35a62ae9fe
But way more flexible implementation Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
616 lines
15 KiB
JavaScript
616 lines
15 KiB
JavaScript
/**
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* File to add generic rendering functions and shared utilities
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*/
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const _tool = {
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/**
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* Draws a reticle used for image generation
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*
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* @param {BoundingBox} bb The bounding box of the reticle (world space)
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* @param {string} tool Name of the tool to diplay
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* @param {{w: number, h: number}} resolution Resolution of generation to display
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* @param {object} style Styles to use for rendering the reticle
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* @param {string} [style.sizeTextStyle = "#FFF5"] Style of the text for diplaying the bounding box size.
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* @param {string} [style.genSizeTextStyle = "#FFF5"] Style of the text for diplaying generation size
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* @param {string} [style.toolTextStyle = "#FFF5"] Style of the text for the tool name
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* @param {number} [style.reticleWidth = 1] Width of the line of the reticle
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* @param {string} [style.reticleStyle] Style of the line of the reticle
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*
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* @returns A function that erases this reticle drawing
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*/
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_reticle_draw(bb, tool, resolution, style = {}) {
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defaultOpt(style, {
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sizeTextStyle: "#FFF5",
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genSizeTextStyle: "#FFF5",
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toolTextStyle: "#FFF5",
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reticleWidth: 1,
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reticleStyle: global.hasActiveInput ? "#BBF" : "#FFF",
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});
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const bbvp = bb.transform(viewport.c2v);
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uiCtx.save();
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// Draw targeting square reticle thingy cursor
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uiCtx.lineWidth = style.reticleWidth;
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uiCtx.strokeStyle = style.reticleStyle;
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uiCtx.strokeRect(bbvp.x, bbvp.y, bbvp.w, bbvp.h); // Origin is middle of the frame
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uiCtx.font = `bold 20px Open Sans`;
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// Draw Tool Name
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if (bb.h > 40) {
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const xshrink = Math.min(
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1,
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(bbvp.w - 20) / uiCtx.measureText(tool).width
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);
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uiCtx.font = `bold ${20 * xshrink}px Open Sans`;
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uiCtx.textAlign = "left";
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uiCtx.fillStyle = style.toolTextStyle;
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uiCtx.fillText(tool, bbvp.x + 10, bbvp.y + 10 + 20 * xshrink, bb.w);
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}
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// Draw width and height
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{
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// Render Cursor Width
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uiCtx.textAlign = "center";
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uiCtx.fillStyle = style.sizeTextStyle;
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uiCtx.translate(bbvp.x + bbvp.w / 2, bbvp.y + bbvp.h / 2);
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const xshrink = Math.min(
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1,
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(bbvp.w - 30) / uiCtx.measureText(`${bb.w}px`).width
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);
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const yshrink = Math.min(
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1,
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(bbvp.h - 30) / uiCtx.measureText(`${bb.h}px`).width
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);
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uiCtx.font = `bold ${20 * xshrink}px Open Sans`;
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uiCtx.fillText(`${bb.w}px`, 0, bbvp.h / 2 - 10 * xshrink, bb.w);
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// Render Generation Width
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uiCtx.fillStyle = style.genSizeTextStyle;
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uiCtx.font = `bold ${10 * xshrink}px Open Sans`;
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if (bb.w !== resolution.w)
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uiCtx.fillText(`${resolution.w}px`, 0, bbvp.h / 2 - 30 * xshrink, bb.h);
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// Render Cursor Height
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uiCtx.rotate(-Math.PI / 2);
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uiCtx.fillStyle = style.sizeTextStyle;
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uiCtx.font = `bold ${20 * yshrink}px Open Sans`;
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uiCtx.fillText(`${bb.h}px`, 0, bbvp.w / 2 - 10 * yshrink, bb.h);
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// Render Generation Height
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uiCtx.fillStyle = style.genSizeTextStyle;
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uiCtx.font = `bold ${10 * yshrink}px Open Sans`;
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if (bb.h !== resolution.h)
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uiCtx.fillText(`${resolution.h}px`, 0, bbvp.w / 2 - 30 * xshrink, bb.h);
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uiCtx.restore();
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}
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return () => {
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uiCtx.save();
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uiCtx.clearRect(bbvp.x - 64, bbvp.y - 64, bbvp.w + 128, bbvp.h + 128);
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uiCtx.restore();
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};
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},
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/**
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* Draws a generic crosshair cursor at the specified location
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*
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* @param {number} x X world coordinate of the cursor
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* @param {number} y Y world coordinate of the cursor
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* @param {object} style Style of the lines of the cursor
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* @param {string} [style.width = 3] Line width of the lines of the cursor
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* @param {string} [style.style] Stroke style of the lines of the cursor
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*
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* @returns A function that erases this cursor drawing
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*/
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_cursor_draw(x, y, style = {}) {
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defaultOpt(style, {
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width: 3,
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style: global.hasActiveInput ? "#BBF5" : "#FFF5",
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});
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const vpc = viewport.canvasToView(x, y);
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// Draw current cursor location
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uiCtx.lineWidth = style.width;
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uiCtx.strokeStyle = style.style;
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uiCtx.beginPath();
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uiCtx.moveTo(vpc.x, vpc.y + 10);
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uiCtx.lineTo(vpc.x, vpc.y - 10);
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uiCtx.moveTo(vpc.x + 10, vpc.y);
