let blockNewImages = false; /** * Starts progress monitoring bar * * @param {BoundingBox} bb Bouding Box to draw progress to * @returns {() => void} */ const _monitorProgress = (bb) => { const minDelay = 1000; const apiURL = `${host}${url}progress?skip_current_image=true`; const expanded = {...bb}; expanded.x--; expanded.y--; expanded.w += 2; expanded.h += 2; // Get temporary layer to draw progress bar const layer = imageCollection.registerLayer(null, { bb: expanded, }); layer.canvas.style.opacity = "70%"; let running = true; const _checkProgress = async () => { const init = performance.now(); try { const response = await fetch(apiURL); /** @type {StableDiffusionProgressResponse} */ const data = await response.json(); // Draw Progress Bar layer.ctx.fillStyle = "#5F5"; layer.ctx.fillRect(1, 1, bb.w * data.progress, 10); // Draw Progress Text layer.ctx.clearRect(0, 11, expanded.w, 40); layer.ctx.fillStyle = "#FFF"; layer.ctx.fillRect(0, 15, 60, 25); layer.ctx.fillRect(bb.w - 58, 15, 60, 25); layer.ctx.font = "20px Open Sans"; layer.ctx.fillStyle = "#000"; layer.ctx.textAlign = "right"; layer.ctx.fillText(`${Math.round(data.progress * 100)}%`, 55, 35); // Draw ETA Text layer.ctx.fillText(`${Math.round(data.eta_relative)}s`, bb.w - 5, 35); } finally { } const timeSpent = performance.now() - init; setTimeout(() => { if (running) _checkProgress(); }, Math.max(0, minDelay - timeSpent)); }; _checkProgress(); return () => { imageCollection.deleteLayer(layer); running = false; }; }; /** * Starts a dream * * @param {"txt2img" | "img2img"} endpoint Endpoint to send the request to * @param {StableDiffusionRequest} request Stable diffusion request * @returns {Promise} */ const _dream = async (endpoint, request) => { const apiURL = `${host}${url}${endpoint}`; /** @type {StableDiffusionResponse} */ let data = null; try { const response = await fetch(apiURL, { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json", }, body: JSON.stringify(request), }); data = await response.json(); } finally { } return data.images; }; /** * Generate and pick an image for placement * * @param {"txt2img" | "img2img"} endpoint Endpoint to send the request to * @param {StableDiffusionRequest} request Stable diffusion request * @param {BoundingBox} bb Generated image placement location * @returns {Promise} */ const _generate = async (endpoint, request, bb) => { const requestCopy = {...request}; // Images to select through let at = 0; /** @type {Image[]} */ const images = []; /** @type {HTMLDivElement} */ let imageSelectMenu = null; // Layer for the images const layer = imageCollection.registerLayer(null, { after: maskPaintLayer, }); const redraw = () => { const image = new Image(); image.src = "data:image/png;base64," + images[at]; image.addEventListener("load", () => { layer.ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height); if (images[at]) layer.ctx.drawImage(image, bb.x, bb.y); }); }; const stopMarchingAnts = march(bb); // First Dream Run let stopProgress = _monitorProgress(bb); images.push(...(await _dream(endpoint, requestCopy))); stopProgress(); // Image navigation const prevImg = () => { at--; if (at < 0) at = images.length - 1; imageindextxt.textContent = `${at + 1}/${images.length}`; redraw(); }; const nextImg = () => { at++; if (at >= images.length) at = 0; imageindextxt.textContent = `${at + 1}/${images.length}`; redraw(); }; const applyImg = async () => { const img = new Image(); // load the image data after defining the closure img.src = "data:image/png;base64," + images[at]; img.addEventListener("load", () => { commands.runCommand("drawImage", "Image Dream", { x: bb.x, y: bb.y, image: img, }); clean(true); }); }; const makeMore = async () => { let stopProgress = _monitorProgress(bb); images.push(...