44cf9c0e70
Been working on this when I could the last few days. Not quite infinity. Middle mouse button drag, ctrl mouse wheel zoom. Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
264 lines
6.5 KiB
JavaScript
264 lines
6.5 KiB
JavaScript
/**
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* This is a manager for the many canvas and content layers that compose the application
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*
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* It manages canvases and their locations and sizes according to current viewport views
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*/
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const layers = {
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_collections: [],
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collections: makeWriteOnce({}, "layers.collections"),
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listen: {
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oncollectioncreate: new Observer(),
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oncollectiondelete: new Observer(),
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onlayercreate: new Observer(),
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onlayerdelete: new Observer(),
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},
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// Registers a new collection
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// Layer collections are a group of layers (canvases) that are rendered in tandem. (same width, height, position, transform, etc)
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registerCollection: (key, size, options = {}) => {
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defaultOpt(options, {
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// Display name for the collection
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name: key,
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// Initial layer
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initLayer: {
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key: "default",
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options: {},
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},
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// Target
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targetElement: document.getElementById("layer-render"),
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// Resolution of the image
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resolution: size,
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});
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// Path used for logging purposes
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const _logpath = "layers.collections." + key;
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// Collection ID
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const id = guid();
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// Collection element
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const element = document.createElement("div");
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element.id = `collection-${id}`;
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element.style.width = `${size.w}px`;
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element.style.height = `${size.h}px`;
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element.classList.add("collection");
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// Input element (overlay element for input handling)
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const inputel = document.createElement("div");
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inputel.id = `collection-input-${id}`;
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inputel.style.width = `${size.w}px`;
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inputel.style.height = `${size.h}px`;
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inputel.addEventListener("mouseover", (evn) => {
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document.activeElement.blur();
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});
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inputel.classList.add("collection-input-overlay");
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element.appendChild(inputel);
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options.targetElement.appendChild(element);
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const collection = makeWriteOnce(
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{
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id,
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_logpath,
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_layers: [],
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layers: {},
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name: options.name,
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element,
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inputElement: inputel,
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size,
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resolution: options.resolution,
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active: null,
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/**
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* Registers a new layer
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*
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* @param {string | null} key Name and key to use to access layer. If null, it is a temporary layer.
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* @param {object} options
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* @param {string} options.name
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* @param {?BoundingBox} options.bb
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* @param {{w: number, h: number}} options.resolution
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* @param {object} options.after
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* @returns
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*/
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registerLayer: (key = null, options = {}) => {
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// Make ID
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const id = guid();
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defaultOpt(options, {
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// Display name for the layer
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name: key || `Temporary ${id}`,
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// Bounding box for layer
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bb: {x: 0, y: 0, w: collection.size.w, h: collection.size.h},
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// Bounding box for layer
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resolution: null,
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// If set, will insert the layer after the given one
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after: null,
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});
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// Calculate resolution
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if (!options.resolution)
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options.resolution = {
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w: (collection.resolution.w / collection.size.w) * options.bb.w,
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h: (collection.resolution.h / collection.size.h) * options.bb.h,
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};
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// This layer's canvas
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// This is where black magic will take place in the future
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/**
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* @todo Use the canvas black arts to auto-scale canvas
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*/
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const canvas = document.createElement("canvas");
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canvas.id = `layer-${id}`;
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canvas.style.left = `${options.bb.x}px`;
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canvas.style.top = `${options.bb.y}px`;
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canvas.style.width = `${options.bb.w}px`;
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canvas.style.height = `${options.bb.h}px`;
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canvas.width = options.resolution.w;
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canvas.height = options.resolution.h;
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if (!options.after) collection.element.appendChild(canvas);
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else {
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options.after.canvas.after(canvas);
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}
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const ctx = canvas.getContext("2d");
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// Path used for logging purposes
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const _layerlogpath = key
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? _logpath + ".layers." + key
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: _logpath + ".layers[" + id + "]";
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const layer = makeWriteOnce(
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{
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_logpath: _layerlogpath,
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_collection: collection,
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id,
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key,
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name: options.name,
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state: new Proxy(
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{visible: true},
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{
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set(obj, opt, val) {
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switch (opt) {
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case "visible":
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layer.canvas.style.display = val ? "block" : "none";
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break;
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}
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obj[opt] = val;
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},
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}
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),
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/** Our canvas */
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canvas,
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ctx,
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/**
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* Moves this layer to another location
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*
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* @param {number} x X coordinate of the top left of the canvas
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* @param {number} y X coordinate of the top left of the canvas
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*/
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moveTo(x, y) {
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canvas.style.left = `${x}px`;
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canvas.style.top = `${y}px`;
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},
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// Hides this layer (don't draw)
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hide() {
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this.canvas.style.display = "none";
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},
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// Hides this layer (don't draw)
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unhide() {
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this.canvas.style.display = "block";
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},
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// Activates this layer
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activate() {
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collection.active = this;
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},
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},
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_layerlogpath,
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["active"]
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);
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// Add to indexers
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if (!options.after) collection._layers.push(layer);
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else {
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const index = collection._layers.findIndex(
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(l) => l === options.after
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);
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collection._layers.splice(index, 0, layer);
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}
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if (key) collection.layers[key] = layer;
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if (key === null)
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console.debug(
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`[layers] Anonymous layer '${layer.name}' registered`
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);
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else
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console.info(
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`[layers] Layer '${layer.name}' at ${layer._logpath} registered`
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);
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layers.listen.onlayercreate.emit({
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layer,
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});
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return layer;
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},
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// Deletes a layer
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deleteLayer: (layer) => {
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const lobj = collection._layers.splice(
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collection._layers.findIndex(
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(l) => l.id === layer || l.id === layer.id
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),
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1
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)[0];
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if (!lobj) return;
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layers.listen.onlayerdelete.emit({
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layer: lobj,
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});
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if (lobj.key) delete collection.layers[lobj.key];
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collection.element.removeChild(lobj.canvas);
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if (lobj.key) console.info(`[layers] Layer '${lobj.key}' deleted`);
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else console.debug(`[layers] Anonymous layer '${lobj.id}' deleted`);
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},
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},
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_logpath,
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["active"]
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);
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layers._collections.push(collection);
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layers.collections[key] = collection;
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console.info(
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`[layers] Collection '${options.name}' at ${_logpath} registered`
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);
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// We must create a layer to select
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collection
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.registerLayer(options.initLayer.key, options.initLayer.options)
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.activate();
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return collection;
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},
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};
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