874e39de4b
selects all layer content and all visible (still only on current layer) Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
662 lines
16 KiB
JavaScript
662 lines
16 KiB
JavaScript
const inputConfig = {
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clickRadius: 10, // Radius to be considered a click (pixels). If farther, turns into a drag
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clickTiming: 500, // Timing window to be considered a click (ms). If longer, turns into a drag
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dClickTiming: 500, // Timing window to be considered a double click (ms).
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keyboardHoldTiming: 1000, // Timing window after which to consider holding a key (ms)
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};
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/**
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* Mouse input processing
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*/
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// Base object generator functions
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function _mouse_observers(name = "generic_mouse_observer_array") {
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return makeReadOnly(
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{
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// Simple click handler
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onclick: new Observer(),
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// Double click handler (will still trigger simple click handler as well)
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ondclick: new Observer(),
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// Drag handler
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ondragstart: new Observer(),
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ondrag: new Observer(),
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ondragend: new Observer(),
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// Paint handler (like drag handler, but with no delay); will trigger during clicks too
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onpaintstart: new Observer(),
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onpaint: new Observer(),
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onpaintend: new Observer(),
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},
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name
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);
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}
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/** Global Mouse Object */
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const mouse = {
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/**
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* Array of context objects
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* @type {MouseContext[]}
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*/
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_contexts: [],
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/**
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* Timestamps of the button's last down event
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* @type {Record<,number | null>}
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*/
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buttons: {},
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/**
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* Coordinate storage of mouse positions
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* @type {{[ctxKey: string]: MouseCoordContext}}
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*/
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coords: makeWriteOnce({}, "mouse.coords"),
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/**
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* Listener storage for event observers
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* @type {{[ctxKey: string]: MouseListenerContext}}
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*/
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listen: makeWriteOnce({}, "mouse.listen"),
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// Register Context
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/**
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* Registers a new mouse context
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*
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* @param {string} name The key name of the context
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* @param {ContextMoveTransformer} onmove The function to perform coordinate transform
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* @param {object} options Extra options
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* @param {HTMLElement} [options.target=null] Target filtering
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* @param {(evn: any) => boolean} [options.validate] Checks if we will process this event or not
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* @param {Record<number, string>} [options.buttons={0: "left", 1: "middle", 2: "right"}] Custom button mapping
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* @returns {MouseContext}
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*/
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registerContext: (name, onmove, options = {}) => {
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// Options
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defaultOpt(options, {
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target: null,
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validate: () => true,
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buttons: {0: "left", 1: "middle", 2: "right"},
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});
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// Context information
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/** @type {MouseContext} */
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const context = {
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id: guid(),
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name,
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onmove,
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target: options.target,
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validate: options.validate,
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buttons: options.buttons,
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};
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// Coordinate information
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mouse.coords[name] = {
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dragging: {},
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prev: {
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x: 0,
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y: 0,
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},
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pos: {
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x: 0,
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y: 0,
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},
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};
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// Listeners
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const onany = new Observer();
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mouse.listen[name] = {
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onany,
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onwheel: new Observer(),
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onmousemove: new Observer(),
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btn: {},
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};
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// Always process onany events first
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mouse.listen[name].onwheel.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].onmousemove.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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// Button specific items
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Object.keys(options.buttons).forEach((index) => {
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const button = options.buttons[index];
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mouse.coords[name].dragging[button] = null;
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mouse.listen[name].btn[button] = _mouse_observers(
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`mouse.listen[${name}].btn[${button}]`
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);
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// Always process onany events first
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mouse.listen[name].btn[button].onclick.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].btn[button].ondclick.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].btn[button].ondragstart.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].btn[button].ondrag.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].btn[button].ondragend.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].btn[button].onpaintstart.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].btn[button].onpaint.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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mouse.listen[name].btn[button].onpaintend.on(
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async (evn, state) => await onany.emit(evn, state),
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Infinity,
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true
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);