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uiCtx.lineTo(vpc.x - 10, vpc.y);
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uiCtx.stroke();
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return () => {
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uiCtx.clearRect(vpc.x - 15, vpc.y - 15, vpc.x + 30, vpc.y + 30);
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};
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},
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/**
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* Creates generic handlers for dealing with draggable selection areas
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*
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* @param {object} state State of the tool
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* @param {boolean} state.snapToGrid Whether the cursor should snap to the grid
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* @param {() => void} [state.redraw] Function to redraw the cursor
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* @returns
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*/
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_draggable_selection(state) {
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const selection = {
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_inside: false,
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_dirty_bb: true,
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_cached_bb: null,
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_selected: null,
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/**
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* If the cursor is cursor is currently inside the selection
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*/
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get inside() {
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return this._inside;
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},
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/**
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* Get intermediate selection object
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*/
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get selected() {
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return this._selected;
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},
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/**
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* If the selection exists
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*/
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get exists() {
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return !!this._selected;
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},
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/**
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* Gets the selection bounding box
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*
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* @returns {BoundingBox}
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*/
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get bb() {
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if (this._dirty_bb && this._selected) {
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this._cached_bb = BoundingBox.fromStartEnd(
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this._selected.start,
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this._selected.now
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);
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this._dirty_bb = false;
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}
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return this._selected && this._cached_bb;
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},
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/**
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* When the cursor enters the selection
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*/
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onenter: new Observer(),
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/**
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* When the cursor leaves the selection
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*/
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onleave: new Observer(),
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// Utility methods
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deselect() {
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if (this.inside) {
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this._inside = false;
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this.onleave.emit({evn: null});
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}
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this._selected = null;
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},
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// Dragging handlers
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/**
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* Drag start event handler
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*
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* @param {Point} evn Drag start event
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*/
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dragstartcb(evn) {
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const x = state.snapToGrid ? evn.ix + snap(evn.ix, 0, 64) : evn.ix;
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const y = state.snapToGrid ? evn.iy + snap(evn.iy, 0, 64) : evn.iy;
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this._selected = {start: {x, y}, now: {x, y}};
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this._dirty_bb = true;
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},
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/**
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* Drag event handler
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*
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* @param {Point} evn Drag event
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*/
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dragcb(evn) {
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const x = state.snapToGrid ? evn.x + snap(evn.x, 0, 64) : evn.x;
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const y = state.snapToGrid ? evn.y + snap(evn.y, 0, 64) : evn.y;
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if (x !== this._selected.now.x || y !== this._selected.now.y) {
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this._selected.now = {x, y};
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this._dirty_bb = true;
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}
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},
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/**
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* Drag end event handler
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*
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* @param {Point} evn Drag end event
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*/
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dragendcb(evn) {
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const x = state.snapToGrid ? evn.x + snap(evn.x, 0, 64) : evn.x;
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const y = state.snapToGrid ? evn.y + snap(evn.y, 0, 64) : evn.y;
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this._selected.now = {x, y};
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this._dirty_bb = true;
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if (
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this._selected.start.x === this._selected.now.x ||
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this._selected.start.y === this._selected.now.y
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) {
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this.deselect();
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}
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},
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/**
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* Mouse move event handler
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*
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* @param {Point} evn Mouse move event
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*/
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smousemovecb(evn) {
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if (!this._selected || !this.bb.contains(evn.x, evn.y)) {
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if (this.inside) {
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this._inside = false;
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this.onleave.emit({evn});
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}
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} else {
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if (!this.inside) {
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this._inside = true;
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this.onenter.emit({evn});
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}
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}
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},
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};
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return selection;
