openOutpaint/js/initalize/debug.populate.js
Victor Seiji Hariki ea68e25cf0 canvas scaling?
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
2022-12-17 00:21:28 -03:00

47 lines
1.3 KiB
JavaScript

// info div, sometimes hidden
let mouseXInfo = document.getElementById("mouseX");
let mouseYInfo = document.getElementById("mouseY");
let canvasXInfo = document.getElementById("canvasX");
let canvasYInfo = document.getElementById("canvasY");
let snapXInfo = document.getElementById("snapX");
let snapYInfo = document.getElementById("snapY");
let heldButtonInfo = document.getElementById("heldButton");
mouse.listen.window.onmousemove.on((evn) => {
mouseXInfo.textContent = evn.x;
mouseYInfo.textContent = evn.y;
});
mouse.listen.world.onmousemove.on((evn) => {
canvasXInfo.textContent = evn.x;
canvasYInfo.textContent = evn.y;
snapXInfo.textContent = evn.x + snap(evn.x);
snapYInfo.textContent = evn.y + snap(evn.y);
if (debug) {
debugLayer.clear();
debugCtx.fillStyle = "#F0F";
debugCtx.beginPath();
debugCtx.arc(viewport.cx, viewport.cy, 5, 0, Math.PI * 2);
debugCtx.fill();
debugCtx.fillStyle = "#0FF";
debugCtx.beginPath();
debugCtx.arc(evn.x, evn.y, 5, 0, Math.PI * 2);
debugCtx.fill();
}
});
/**
* Toggles the debug layer (Just run toggledebug() in the console)
*/
const toggledebug = () => {
const hidden = debugCanvas.style.display === "none";
if (hidden) {
debugLayer.unhide();
debug = true;
} else {
debugLayer.hide();
debug = false;
}
};