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});
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// Add to context
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context.coords = mouse.coords[name];
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context.listen = mouse.listen[name];
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// Add to list
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mouse._contexts.push(context);
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return context;
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},
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};
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const _double_click_timeout = {};
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const _drag_start_timeout = {};
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window.addEventListener(
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"mousedown",
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(evn) => {
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const time = performance.now();
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if (_double_click_timeout[evn.button]) {
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// ondclick event
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mouse._contexts.forEach(({target, name, buttons}) => {
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if ((!target || target === evn.target) && buttons[evn.button])
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mouse.listen[name].btn[buttons[evn.button]].ondclick.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: time,
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});
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});
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} else {
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// Start timer
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_double_click_timeout[evn.button] = setTimeout(
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() => delete _double_click_timeout[evn.button],
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inputConfig.dClickTiming
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);
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}
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// Set drag start timeout
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_drag_start_timeout[evn.button] = setTimeout(() => {
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mouse._contexts.forEach(({target, name, buttons}) => {
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const key = buttons[evn.button];
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if (
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(!target || target === evn.target) &&
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mouse.coords[name].dragging[key] &&
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!mouse.coords[name].dragging[key].drag &&
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key
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) {
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mouse.listen[name].btn[key].ondragstart.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: time,
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});
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mouse.coords[name].dragging[key].drag = true;
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}
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});
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delete _drag_start_timeout[evn.button];
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}, inputConfig.clickTiming);
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mouse.buttons[evn.button] = time;
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mouse._contexts.forEach(({target, name, buttons, validate}) => {
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const key = buttons[evn.button];
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if (
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(!target || target === evn.target) &&
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key &&
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(!validate || validate(evn))
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) {
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mouse.coords[name].dragging[key] = {};
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mouse.coords[name].dragging[key].target = evn.target;
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Object.assign(mouse.coords[name].dragging[key], mouse.coords[name].pos);
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// onpaintstart event
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mouse.listen[name].btn[key].onpaintstart.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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}
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});
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},
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{
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passive: false,
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}
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);
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window.addEventListener(
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"mouseup",
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(evn) => {
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const time = performance.now();
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mouse._contexts.forEach(({target, name, buttons}) => {
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const key = buttons[evn.button];
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if (
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(!target || target === evn.target) &&
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key &&
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mouse.coords[name].dragging[key]
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) {
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const start = {
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x: mouse.coords[name].dragging[key].x,
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y: mouse.coords[name].dragging[key].y,
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};
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// onclick event
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const dx = mouse.coords[name].pos.x - start.x;
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const dy = mouse.coords[name].pos.y - start.y;
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if (
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mouse.buttons[evn.button] &&
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time - mouse.buttons[evn.button] < inputConfig.clickTiming &&
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dx * dx + dy * dy < inputConfig.clickRadius * inputConfig.clickRadius
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)
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mouse.listen[name].btn[key].onclick.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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// onpaintend event
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mouse.listen[name].btn[key].onpaintend.emit({
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target: evn.target,
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initialTarget: mouse.coords[name].dragging[key].target,
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buttonId: evn.button,
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ix: mouse.coords[name].dragging[key].x,
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iy: mouse.coords[name].dragging[key].y,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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// ondragend event
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if (mouse.coords[name].dragging[key].drag)
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mouse.listen[name].btn[key].ondragend.emit({
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target: evn.target,
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initialTarget: mouse.coords[name].dragging[key].target,
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buttonId: evn.button,
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ix: mouse.coords[name].dragging[key].x,
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iy: mouse.coords[name].dragging[key].y,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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mouse.coords[name].dragging[key] = null;
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}
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});
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if (_drag_start_timeout[evn.button] !== undefined) {
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clearTimeout(_drag_start_timeout[evn.button]);
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delete _drag_start_timeout[evn.button];
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}
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mouse.buttons[evn.button] = null;
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},
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{passive: false}
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);
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window.addEventListener(
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"mousemove",
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(evn) => {
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mouse._contexts.forEach(async (context) => {
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const target = context.target;
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const name = context.name;
