openOutpaint/js/initalize/layers.populate.js
Victor Seiji Hariki 4549e21293 fix chrome giant icon/add pipette tool (shift)
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
2022-12-03 20:00:10 -03:00

213 lines
5.4 KiB
JavaScript

// Layering
const imageCollection = layers.registerCollection(
"image",
{w: 2560, h: 1536},
{
name: "Image Layers",
}
);
const bgLayer = imageCollection.registerLayer("bg", {
name: "Background",
});
const imgLayer = imageCollection.registerLayer("image", {
name: "Image",
});
const maskPaintLayer = imageCollection.registerLayer("mask", {
name: "Mask Paint",
});
const ovLayer = imageCollection.registerLayer("overlay", {
name: "Overlay",
});
const debugLayer = imageCollection.registerLayer("debug", {
name: "Debug Layer",
});
const imgCanvas = imgLayer.canvas; // where dreams go
const imgCtx = imgLayer.ctx;
const maskPaintCanvas = maskPaintLayer.canvas; // where mouse cursor renders
const maskPaintCtx = maskPaintLayer.ctx;
maskPaintCanvas.classList.add("mask-canvas");
const ovCanvas = ovLayer.canvas; // where mouse cursor renders
const ovCtx = ovLayer.ctx;
const debugCanvas = debugLayer.canvas; // where mouse cursor renders
const debugCtx = debugLayer.ctx;
/**
* Function that returns a canvas with full visible information of a certain bounding box.
*
* For now, only the img is used.
*
* @param {BoundingBox} bb The bouding box to get visible data from
* @returns {HTMLCanvasElement} The canvas element containing visible image data
*/
const getVisible = (bb) => {
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = bb.w;
canvas.height = bb.h;
ctx.drawImage(bgLayer.canvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
ctx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
return canvas;
};
debugLayer.hide(); // Hidden by default
layers.registerCollection("mask", {name: "Mask Layers", requiresActive: true});
// Where CSS and javascript magic happens to make the canvas viewport work
/**
* Ended up using a CSS transforms approach due to more flexibility on transformations
* and capability to automagically translate input coordinates to layer space.
*/
mouse.registerContext(
"world",
(evn, ctx) => {
// Fix because in chrome layerX and layerY simply doesnt work
/** @type {HTMLDivElement} */
const target = evn.target;
// Get element bounding rect
const bb = imageCollection.element.getBoundingClientRect();
// Get element width/height (css, cause I don't trust client sizes in chrome anymore)
const w = imageCollection.size.w;
const h = imageCollection.size.h;
// Get cursor position
const x = evn.clientX;
const y = evn.clientY;
// Map to layer space
const layerX = ((x - bb.left) / bb.width) * w;
const layerY = ((y - bb.top) / bb.height) * h;
//
ctx.coords.prev.x = ctx.coords.pos.x;
ctx.coords.prev.y = ctx.coords.pos.y;
ctx.coords.pos.x = layerX;
ctx.coords.pos.y = layerY;
},
{target: imageCollection.inputElement}
);
/**
* The global viewport object (may be modularized in the future). All
* coordinates given are of the center of the viewport
*
* cx and cy are the viewport's world coordinates, scaled to zoom level.
* _x and _y are actual coordinates in the DOM space
*
* The transform() function does some transforms and writes them to the
* provided element.
*/
const viewport = {
get cx() {
return this._x * this.zoom;
},
set cx(v) {
return (this._x = v / this.zoom);
},
_x: 0,
get cy() {
return this._y * this.zoom;
},
set cy(v) {
return (this._y = v / this.zoom);
},
_y: 0,
zoom: 1,
rotation: 0,
get w() {
return (window.innerWidth * 1) / this.zoom;
},
get h() {
return (window.innerHeight * 1) / this.zoom;
},
/**
* Apply transformation
*
* @param {HTMLElement} el Element to apply CSS transform to
*/
transform(el) {
el.style.transformOrigin = `${this.cx}px ${this.cy}px`;
el.style.transform = `scale(${this.zoom}) translate(${-(
this._x -
this.w / 2
)}px, ${-(this._y - this.h / 2)}px)`;
},
};
viewport.cx = imageCollection.size.w / 2;
viewport.cy = imageCollection.size.h / 2;
let worldInit = null;
viewport.transform(imageCollection.element);
mouse.listen.window.onwheel.on((evn) => {
if (evn.evn.ctrlKey) {
evn.evn.preventDefault();
const pcx = viewport.cx;
const pcy = viewport.cy;
if (evn.delta < 0) {
viewport.zoom *= 1 + Math.abs(evn.delta * 0.0002);
} else {
viewport.zoom *= 1 - Math.abs(evn.delta * 0.0002);
}
viewport.cx = pcx;
viewport.cy = pcy;
viewport.transform(imageCollection.element);
if (debug) {
debugCtx.clearRect(0, 0, debugCanvas.width, debugCanvas.height);
debugCtx.fillStyle = "#F0F";
debugCtx.beginPath();
debugCtx.arc(viewport.cx, viewport.cy, 5, 0, Math.PI * 2);
debugCtx.fill();
}
}
});
mouse.listen.window.btn.middle.onpaintstart.on((evn) => {
worldInit = {x: viewport.cx, y: viewport.cy};
});
mouse.listen.window.btn.middle.onpaint.on((evn) => {
if (worldInit) {
viewport.cx = worldInit.x + (evn.ix - evn.x) / viewport.zoom;
viewport.cy = worldInit.y + (evn.iy - evn.y) / viewport.zoom;
// Limits
viewport.cx = Math.max(Math.min(viewport.cx, imageCollection.size.w), 0);
viewport.cy = Math.max(Math.min(viewport.cy, imageCollection.size.h), 0);
// Draw Viewport location
}
viewport.transform(imageCollection.element);
if (debug) {
debugCtx.clearRect(0, 0, debugCanvas.width, debugCanvas.height);
debugCtx.fillStyle = "#F0F";
debugCtx.beginPath();
debugCtx.arc(viewport.cx, viewport.cy, 5, 0, Math.PI * 2);
debugCtx.fill();
}
});
mouse.listen.window.btn.middle.onpaintend.on((evn) => {
worldInit = null;
});
window.addEventListener("resize", () => {
viewport.transform(imageCollection.element);
});