(await _dream(endpoint, requestCopy))); stopProgress(); imageindextxt.textContent = `${at + 1}/${images.length}`; }; const discardImg = async () => { clean(); }; // Listen for keyboard arrows const onarrow = (evn) => { switch (evn.target.tagName.toLowerCase()) { case "input": case "textarea": case "select": case "button": return; // If in an input field, do not process arrow input default: // Do nothing break; } switch (evn.key) { case "+": makeMore(); break; default: switch (evn.code) { case "ArrowRight": nextImg(); break; case "ArrowLeft": prevImg(); break; case "Enter": applyImg(); break; case "Escape": discardImg(); break; default: break; } break; } }; keyboard.listen.onkeyclick.on(onarrow); // Cleans up const clean = (removeBrushMask = false) => { if (removeBrushMask) { maskPaintCtx.clearRect(bb.x, bb.y, bb.w, bb.h); } stopMarchingAnts(); imageCollection.inputElement.removeChild(imageSelectMenu); imageCollection.deleteLayer(layer); blockNewImages = false; keyboard.listen.onkeyclick.clear(onarrow); }; const makeElement = (type, x, y) => { const el = document.createElement(type); el.style.position = "absolute"; el.style.left = `${x}px`; el.style.top = `${y}px`; // We can use the input element to add interactible html elements in the world imageCollection.inputElement.appendChild(el); return el; }; redraw(); imageSelectMenu = makeElement("div", bb.x, bb.y + bb.h); const imageindextxt = document.createElement("button"); imageindextxt.textContent = `${at + 1}/${images.length}`; imageindextxt.addEventListener("click", () => { at = 0; imageindextxt.textContent = `${at + 1}/${images.length}`; redraw(); }); const backbtn = document.createElement("button"); backbtn.textContent = "<"; backbtn.title = "Previous Image"; backbtn.addEventListener("click", prevImg); imageSelectMenu.appendChild(backbtn); imageSelectMenu.appendChild(imageindextxt); const nextbtn = document.createElement("button"); nextbtn.textContent = ">"; nextbtn.title = "Next Image"; nextbtn.addEventListener("click", nextImg); imageSelectMenu.appendChild(nextbtn); const morebtn = document.createElement("button"); morebtn.textContent = "+"; morebtn.title = "Generate More"; morebtn.addEventListener("click", makeMore); imageSelectMenu.appendChild(morebtn); const acceptbtn = document.createElement("button"); acceptbtn.textContent = "Y"; acceptbtn.title = "Apply Current"; acceptbtn.addEventListener("click", applyImg); imageSelectMenu.appendChild(acceptbtn); const discardbtn = document.createElement("button"); discardbtn.textContent = "N"; discardbtn.title = "Cancel"; discardbtn.addEventListener("click", discardImg); imageSelectMenu.appendChild(discardbtn); const resourcebtn = document.createElement("button"); resourcebtn.textContent = "R"; resourcebtn.title = "Save to Resources"; resourcebtn.addEventListener("click", async () => { const img = new Image(); // load the image data after defining the closure img.src = "data:image/png;base64," + images[at]; img.addEventListener("load", () => { const response = prompt("Enter new resource name", "Dream Resource"); if (response) { tools.stamp.state.addResource(response, img); redraw(); // Redraw to avoid strange cursor behavior } }); }); imageSelectMenu.appendChild(resourcebtn); }; /** * Callback for generating a image (dream tool) * * @param {*} evn * @param {*} state */ const dream_generate_callback = async (evn, state) => { if (!blockNewImages) { const bb = getBoundingBox( evn.x, evn.y, basePixelCount * scaleFactor, basePixelCount * scaleFactor, state.snapToGrid && basePixelCount ); // Build request to the API const request = {}; Object.assign(request, stableDiffusionData); // Load prompt (maybe we should add some events so we don't have to do this) request.prompt = document.getElementById("prompt").value; request.negative_prompt = document.getElementById("negPrompt").value; // Don't allow another image until is finished blockNewImages = true; // Setup some basic information for SD request.width = bb.w; request.height = bb.h; request.firstphase_width = bb.w / 2; request.firstphase_height = bb.h / 2; // Use txt2img if canvas is blank if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) { // Dream _generate("txt2img", request, bb); } else { // Use img2img if not // Temporary canvas for init image and mask generation const auxCanvas = document.createElement("canvas"); auxCanvas.width = request.width; auxCanvas.height = request.height; const auxCtx = auxCanvas.getContext("2d"); auxCtx.fillStyle = "#000F"; // Get init image auxCtx.fillRect(0, 0, bb.w, bb.h); auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h); request.init_images = [auxCanvas.toDataURL()]; // Get mask image auxCtx.fillStyle = "#000F"; auxCtx.fillRect(0, 0, bb.w, bb.h); if (state.invertMask) { // overmasking by definition is entirely pointless with an inverted mask outpaint // since it should explicitly avoid brushed masks too, we just won't even bother auxCtx.globalCompositeOperation = "destination-in"; auxCtx.drawImage( maskPaintCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h ); auxCtx.globalCompositeOperation = "destination-in"; auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h); } else { auxCtx.globalCompositeOperation = "destination-in"; auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h); // here's where to overmask to avoid including the brushed mask // 99% of my issues were from failing to set source-over for the overmask blotches if (state.overMaskPx > 0) { // transparent to white first auxCtx.globalCompositeOperation = "destination-atop"; auxCtx.fillStyle = "#FFFF"; auxCtx.fillRect(0, 0, bb.w, bb.h); applyOvermask(auxCanvas, auxCtx, state.overMaskPx); } auxCtx.globalCompositeOperation = "destination-out"; // ??? auxCtx.drawImage( maskPaintCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h ); } auxCtx.globalCompositeOperation = "destination-atop"; auxCtx.fillStyle = "#FFFF"; auxCtx.fillRect(0, 0, bb.w, bb.h); request.mask = auxCanvas.toDataURL(); // Dream _generate("img2img", request, bb); } } }; const dream_erase_callback = (evn, state) => { const bb = getBoundingBox( evn.x, evn.y, basePixelCount * scaleFactor, basePixelCount * scaleFactor, state.snapToGrid && basePixelCount ); commands.runCommand("eraseImage", "Erase Area", bb); }; function applyOvermask(canvas, ctx, px) { // :badpokerface: look it might be all placebo but i like overmask lol // yes it's crushingly inefficient i knooow :( must fix // https://stackoverflow.com/a/30204783 was instrumental to this working or completely to blame for this disaster depending on your interpretation ctx.globalCompositeOperation = "source-over"; var ctxImgData = ctx.getImageData(0, 0, canvas.width, canvas.height); for (i = 0; i < ctxImgData.data.length; i += 4) { if (ctxImgData.data[i] == 255) { // white pixel? // just blotch all over the thing var rando = Math.floor(Math.random() * px); ctx.beginPath(); ctx.arc( (i / 4) % canvas.width, Math.floor(i / 4 / canvas.width), scaleFactor + rando + (rando > scaleFactor ? rando / scaleFactor : scaleFactor / rando), // was 4 * sf + rando, too big, but i think i want it more ... random 0, 2 * Math.PI, true ); ctx.fillStyle = "#FFFF"; ctx.fill(); } } } /** * Image to Image */ const dream_img2img_callback = (evn, state) => { if (!blockNewImages) { const bb = getBoundingBox( evn.x, evn.y, basePixelCount * scaleFactor, basePixelCount * scaleFactor, state.snapToGrid && basePixelCount ); // Do nothing if no image exists if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) return; // Build request to the API const request = {}; Object.assign(request, stableDiffusionData); request.denoising_strength = state.denoisingStrength; request.inpainting_fill = 1; // For img2img use original // Load prompt (maybe we should add some events so we don't have to do this) request.prompt = document.getElementById("prompt").value; request.negative_prompt = document.getElementById("negPrompt").value; // Don't allow another image until is finished blockNewImages = true; // Setup some basic information for SD request.width = bb.w; request.height = bb.h; request.firstphase_width = bb.w / 2; request.firstphase_height = bb.h / 2; // Use img2img // Temporary canvas for init image and mask generation const auxCanvas = document.createElement("canvas"); auxCanvas.width = request.width; auxCanvas.height = request.height; const auxCtx = auxCanvas.getContext("2d"); auxCtx.fillStyle = "#000F"; // Get init image auxCtx.fillRect(0, 0, bb.w, bb.h); auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h); request.init_images = [auxCanvas.toDataURL()]; // Get mask image auxCtx.fillStyle = state.invertMask ? "#FFFF" : "#000F"; auxCtx.fillRect(0, 0, bb.w, bb.h); auxCtx.globalCompositeOperation = "destination-out"; auxCtx.drawImage(maskPaintCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h); auxCtx.globalCompositeOperation = "destination-atop"; auxCtx.fillStyle = state.invertMask ? "#000F" : "#FFFF"; auxCtx.fillRect(0, 0, bb.w, bb.h); // Border Mask if (state.keepBorderSize > 0) { auxCtx.globalCompositeOperation = "source-over"; auxCtx.fillStyle = "#000F"; auxCtx.fillRect(0, 0, state.keepBorderSize, bb.h); auxCtx.fillRect(0, 0, bb.w, state.keepBorderSize); auxCtx.fillRect( bb.w - state.keepBorderSize, 0, state.keepBorderSize, bb.h ); auxCtx.fillRect( 0, bb.h - state.keepBorderSize, bb.w, state.keepBorderSize ); } request.mask = auxCanvas.toDataURL(); request.inpaint_full_res = state.fullResolution; // Dream _generate("img2img", request, bb); } }; /** * Registers Tools */ const dreamTool = () => toolbar.registerTool( "res/icons/image-plus.svg", "Dream", (state, opt) => { // Draw new cursor immediately ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height); state.mousemovecb({ ...mouse.coords.world.pos, }); // Start Listeners mouse.listen.world.onmousemove.on(state.mousemovecb); mouse.listen.world.btn.left.onclick.on(state.dreamcb); mouse.listen.world.btn.right.onclick.on(state.erasecb); // Display Mask setMask(state.invertMask ? "hold" : "clear"); }, (state, opt) => { // Clear Listeners mouse.listen.world.onmousemove.clear(state.mousemovecb); mouse.listen.world.btn.left.onclick.clear(state.dreamcb); mouse.listen.world.btn.right.onclick.clear(state.erasecb); // Hide Mask setMask("none"); }, { init: (state) => { state.snapToGrid = true; state.invertMask = false; state.overMaskPx = 0; state.mousemovecb = (evn) => { ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height); _reticle_draw(evn, state.snapToGrid); }; state.dreamcb = (evn) => { dream_generate_callback(evn, state); }; state.erasecb = (evn) => dream_erase_callback(evn, state); }, populateContextMenu: (menu, state) => { if (!state.ctxmenu) { state.ctxmenu = {}; // Snap to Grid Checkbox state.ctxmenu.snapToGridLabel = _toolbar_input.checkbox( state, "snapToGrid", "Snap To Grid" ).label; // Invert Mask Checkbox state.ctxmenu.invertMaskLabel = _toolbar_input.checkbox( state, "invertMask", "Invert