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if (
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!target ||
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(target === evn.target && (!context.validate || context.validate(evn)))
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) {
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context.onmove(evn, context);
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mouse.listen[name].onmousemove.emit({
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target: evn.target,
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px: mouse.coords[name].prev.x,
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py: mouse.coords[name].prev.y,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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Object.keys(context.buttons).forEach((index) => {
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const key = context.buttons[index];
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// ondragstart event (2)
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if (mouse.coords[name].dragging[key]) {
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const dx =
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mouse.coords[name].pos.x - mouse.coords[name].dragging[key].x;
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const dy =
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mouse.coords[name].pos.y - mouse.coords[name].dragging[key].y;
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if (
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!mouse.coords[name].dragging[key].drag &&
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dx * dx + dy * dy >=
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inputConfig.clickRadius * inputConfig.clickRadius
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) {
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mouse.listen[name].btn[key].ondragstart.emit({
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target: evn.target,
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buttonId: evn.button,
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ix: mouse.coords[name].dragging[key].x,
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iy: mouse.coords[name].dragging[key].y,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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mouse.coords[name].dragging[key].drag = true;
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}
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}
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// ondrag event
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if (
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mouse.coords[name].dragging[key] &&
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mouse.coords[name].dragging[key].drag
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)
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mouse.listen[name].btn[key].ondrag.emit({
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target: evn.target,
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initialTarget: mouse.coords[name].dragging[key].target,
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button: index,
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ix: mouse.coords[name].dragging[key].x,
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iy: mouse.coords[name].dragging[key].y,
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px: mouse.coords[name].prev.x,
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py: mouse.coords[name].prev.y,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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// onpaint event
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if (mouse.coords[name].dragging[key]) {
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mouse.listen[name].btn[key].onpaint.emit({
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target: evn.target,
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initialTarget: mouse.coords[name].dragging[key].target,
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button: index,
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ix: mouse.coords[name].dragging[key].x,
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iy: mouse.coords[name].dragging[key].y,
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px: mouse.coords[name].prev.x,
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py: mouse.coords[name].prev.y,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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}
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});
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}
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});
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},
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{passive: false}
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);
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window.addEventListener(
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"wheel",
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(evn) => {
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// For firefox, we need to read a delta before deltaMode to force a PIXEL deltaMode read.
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// If we read deltaMode before a delta read, deltaMode will be LINE.
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// ref: https://bugzilla.mozilla.org/show_bug.cgi?id=1392460
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let _discard = evn.deltaY;
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_discard = evn.deltaMode;
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mouse._contexts.forEach(({name, target, validate}) => {
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if ((!target || target === evn.target) && (!validate || validate(evn))) {
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mouse.listen[name].onwheel.emit({
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target: evn.target,
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delta: evn.deltaY,
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deltaX: evn.deltaX,
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deltaY: evn.deltaY,
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deltaZ: evn.deltaZ,
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mode: evn.deltaMode,
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x: mouse.coords[name].pos.x,
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y: mouse.coords[name].pos.y,
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evn,
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timestamp: performance.now(),
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});
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}
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});
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},
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{passive: false}
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);
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mouse.registerContext("window", (evn, ctx) => {
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ctx.coords.prev.x = ctx.coords.pos.x;
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ctx.coords.prev.y = ctx.coords.pos.y;
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ctx.coords.pos.x = evn.clientX;
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ctx.coords.pos.y = evn.clientY;
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});
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/**
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* Keyboard input processing
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*/
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/** Global Keyboard Object */
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const keyboard = {
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/**
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* Stores the key states for all keys
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*
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* @type {Record<string, KeyboardKeyState>}
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*/
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keys: {},
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|
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/**
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* Checks if a key is pressed or not
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*
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* @param {string} code - The code of the key
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* @returns {boolean}
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*/
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isPressed(code) {
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return !!this.keys[code] && this.keys[code].pressed;
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},
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/**
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* Checks if a key is held or not
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*
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* @param {string} code - The code of the key
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* @returns {boolean}
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*/
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isHeld(code) {
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return !!this.key[code] && this.keys[code].held;
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},
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/**
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* Object storing shortcuts. Uses key as indexing for better performance.
