas), world: window.structuredClone(mouse.world), }; } const _double_click_timeout = {}; const _drag_start_timeout = {}; window.onmousedown = (evn) => { const time = new Date(); // Processes for a named button const onhold = (key) => () => { if (_double_click_timeout[key]) { // ondclick event ["window", "canvas", "world"].forEach((ctx) => mouse.listen[ctx][key].ondclick.emit({ target: evn.target, buttonId: evn.button, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }) ); } else { // Start timer _double_click_timeout[key] = setTimeout( () => delete _double_click_timeout[key], inputConfig.dClickTiming ); } // Set drag start timeout _drag_start_timeout[key] = setTimeout(() => { ["window", "canvas", "world"].forEach((ctx) => { mouse.listen[ctx][key].ondragstart.emit({ target: evn.target, buttonId: evn.button, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); if (mouse[ctx].dragging[key]) mouse[ctx].dragging[key].drag = true; delete _drag_start_timeout[key]; }); }, inputConfig.clickTiming); ["window", "canvas", "world"].forEach((ctx) => { mouse.buttons[key] = time; mouse[ctx].dragging[key] = {target: evn.target}; Object.assign(mouse[ctx].dragging[key], mouse[ctx].pos); // onpaintstart event mouse.listen[ctx][key].onpaintstart.emit({ target: evn.target, buttonId: evn.button, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); }); }; // Runs the correct handler const buttons = [onhold("left"), onhold("middle"), onhold("right")]; buttons[evn.button] && buttons[evn.button](); }; window.onmouseup = (evn) => { const time = new Date(); // Processes for a named button const onrelease = (key) => () => { ["window", "canvas", "world"].forEach((ctx) => { const start = { x: mouse[ctx].dragging[key].x, y: mouse[ctx].dragging[key].y, }; // onclick event const dx = mouse[ctx].pos.x - start.x; const dy = mouse[ctx].pos.y - start.y; if ( time.getTime() - mouse.buttons[key].getTime() < inputConfig.clickTiming && dx * dx + dy * dy < inputConfig.clickRadius * inputConfig.clickRadius ) mouse.listen[ctx][key].onclick.emit({ target: evn.target, buttonId: evn.button, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); // onpaintend event mouse.listen[ctx][key].onpaintend.emit({ target: evn.target, initialTarget: mouse[ctx].dragging[key].target, buttonId: evn.button, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); // ondragend event if (mouse[ctx].dragging[key].drag) mouse.listen[ctx][key].ondragend.emit({ target: evn.target, initialTarget: mouse[ctx].dragging[key].target, buttonId: evn.button, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); mouse[ctx].dragging[key] = null; }); if (_drag_start_timeout[key] !== undefined) { clearTimeout(_drag_start_timeout[key]); delete _drag_start_timeout[key]; } mouse.buttons[key] = null; }; // Runs the correct handler const buttons = [onrelease("left"), onrelease("middle"), onrelease("right")]; buttons[evn.button] && buttons[evn.button](); }; window.onmousemove = (evn) => { // Set Window Coordinates Object.assign(mouse.window.prev, mouse.window.pos); mouse.window.pos = {x: evn.clientX, y: evn.clientY}; // Set Canvas Coordinates (using overlay canvas as reference) if (evn.target.id === "overlayCanvas") { Object.assign(mouse.canvas.prev, mouse.canvas.pos); mouse.canvas.pos = {x: evn.layerX, y: evn.layerY}; } // Set World Coordinates (For now the same as canvas coords; Will be useful with infinite canvas) if (evn.target.id === "overlayCanvas") { Object.assign(mouse.world.prev, mouse.world.pos); mouse.world.pos = {x: evn.layerX, y: evn.layerY}; } ["window", "canvas", "world"].forEach((ctx) => { mouse.listen[ctx].onmousemove.emit({ target: evn.target, px: mouse[ctx].prev.x, py: mouse[ctx].prev.y, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); ["left", "middle", "right"].forEach((key) => { // ondrag event if (mouse[ctx].dragging[key] && mouse[ctx].dragging[key].drag) mouse.listen[ctx][key].ondrag.emit({ target: evn.target, initialTarget: mouse[ctx].dragging[key].target, px: mouse[ctx].prev.x, py: mouse[ctx].prev.y, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); // onpaint event if (mouse[ctx].dragging[key]) mouse.listen[ctx][key].onpaint.emit({ target: evn.target, initialTarget: mouse[ctx].dragging[key].target, px: mouse[ctx].prev.x, py: mouse[ctx].prev.y, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); }); }); }; window.addEventListener( "wheel", (evn) => { evn.preventDefault(); ["window", "canvas", "world"].forEach((ctx) => { mouse.listen[ctx].onwheel.emit({ target: evn.target, delta: evn.deltaY, deltaX: evn.deltaX, deltaY: evn.deltaY, deltaZ: evn.deltaZ, mode: evn.deltaMode, x: mouse[ctx].pos.x, y: mouse[ctx].pos.y, timestamp: new Date(), }); }); }, {passive: false} ); /** * Keyboard input processing */ // Base object generator functions const keyboard = { keys: {}, isPressed(code) { return this.keys[key].pressed; }, isHeld(code) { return !!this; }, shortcuts: {}, onShortcut(shortcut, callback) { /** * Adds a shortcut handler (shorcut must be in format: {ctrl?: bool, alt?: bool, shift?: bool, key: string (code)}) * key must be the "code" parameter from keydown event; A key is "KeyA" for example */ if (this.shortcuts[shortcut.key] === undefined) this.shortcuts[shortcut.key] = []; this.shortcuts[shortcut.key].push({ ctrl: shortcut.ctrl, alt: shortcut.alt, shift: shortcut.shift, id: guid(), callback, }); }, deleteShortcut(id) { this.shortcuts.keys().forEach((key) => { this.shortcuts[key] = this.shortcuts[key].filter((v) => v.id !== id); }); }, listen: { onkeydown: new Observer(), onkeyup: new Observer(), onkeyholdstart: new Observer(), onkeyholdend: new Observer(), onkeyclick: new Observer(), onshortcut: new Observer(), }, }; window.onkeydown = (evn) => { keyboard.listen.onkeydown.emit({ code: evn.code, key: evn.key, evn, }); keyboard.keys[evn.code] = { pressed: true, held: false, _hold_to: setTimeout(() => { keyboard.keys[evn.code].held = true; delete keyboard.keys[evn.code]._hold_to; keyboard.listen.onkeyholdstart.emit({ code: evn.code, key: evn.key, evn, }); }, inputConfig.keyboardHoldTiming), }; // Process shortcuts const callbacks = keyboard.shortcuts[evn.code]; if (callbacks) callbacks.forEach((callback) => { if ( !!callback.ctrl === evn.ctrlKey && !!callback.alt === evn.altKey && !!callback.shift === evn.shiftKey ) { keyboard.listen.onshortcut.emit({ code: evn.code, key: evn.key, id: callback.id, evn, }); callback.callback(evn); } }); }; window.onkeyup = (evn) => { keyboard.listen.onkeyup.emit({ code: evn.code, key: evn.key, evn, }); if (keyboard.keys[evn.code] && keyboard.keys[evn.code].held) { keyboard.listen.onkeyholdend.emit({ code: evn.code, key: evn.key, evn, }); } else { keyboard.listen.onkeyclick.emit({ code: evn.code, key: evn.key, evn, }); } keyboard.keys[evn.code] = { pressed: false, held: false, }; };