Mask", () => { setMask(state.invertMask ? "hold" : "clear"); } ).label; // Overmasking Slider state.ctxmenu.overMaskPxLabel = _toolbar_input.slider( state, "overMaskPx", "Overmask px", 0, 128, 1 ).slider; } menu.appendChild(state.ctxmenu.snapToGridLabel); menu.appendChild(document.createElement("br")); menu.appendChild(state.ctxmenu.invertMaskLabel); menu.appendChild(document.createElement("br")); menu.appendChild(state.ctxmenu.overMaskPxLabel); }, shortcut: "D", } ); const img2imgTool = () => toolbar.registerTool( "res/icons/image.svg", "Img2Img", (state, opt) => { // Draw new cursor immediately ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height); state.mousemovecb({ ...mouse.coords.world.pos, }); // Start Listeners mouse.listen.world.onmousemove.on(state.mousemovecb); mouse.listen.world.btn.left.onclick.on(state.dreamcb); mouse.listen.world.btn.right.onclick.on(state.erasecb); // Display Mask setMask(state.invertMask ? "hold" : "clear"); }, (state, opt) => { // Clear Listeners mouse.listen.world.onmousemove.clear(state.mousemovecb); mouse.listen.world.btn.left.onclick.clear(state.dreamcb); mouse.listen.world.btn.right.onclick.clear(state.erasecb); // Hide mask setMask("none"); }, { init: (state) => { state.snapToGrid = true; state.invertMask = true; state.fullResolution = false; state.denoisingStrength = 0.7; state.keepBorderSize = 64; state.mousemovecb = (evn) => { ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height); _reticle_draw(evn, state.snapToGrid); const bb = getBoundingBox( evn.x, evn.y, basePixelCount * scaleFactor, basePixelCount * scaleFactor, state.snapToGrid && basePixelCount ); // For displaying border mask const auxCanvas = document.createElement("canvas"); auxCanvas.width = bb.w; auxCanvas.height = bb.h; const auxCtx = auxCanvas.getContext("2d"); if (state.keepBorderSize > 0) { auxCtx.fillStyle = "#6A6AFF7F"; auxCtx.fillRect(0, 0, state.keepBorderSize, bb.h); auxCtx.fillRect(0, 0, bb.w, state.keepBorderSize); auxCtx.fillRect( bb.w - state.keepBorderSize, 0, state.keepBorderSize, bb.h ); auxCtx.fillRect( 0, bb.h - state.keepBorderSize, bb.w, state.keepBorderSize ); } const tmp = ovCtx.globalAlpha; ovCtx.globalAlpha = 0.4; ovCtx.drawImage(auxCanvas, bb.x, bb.y); ovCtx.globalAlpha = tmp; }; state.dreamcb = (evn) => { dream_img2img_callback(evn, state); }; state.erasecb = (evn) => dream_erase_callback(evn, state); }, populateContextMenu: (menu, state) => { if (!state.ctxmenu) { state.ctxmenu = {}; // Snap To Grid Checkbox state.ctxmenu.snapToGridLabel = _toolbar_input.checkbox( state, "snapToGrid", "Snap To Grid" ).label; // Invert Mask Checkbox state.ctxmenu.invertMaskLabel = _toolbar_input.checkbox( state, "invertMask", "Invert Mask", () => { setMask(state.invertMask ? "hold" : "clear"); } ).label; // Inpaint Full Resolution Checkbox state.ctxmenu.fullResolutionLabel = _toolbar_input.checkbox( state, "fullResolution", "Inpaint Full Resolution" ).label; // Denoising Strength Slider state.ctxmenu.denoisingStrengthSlider = _toolbar_input.slider( state, "denoisingStrength", "Denoising Strength", 0, 1, 0.05 ).slider; // Border Mask Size Slider state.ctxmenu.borderMaskSlider = _toolbar_input.slider( state, "keepBorderSize", "Keep Border Size", 0, 128, 1 ).slider; } menu.appendChild(state.ctxmenu.snapToGridLabel); menu.appendChild(document.createElement("br")); menu.appendChild(state.ctxmenu.invertMaskLabel); menu.appendChild(document.createElement("br")); menu.appendChild(state.ctxmenu.fullResolutionLabel); menu.appendChild(document.createElement("br")); menu.appendChild(state.ctxmenu.denoisingStrengthSlider); menu.appendChild(state.ctxmenu.borderMaskSlider); }, shortcut: "I", } );