14df643326
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
262 lines
6.2 KiB
JavaScript
262 lines
6.2 KiB
JavaScript
/**
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* The layering UI window
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*/
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const uil = {
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_ui_layer_list: document.getElementById("layer-list"),
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layers: [],
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_active: null,
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set active(v) {
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Array.from(this._ui_layer_list.children).forEach((child) => {
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child.classList.remove("active");
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});
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v.entry.classList.add("active");
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this._active = v;
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},
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get active() {
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return this._active;
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},
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get layer() {
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return this.active && this.active.layer;
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},
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get canvas() {
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return this.layer && this.active.layer.canvas;
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},
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get ctx() {
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return this.layer && this.active.layer.ctx;
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},
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/**
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* Synchronizes layer array to DOM
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*/
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_syncLayers() {
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const layersEl = document.getElementById("layer-list");
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const copy = this.layers.map((i) => i);
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copy.reverse();
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copy.forEach((uiLayer, index) => {
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// If we have the correct layer here, then do nothing
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if (
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layersEl.children[index] &&
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layersEl.children[index].id === `ui-layer-${uiLayer.id}`
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)
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return;
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// If the layer we are processing does not exist, then create it and add before current element
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if (!uiLayer.entry) {
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uiLayer.entry = document.createElement("div");
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uiLayer.entry.id = `ui-layer-${uiLayer.id}`;
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uiLayer.entry.classList.add("ui-layer");
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uiLayer.entry.addEventListener("click", () => {
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this.active = uiLayer;
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});
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// Title Element
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const titleEl = document.createElement("input");
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titleEl.classList.add("title");
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titleEl.value = uiLayer.name;
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titleEl.style.pointerEvents = "none";
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const deselect = () => {
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titleEl.style.pointerEvents = "none";
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titleEl.setSelectionRange(0, 0);
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};
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titleEl.addEventListener("blur", deselect);
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uiLayer.entry.appendChild(titleEl);
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uiLayer.entry.addEventListener("change", () => {
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const name = titleEl.value.trim();
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titleEl.value = name;
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uiLayer.entry.title = name;
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uiLayer.name = name;
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this._syncLayers();
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titleEl.blur();
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});
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uiLayer.entry.addEventListener("dblclick", () => {
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titleEl.style.pointerEvents = "auto";
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titleEl.focus();
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titleEl.select();
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});
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// Add action buttons
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const actionArray = document.createElement("div");
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actionArray.classList.add("actions");
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const hideButton = document.createElement("button");
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hideButton.addEventListener(
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"click",
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(evn) => {
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evn.stopPropagation();
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uiLayer.hidden = !uiLayer.hidden;
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if (uiLayer.hidden) {
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uiLayer.entry.classList.add("hidden");
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} else uiLayer.entry.classList.remove("hidden");
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},
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{passive: false}
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);
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hideButton.title = "Hide/Unhide Layer";
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hideButton.appendChild(document.createElement("div"));
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hideButton.classList.add("hide-btn");
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actionArray.appendChild(hideButton);
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uiLayer.entry.appendChild(actionArray);
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if (layersEl.children[index])
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layersEl.children[index].before(uiLayer.entry);
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else layersEl.appendChild(uiLayer.entry);
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}
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// If the layer already exists, just move it here
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else {
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layersEl.children[index].before(uiLayer.entry);
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}
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});
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// Synchronizes with the layer lib
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this.layers.forEach((uiLayer, index) => {
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if (index === 0) uiLayer.layer.moveAfter(bgLayer);
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else uiLayer.layer.moveAfter(copy[index - 1].layer);
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});
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},
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/**
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* Adds a user-manageable layer for image editing.
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*
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* @param {string} group The group the layer belongs to. [does nothing for now]
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* @param {string} name The name of the new layer.
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* @returns
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*/
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addLayer(group, name) {
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const layer = imageCollection.registerLayer(null, {
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name,
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after:
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(this.layers.length > 0 && this.layers[this.layers.length - 1].layer) ||
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bgLayer,
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});
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const uiLayer = {
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id: layer.id,
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group,
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name,
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_hidden: false,
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set hidden(v) {
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if (v) {
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this._hidden = true;
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this.layer.hide(v);
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} else {
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this._hidden = false;
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this.layer.unhide(v);
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}
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},
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get hidden() {
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return this._hidden;
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},
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entry: null,
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layer,
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};
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this.layers.push(uiLayer);
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this._syncLayers();
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this.active = uiLayer;
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return uiLayer;
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},
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/**
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* Moves a layer to a specified position
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*
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* @param {UserLayer} layer Layer to move
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* @param {number} position Position to move the layer to
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*/
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moveLayerTo(layer, position) {
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if (position < 0 || position >= this.layers.length)
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throw new RangeError("Position out of bounds");
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const index = this.layers.indexOf(layer);
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if (index !== -1) {
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if (this.layers.length < 2) return; // Do nothing if moving a layer doesn't make sense
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this.layers.splice(index, 1);
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this.layers.splice(position, 0, layer);
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this._syncLayers();
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return;
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}
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throw new ReferenceError("Layer could not be found");
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},
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/**
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* Moves a layer up a single position
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*
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* @param {UserLayer} [layer=uil.active] Layer to move
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*/
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moveLayerUp(layer = uil.active) {
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const index = this.layers.indexOf(layer);
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if (index === -1) throw new ReferenceError("Layer could not be found");
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try {
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this.moveLayerTo(layer, index + 1);
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} catch (e) {}
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},
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/**
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* Moves a layer down a single position
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*
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* @param {UserLayer} [layer=uil.active] Layer to move
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*/
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moveLayerDown(layer = uil.active) {
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const index = this.layers.indexOf(layer);
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if (index === -1) throw new ReferenceError("Layer could not be found");
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try {
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this.moveLayerTo(layer, index - 1);
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} catch (e) {}
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},
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/**
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* Function that returns a canvas with full visible information of a certain bounding box.
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*
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* For now, only the img is used.
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*
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* @param {BoundingBox} bb The bouding box to get visible data from
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* @param {object} [options] Options
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* @param {boolean} [options.includeBg=false] Whether to include the background
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* @returns {HTMLCanvasElement} The canvas element containing visible image data
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*/
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getVisible(bb, options = {}) {
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defaultOpt(options, {
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includeBg: false,
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});
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const canvas = document.createElement("canvas");
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const ctx = canvas.getContext("2d");
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canvas.width = bb.w;
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canvas.height = bb.h;
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if (options.includeBg)
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ctx.drawImage(bgLayer.canvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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this.layers.forEach((layer) => {
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if (!layer.hidden)
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ctx.drawImage(
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layer.layer.canvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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bb.w,
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bb.h
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);
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});
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return canvas;
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},
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};
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uil.addLayer(null, "Default Image Layer");
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