/** * This is a manager for the many canvas and content layers that compose the application * * It manages canvases and their locations and sizes according to current viewport views */ const layers = { _collections: [], collections: makeWriteOnce({}, "layers.collections"), listen: { oncollectioncreate: new Observer(), oncollectiondelete: new Observer(), onlayercreate: new Observer(), onlayerdelete: new Observer(), }, // Registers a new collection // Layer collections are a group of layers (canvases) that are rendered in tandem. (same width, height, position, transform, etc) registerCollection: (key, size, options = {}) => { defaultOpt(options, { // Display name for the collection name: key, // Initial layer initLayer: { key: "default", options: {}, }, // Target targetElement: document.getElementById("layer-render"), // Resolution of the image resolution: size, }); // Path used for logging purposes const _logpath = "layers.collections." + key; // Collection ID const id = guid(); // Collection element const element = document.createElement("div"); element.id = `collection-${id}`; element.style.width = `${size.w}px`; element.style.height = `${size.h}px`; element.classList.add("collection"); // Input element (overlay element for input handling) const inputel = document.createElement("div"); inputel.id = `collection-input-${id}`; inputel.style.width = `${size.w}px`; inputel.style.height = `${size.h}px`; inputel.addEventListener("mouseover", (evn) => { document.activeElement.blur(); }); inputel.classList.add("collection-input-overlay"); element.appendChild(inputel); options.targetElement.appendChild(element); const collection = makeWriteOnce( { id, _logpath, _layers: [], layers: {}, name: options.name, element, inputElement: inputel, size, resolution: options.resolution, active: null, /** * Registers a new layer * * @param {string | null} key Name and key to use to access layer. If null, it is a temporary layer. * @param {object} options * @param {string} options.name * @param {?BoundingBox} options.bb * @param {{w: number, h: number}} options.resolution * @param {object} options.after * @returns */ registerLayer: (key = null, options = {}) => { // Make ID const id = guid(); defaultOpt(options, { // Display name for the layer name: key || `Temporary ${id}`, // Bounding box for layer bb: {x: 0, y: 0, w: collection.size.w, h: collection.size.h}, // Bounding box for layer resolution: null, // If set, will insert the layer after the given one after: null, }); // Calculate resolution if (!options.resolution) options.resolution = { w: (collection.resolution.w / collection.size.w) * options.bb.w, h: (collection.resolution.h / collection.size.h) * options.bb.h, }; // This layer's canvas // This is where black magic will take place in the future /** * @todo Use the canvas black arts to auto-scale canvas */ const canvas = document.createElement("canvas"); canvas.id = `layer-${id}`; canvas.style.left = `${options.bb.x}px`; canvas.style.top = `${options.bb.y}px`; canvas.style.width = `${options.bb.w}px`; canvas.style.height = `${options.bb.h}px`; canvas.width = options.resolution.w; canvas.height = options.resolution.h; if (!options.after) collection.element.appendChild(canvas); else { options.after.canvas.after(canvas); } const ctx = canvas.getContext("2d"); // Path used for logging purposes const _layerlogpath = key ? _logpath + ".layers." + key : _logpath + ".layers[" + id + "]"; const layer = makeWriteOnce( { _logpath: _layerlogpath, _collection: collection, id, key, name: options.name, state: new Proxy( {visible: true}, { set(obj, opt, val) { switch (opt) { case "visible": layer.canvas.style.display = val ? "block" : "none"; break; } obj[opt] = val; }, } ), /** Our canvas */ canvas, ctx, /** * Moves this layer to another location * * @param {number} x X coordinate of the top left of the canvas * @param {number} y X coordinate of the top left of the canvas */ moveTo(x, y) { canvas.style.left = `${x}px`; canvas.style.top = `${y}px`; }, // Hides this layer (don't draw) hide() { this.canvas.style.display = "none"; }, // Hides this layer (don't draw) unhide() { this.canvas.style.display = "block"; }, // Activates this layer activate() { collection.active = this; }, }, _layerlogpath, ["active"] ); // Add to indexers if (!options.after) collection._layers.push(layer); else { const index = collection._layers.findIndex( (l) => l === options.after ); collection._layers.splice(index, 0, layer); } if (key) collection.layers[key] = layer; if (key === null) console.debug( `[layers] Anonymous layer '${layer.name}' registered` ); else console.info( `[layers] Layer '${layer.name}' at ${layer._logpath} registered` ); layers.listen.onlayercreate.emit({ layer, }); return layer; }, // Deletes a layer deleteLayer: (layer) => { const lobj = collection._layers.splice( collection._layers.findIndex( (l) => l.id === layer || l.id === layer.id ), 1 )[0]; if (!lobj) return; layers.listen.onlayerdelete.emit({ layer: lobj, }); if (lobj.key) delete collection.layers[lobj.key]; collection.element.removeChild(lobj.canvas); if (lobj.key) console.info(`[layers] Layer '${lobj.key}' deleted`); else console.debug(`[layers] Anonymous layer '${lobj.id}' deleted`); }, }, _logpath, ["active"] ); layers._collections.push(collection); layers.collections[key] = collection; console.info( `[layers] Collection '${options.name}' at ${_logpath} registered` ); // We must create a layer to select collection .registerLayer(options.initLayer.key, options.initLayer.options) .activate(); return collection; }, };