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},
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/**
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* Processes cursor position
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*
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* @param {Point} wpoint World coordinate of the cursor
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* @param {boolean} snapToGrid Snap to grid
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*/
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_process_cursor(wpoint, snapToGrid) {
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// Get cursor positions
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let x = wpoint.x;
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let y = wpoint.y;
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let sx = x;
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let sy = y;
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if (snapToGrid) {
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sx += snap(x, 0, config.gridSize);
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sy += snap(y, 0, config.gridSize);
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}
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const vpc = viewport.canvasToView(x, y);
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const vpsc = viewport.canvasToView(sx, sy);
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return {
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// World Coordinates
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x,
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y,
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sx,
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sy,
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// Viewport Coordinates
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vpx: vpc.x,
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vpy: vpc.y,
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vpsx: vpsc.x,
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vpsy: vpsc.y,
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};
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},
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/**
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* Represents a marquee selection with an image
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*/
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MarqueeSelection: class {
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/** @type {HTMLCanvasElement} */
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canvas;
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_dirty = false;
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_position = {x: 0, y: 0};
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/**
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* @type {Point}
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*/
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get position() {
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return this._position;
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}
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set position(v) {
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this._dirty = true;
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this._position = v;
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}
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_scale = {x: 1, y: 1};
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/**
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* @type {Point}
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*/
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get scale() {
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return this._scale;
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}
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set scale(v) {
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if (v.x === 0 || v.y === 0) return;
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this._dirty = true;
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this._scale = v;
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}
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_rotation = 0;
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get rotation() {
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return this._rotation;
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}
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set rotation(v) {
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this._dirty = true;
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this._rotation = v;
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}
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/**
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* @param {HTMLCanvasElement} canvas Selected image canvas
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* @param {Point} position Initial position of the selection
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*/
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constructor(canvas, position = {x: 0, y: 0}) {
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this.canvas = canvas;
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this.position = position;
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}
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/** @type {DOMMatrix} */
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_rtmatrix = null;
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get rtmatrix() {
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if (!this._rtmatrix || this._dirty) {
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const m = new DOMMatrix();
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m.translateSelf(this.position.x, this.position.y);
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m.rotateSelf((this.rotation * 180) / Math.PI);
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this._rtmatrix = m;
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}
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return this._rtmatrix;
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}
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/** @type {DOMMatrix} */
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_matrix = null;
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get matrix() {
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if (!this._matrix || this._dirty) {
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this._matrix = this.rtmatrix.scaleSelf(this.scale.x, this.scale.y);
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}
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return this._matrix;
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}
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/**
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* If the main marquee box contains a given point
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*
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* @param {number} x X coordinate of the point
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* @param {number} y Y coordinate of the point
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*/
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contains(x, y) {
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const p = this.matrix.invertSelf().transformPoint({x, y});
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return (
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Math.abs(p.x) < this.canvas.width / 2 &&
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Math.abs(p.y) < this.canvas.height / 2
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);
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}
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hoveringHandle(x, y) {
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const localbb = new BoundingBox({
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x: -this.canvas.width / 2,
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y: -this.canvas.height / 2,
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w: this.canvas.width,
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h: this.canvas.height,
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});
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const localc = this.matrix.inverse().transformPoint({x, y});
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const ontl =
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Math.max(
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Math.abs(localc.x - localbb.tl.x),
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Math.abs(localc.y - localbb.tl.y)
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) <
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config.handleDetectSize / 2;
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const ontr =
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Math.max(
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Math.abs(localc.x - localbb.tr.x),
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Math.abs(localc.y - localbb.tr.y)
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) <
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config.handleDetectSize / 2;
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const onbl =
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Math.max(
