/** * Command pattern to allow for editing history */ const _commands_events = new Observer(); /** Global Commands Object */ const commands = makeReadOnly( { /** Current History Index Reader */ get current() { return this._current; }, /** Current History Index (private) */ _current: -1, /** * Command History (private) * * @type {CommandEntry[]} */ _history: [], /** The types of commands we can run (private) */ _types: {}, /** * Undoes the last commands in the history * * @param {number} [n] Number of actions to undo */ async undo(n = 1) { for (var i = 0; i < n && this.current > -1; i++) { try { await this._history[this._current--].undo(); } catch (e) { console.warn("[commands] Failed to undo command"); console.warn(e); this._current++; break; } } }, /** * Redoes the next commands in the history * * @param {number} [n] Number of actions to redo */ async redo(n = 1) { for (var i = 0; i < n && this.current + 1 < this._history.length; i++) { try { await this._history[++this._current].redo(); } catch { console.warn("[commands] Failed to redo command"); console.warn(e); this._current--; break; } } }, /** * Creates a basic command, that can be done and undone * * They must contain a 'run' method that performs the action for the first time, * a 'undo' method that undoes that action and a 'redo' method that does the * action again, but without requiring parameters. 'redo' is by default the * same as 'run'. * * The 'run' and 'redo' functions will receive a 'options' parameter which will be * forwarded directly to the operation, and a 'state' parameter that * can be used to store state for undoing things. * * The 'state' object will be passed to the 'undo' function as well. * * @param {string} name Command identifier (name) * @param {CommandDoCallback} run A method that performs the action for the first time * @param {CommandUndoCallback} undo A method that reverses what the run method did * @param {object} options Extra options * @param {CommandDoCallback} options.redo A method that redoes the action after undone (default: run) * @returns {Command} */ createCommand(name, run, undo, options = {}) { defaultOpt(options, { redo: run, }); const command = async function runWrapper(title, options, extra) { // Create copy of options and state object const copy = {}; Object.assign(copy, options); const state = {}; /** @type {CommandEntry} */ const entry = { id: guid(), title, state, extra: extra.extra, }; // Attempt to run command try { console.debug(`[commands] Running '${title}'[${name}]`); await run(title, copy, state); } catch (e) { console.warn( `[commands] Error while running command '${name}' with options:` ); console.warn(copy); console.warn(e); return; } const undoWrapper = async () => { console.debug( `[commands] Undoing '${title}'[${name}], currently ${this._current}` ); await undo(title, state); _commands_events.emit({ id: entry.id, name, action: "undo", state, current: this._current, }); }; const redoWrapper = async () => { console.debug( `[commands] Redoing '${title}'[${name}], currently ${this._current}` ); await redo(title, copy, state); _commands_events.emit({ id: entry.id, name, action: "redo", state, current: this._current, }); }; entry.undo = undoWrapper; entry.redo = redoWrapper; if (!extra.recordHistory) return entry; // Add to history if (commands._history.length > commands._current + 1) { commands._history.forEach((entry, index) => { if (index >= commands._current + 1) _commands_events.emit({ id: entry.id, name, action: "deleted", state, current: this._current, }); }); commands._history.splice(commands._current + 1); } commands._history.push(entry); commands._current++; _commands_events.emit({ id: entry.id, name, action: "run", state, current: commands._current, }); return entry; }; this._types[name] = command; return command; }, /** * Runs a command * * @param {string} name The name of the command to run * @param {string} title The display name of the command on the history panel view * @param {any} options The options to be sent to the command to be run * @param {CommandExtraParams} extra Extra running options * @return {Promise<{undo: () => void, redo: () => void}>} The command's return value */ async runCommand(name, title, options = null, extra = {}) { defaultOpt(extra, { recordHistory: true, extra: {}, }); if (!this._types[name]) throw new ReferenceError(`[commands] Command '${name}' does not exist`); return this._types[name](title, options, extra); }, }, "commands", ["_current"] ); /** * Draw Image Command, used to draw a Image to a context */ commands.createCommand( "drawImage", (title, options, state) => { if ( !options || options.image === undefined || options.x === undefined || options.y === undefined ) throw "Command drawImage requires options in the format: {image, x, y, w?, h?, ctx?}"; // Check if we have state if (!state.context) { const context = options.ctx || uil.ctx; state.context = context; // Saving what was in the canvas before the command const imgData = context.getImageData( options.x, options.y, options.w || options.image.width, options.h || options.image.height ); state.box = { x: options.x, y: options.y, w: options.w || options.image.width, h: options.h || options.image.height, }; // Create Image const cutout = document.createElement("canvas"); cutout.width = state.box.w; cutout.height = state.box.h; cutout.getContext("2d").putImageData(imgData, 0, 0); state.original = new Image(); state.original.src = cutout.toDataURL(); } // Apply command state.context.drawImage( options.image, 0, 0, options.image.width, options.image.height, state.box.x, state.box.y, state.box.w, state.box.h ); }, (title, state) => { // Clear destination area state.context.clearRect(state.box.x, state.box.y, state.box.w, state.box.h); // Undo state.context.drawImage(state.original, state.box.x, state.box.y); } ); commands.createCommand( "eraseImage", (title, options, state) => { if ( !options || options.x === undefined || options.y === undefined || options.w === undefined || options.h === undefined ) throw "Command eraseImage requires options in the format: {x, y, w, h, ctx?}"; // Check if we have state if (!state.context) { const context = options.ctx || uil.ctx; state.context = context; // Saving what was in the canvas before the command state.box = { x: options.x, y: options.y, w: options.w, h: options.h, }; // Create Image const cutout = document.createElement("canvas"); cutout.width = state.box.w; cutout.height = state.box.h; cutout .getContext("2d") .drawImage( context.canvas, options.x, options.y, options.w, options.h, 0, 0, options.w, options.h ); state.original = new Image(); state.original.src = cutout.toDataURL(); } // Apply command const style = state.context.fillStyle; state.context.fillStyle = "black"; const op = state.context.globalCompositeOperation; state.context.globalCompositeOperation = "destination-out"; if (options.mask) state.context.drawImage( options.mask, state.box.x, state.box.y, state.box.w, state.box.h ); else state.context.fillRect( state.box.x, state.box.y, state.box.w, state.box.h ); state.context.fillStyle = style; state.context.globalCompositeOperation = op; }, (title, state) => { // Clear destination area state.context.clearRect(state.box.x, state.box.y, state.box.w, state.box.h); // Undo state.context.drawImage(state.original, state.box.x, state.box.y); } );