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* @type {Record<string, KeyboardShortcut[]>}
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*/
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shortcuts: {},
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/**
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* Adds a shortcut listener
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*
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* @param {object} shortcut Shortcut information
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* @param {boolean} [shortcut.ctrl=false] If control must be pressed
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* @param {boolean} [shortcut.alt=false] If alt must be pressed
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* @param {boolean} [shortcut.shift=false] If shift must be pressed
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* @param {string} shortcut.key The key code (evn.code) for the key pressed
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* @param {KeyboardShortcutCallback} callback Will be called on shortcut detection
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* @returns
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*/
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onShortcut(shortcut, callback) {
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/**
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* Adds a shortcut handler (shorcut must be in format: {ctrl?: bool, alt?: bool, shift?: bool, key: string (code)})
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* key must be the "code" parameter from keydown event; A key is "KeyA" for example
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*/
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if (this.shortcuts[shortcut.key] === undefined)
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this.shortcuts[shortcut.key] = [];
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this.shortcuts[shortcut.key].push({
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ctrl: !!shortcut.ctrl,
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alt: !!shortcut.alt,
|
|
shift: !!shortcut.shift,
|
|
id: guid(),
|
|
callback,
|
|
});
|
|
|
|
return callback;
|
|
},
|
|
/**
|
|
* Deletes a shortcut (disables callback)
|
|
*
|
|
* @param {string | KeyboardShortcutCallback} shortcut A shortcut ID or its callback
|
|
* @param {string} [key=null] If you know the key code, to avoid searching all shortcuts
|
|
* @returns
|
|
*/
|
|
deleteShortcut(shortcut, key = null) {
|
|
if (key) {
|
|
this.shortcuts[key] = this.shortcuts[key].filter(
|
|
(v) => v.id !== shortcut && v.callback !== shortcut
|
|
);
|
|
return;
|
|
}
|
|
this.shortcuts.keys().forEach((key) => {
|
|
this.shortcuts[key] = this.shortcuts[key].filter(
|
|
(v) => v.id !== shortcut && v.callback !== shortcut
|
|
);
|
|
});
|
|
},
|
|
|
|
listen: {
|
|
onkeydown: new Observer(),
|
|
onkeyup: new Observer(),
|
|
onkeyholdstart: new Observer(),
|
|
onkeyholdend: new Observer(),
|
|
onkeyclick: new Observer(),
|
|
onshortcut: new Observer(),
|
|
},
|
|
};
|
|
|
|
window.onkeydown = (evn) => {
|
|
// onkeydown event
|
|
keyboard.listen.onkeydown.emit({
|
|
target: evn.target,
|
|
code: evn.code,
|
|
key: evn.key,
|
|
evn,
|
|
});
|
|
|
|
keyboard.keys[evn.code] = {
|
|
pressed: true,
|
|
held: false,
|
|
_hold_to: setTimeout(() => {
|
|
keyboard.keys[evn.code].held = true;
|
|
delete keyboard.keys[evn.code]._hold_to;
|
|
// onkeyholdstart event
|
|
keyboard.listen.onkeyholdstart.emit({
|
|
target: evn.target,
|
|
code: evn.code,
|
|
key: evn.key,
|
|
evn,
|
|
});
|
|
}, inputConfig.keyboardHoldTiming),
|
|
};
|
|
|
|
// Process shortcuts if input target is not a text field
|
|
switch (evn.target.tagName.toLowerCase()) {
|
|
case "input":
|
|
case "textarea":
|
|
case "select":
|
|
case "button":
|
|
return; // If in an input field, do not process shortcuts
|
|
default:
|
|
// Do nothing
|
|
break;
|
|
}
|
|
|
|
const callbacks = keyboard.shortcuts[evn.code];
|
|
|
|
if (callbacks)
|
|
callbacks.forEach((callback) => {
|
|
if (
|
|
!!callback.ctrl === evn.ctrlKey &&
|
|
!!callback.alt === evn.altKey &&
|
|
!!callback.shift === evn.shiftKey
|
|
) {
|
|
evn.preventDefault();
|
|
// onshortcut event
|
|
keyboard.listen.onshortcut.emit({
|
|
target: evn.target,
|
|
code: evn.code,
|
|
key: evn.key,
|
|
id: callback.id,
|
|
evn,
|
|
});
|
|
callback.callback(evn);
|
|
}
|
|
});
|
|
};
|
|
|
|
window.onkeyup = (evn) => {
|
|
// onkeyup event
|
|
keyboard.listen.onkeyup.emit({
|
|
target: evn.target,
|
|
code: evn.code,
|
|
key: evn.key,
|
|
evn,
|
|
});
|
|
if (keyboard.keys[evn.code] && keyboard.keys[evn.code].held) {
|
|
// onkeyholdend event
|
|
keyboard.listen.onkeyholdend.emit({
|
|
target: evn.target,
|
|
code: evn.code,
|
|
key: evn.key,
|
|
evn,
|
|
});
|
|
} else {
|
|
// onkeyclick event
|
|
keyboard.listen.onkeyclick.emit({
|
|
target: evn.target,
|
|
code: evn.code,
|
|
key: evn.key,
|
|
evn,
|
|
});
|
|
}
|
|
|
|
keyboard.keys[evn.code] = {
|
|
pressed: false,
|
|
held: false,
|
|
};
|
|
};
|