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Math.abs(localc.x - localbb.bl.x),
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Math.abs(localc.y - localbb.bl.y)
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) <
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config.handleDetectSize / 2;
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const onbr =
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Math.max(
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Math.abs(localc.x - localbb.br.x),
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Math.abs(localc.y - localbb.br.y)
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) <
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config.handleDetectSize / 2;
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return {onHandle: ontl || ontr || onbl || onbr, ontl, ontr, onbl, onbr};
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}
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hoveringBox(x, y) {
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const localbb = new BoundingBox({
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x: -this.canvas.width / 2,
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y: -this.canvas.height / 2,
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w: this.canvas.width,
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h: this.canvas.height,
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});
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const localc = this.matrix.inverse().transformPoint({x, y});
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return (
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!this.hoveringHandle(x, y).onHandle &&
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localbb.contains(localc.x, localc.y)
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);
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}
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/**
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* Draws the marquee selector box
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*
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* @param {CanvasRenderingContext2D} context A context for rendering the box to
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* @param {Point} cursor Cursor position
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* @param {DOMMatrix} transform A transformation matrix to transform the position by
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*/
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drawBox(context, cursor, transform = new DOMMatrix()) {
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const m = transform.multiply(this.matrix);
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context.save();
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const localbb = new BoundingBox({
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x: -this.canvas.width / 2,
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y: -this.canvas.height / 2,
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w: this.canvas.width,
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h: this.canvas.height,
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});
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// Line Style
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context.strokeStyle = "#FFF";
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context.lineWidth = 2;
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const tl = m.transformPoint(localbb.tl);
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const tr = m.transformPoint(localbb.tr);
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const bl = m.transformPoint(localbb.bl);
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const br = m.transformPoint(localbb.br);
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const bbc = m.transformPoint({x: 0, y: 0});
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context.beginPath();
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context.arc(bbc.x, bbc.y, 5, 0, Math.PI * 2);
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context.stroke();
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context.setLineDash([4, 2]);
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// Draw main rectangle
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context.beginPath();
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context.moveTo(tl.x, tl.y);
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context.lineTo(tr.x, tr.y);
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context.lineTo(br.x, br.y);
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context.lineTo(bl.x, bl.y);
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context.lineTo(tl.x, tl.y);
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context.stroke();
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// Draw handles
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const drawHandle = (pt, hover) => {
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let hsz = config.handleDrawSize / 2;
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if (hover) hsz *= config.handleDrawHoverScale;
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const hm = new DOMMatrix().rotateSelf(this.rotation);
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const htl = hm.transformPoint({x: -hsz, y: -hsz});
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const htr = hm.transformPoint({x: hsz, y: -hsz});
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const hbr = hm.transformPoint({x: hsz, y: hsz});
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const hbl = hm.transformPoint({x: -hsz, y: hsz});
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context.beginPath();
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context.moveTo(htl.x + pt.x, htl.y + pt.y);
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context.lineTo(htr.x + pt.x, htr.y + pt.y);
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context.lineTo(hbr.x + pt.x, hbr.y + pt.y);
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context.lineTo(hbl.x + pt.x, hbl.y + pt.y);
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context.lineTo(htl.x + pt.x, htl.y + pt.y);
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context.stroke();
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};
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context.strokeStyle = "#FFF";
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context.lineWidth = 2;
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context.setLineDash([]);
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const {ontl, ontr, onbl, onbr} = this.hoveringHandle(cursor.x, cursor.y);
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drawHandle(tl, ontl);
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drawHandle(tr, ontr);
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drawHandle(bl, onbl);
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drawHandle(br, onbr);
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context.restore();
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return () => {
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const border = config.handleDrawSize * config.handleDrawHoverScale;
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const minx = Math.min(tl.x, tr.x, bl.x, br.x) - border;
|
|
const maxx = Math.max(tl.x, tr.x, bl.x, br.x) + border;
|
|
const miny = Math.min(tl.y, tr.y, bl.y, br.y) - border;
|
|
const maxy = Math.max(tl.y, tr.y, bl.y, br.y) + border;
|
|
|
|
context.clearRect(minx, miny, maxx - minx, maxy - miny);
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Draws the selected image
|
|
*
|
|
* @param {CanvasRenderingContext2D} context A context for rendering the image to
|
|
* @param {CanvasRenderingContext2D} peekctx A context for rendering the layer peeking to
|
|
* @param {object} options
|
|
* @param {DOMMatrix} options.transform A transformation matrix to transform the position by
|
|
* @param {number} options.opacity Opacity of the peek display
|
|
*/
|
|
drawImage(context, peekctx, options = {}) {
|
|
defaultOpt(options, {
|
|
transform: new DOMMatrix(),
|
|
opacity: 0.4,
|
|
});
|
|
|
|
context.save();
|
|
peekctx.save();
|
|
|
|
const m = options.transform.multiply(this.matrix);
|
|
|
|
// Draw image
|
|
context.setTransform(m);
|
|
context.drawImage(
|
|
this.canvas,
|
|
-this.canvas.width / 2,
|
|
-this.canvas.height / 2,
|
|
this.canvas.width,
|
|
this.canvas.height
|
|
);
|
|
|
|
// Draw peek
|
|
peekctx.filter = `opacity(${options.opacity * 100}%)`;
|
|
peekctx.setTransform(m);
|
|
peekctx.drawImage(
|
|
this.canvas,
|
|
-this.canvas.width / 2,
|
|
-this.canvas.height / 2,
|
|
this.canvas.width,
|
|
this.canvas.height
|
|
);
|
|
|
|
peekctx.restore();
|
|
context.restore();
|
|
|
|
return () => {
|
|
// Here we only save transform for performance
|
|
const pt = context.getTransform();
|
|
const ppt = context.getTransform();
|
|
|
|
context.setTransform(m);
|
|
peekctx.setTransform(m);
|
|
|
|
context.clearRect(
|
|
-this.canvas.width / 2 - 10,
|
|
-this.canvas.height / 2 - 10,
|
|
this.canvas.width + 20,
|
|
this.canvas.height + 20
|
|
);
|
|
|
|
peekctx.clearRect(
|
|
-this.canvas.width / 2 - 10,
|
|
-this.canvas.height / 2 - 10,
|
|
this.canvas.width + 20,
|
|
this.canvas.height + 20
|
|
);
|
|
|
|
context.setTransform(pt);
|
|
peekctx.setTransform(ppt);
|
|
};
|
|
}
|
|
},
|
|
};
|