f5b0369476
Basically checks if focus is an input field, and transfer focus to window as soon as mouse hovers over the canvas Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com> Former-commit-id: 5ce4877c69708a1ea981d9dac4b9102048152e58
421 lines
9.6 KiB
JavaScript
421 lines
9.6 KiB
JavaScript
const inputConfig = {
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clickRadius: 10, // Radius to be considered a click (pixels). If farther, turns into a drag
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clickTiming: 500, // Timing window to be considered a click (ms). If longer, turns into a drag
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dClickTiming: 500, // Timing window to be considered a double click (ms).
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keyboardHoldTiming: 100, // Timing window after which to consider holding a key (ms)
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};
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/**
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* Mouse input processing
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*/
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// Base object generator functions
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function _context_coords() {
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return {
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dragging: {
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left: null,
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middle: null,
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right: null,
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},
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prev: {
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x: 0,
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y: 0,
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},
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pos: {
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x: 0,
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y: 0,
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},
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};
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}
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function _mouse_observers() {
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return {
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// Simple click handler
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onclick: new Observer(),
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// Double click handler (will still trigger simple click handler as well)
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ondclick: new Observer(),
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// Drag handler
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ondragstart: new Observer(),
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ondrag: new Observer(),
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ondragend: new Observer(),
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// Paint handler (like drag handler, but with no delay); will trigger during clicks too
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onpaintstart: new Observer(),
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onpaint: new Observer(),
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onpaintend: new Observer(),
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};
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}
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function _context_observers() {
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return {
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onwheel: new Observer(),
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onmousemove: new Observer(),
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left: _mouse_observers(),
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middle: _mouse_observers(),
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right: _mouse_observers(),
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};
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}
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const mouse = {
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buttons: {
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right: null,
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left: null,
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middle: null,
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},
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// Mouse Actions in Window Coordinates
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window: _context_coords(),
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// Mouse Actions in Canvas Coordinates
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canvas: _context_coords(),
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// Mouse Actions in World Coordinates
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world: _context_coords(),
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listen: {
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window: _context_observers(),
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canvas: _context_observers(),
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world: _context_observers(),
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},
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};
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function _mouse_state_snapshot() {
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return {
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buttons: window.structuredClone(mouse.buttons),
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window: window.structuredClone(mouse.window),
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canvas: window.structuredClone(mouse.canvas),
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world: window.structuredClone(mouse.world),
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};
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}
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const _double_click_timeout = {};
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const _drag_start_timeout = {};
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window.onmousedown = (evn) => {
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const time = new Date();
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// Processes for a named button
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const onhold = (key) => () => {
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if (_double_click_timeout[key]) {
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// ondclick event
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["window", "canvas", "world"].forEach((ctx) =>
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mouse.listen[ctx][key].ondclick.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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})
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);
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} else {
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// Start timer
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_double_click_timeout[key] = setTimeout(
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() => delete _double_click_timeout[key],
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inputConfig.dClickTiming
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);
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}
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// Set drag start timeout
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_drag_start_timeout[key] = setTimeout(() => {
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["window", "canvas", "world"].forEach((ctx) => {
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mouse.listen[ctx][key].ondragstart.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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if (mouse[ctx].dragging[key]) mouse[ctx].dragging[key].drag = true;
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delete _drag_start_timeout[key];
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});
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}, inputConfig.clickTiming);
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["window", "canvas", "world"].forEach((ctx) => {
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mouse.buttons[key] = time;
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mouse[ctx].dragging[key] = {target: evn.target};
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Object.assign(mouse[ctx].dragging[key], mouse[ctx].pos);
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// onpaintstart event
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mouse.listen[ctx][key].onpaintstart.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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});
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};
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// Runs the correct handler
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const buttons = [onhold("left"), onhold("middle"), onhold("right")];
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buttons[evn.button] && buttons[evn.button]();
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};
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window.onmouseup = (evn) => {
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const time = new Date();
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// Processes for a named button
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const onrelease = (key) => () => {
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["window", "canvas", "world"].forEach((ctx) => {
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const start = {
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x: mouse[ctx].dragging[key].x,
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y: mouse[ctx].dragging[key].y,
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};
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// onclick event
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const dx = mouse[ctx].pos.x - start.x;
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const dy = mouse[ctx].pos.y - start.y;
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if (
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time.getTime() - mouse.buttons[key].getTime() <
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inputConfig.clickTiming &&
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dx * dx + dy * dy < inputConfig.clickRadius * inputConfig.clickRadius
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)
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mouse.listen[ctx][key].onclick.emit({
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target: evn.target,
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buttonId: evn.button,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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// onpaintend event
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mouse.listen[ctx][key].onpaintend.emit({
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target: evn.target,
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initialTarget: mouse[ctx].dragging[key].target,
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buttonId: evn.button,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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// ondragend event
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if (mouse[ctx].dragging[key].drag)
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mouse.listen[ctx][key].ondragend.emit({
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target: evn.target,
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initialTarget: mouse[ctx].dragging[key].target,
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buttonId: evn.button,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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mouse[ctx].dragging[key] = null;
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});
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if (_drag_start_timeout[key] !== undefined) {
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clearTimeout(_drag_start_timeout[key]);
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delete _drag_start_timeout[key];
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}
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mouse.buttons[key] = null;
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};
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// Runs the correct handler
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const buttons = [onrelease("left"), onrelease("middle"), onrelease("right")];
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buttons[evn.button] && buttons[evn.button]();
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};
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window.onmousemove = (evn) => {
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// Set Window Coordinates
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Object.assign(mouse.window.prev, mouse.window.pos);
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mouse.window.pos = {x: evn.clientX, y: evn.clientY};
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// Set Canvas Coordinates (using overlay canvas as reference)
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if (evn.target.id === "overlayCanvas") {
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Object.assign(mouse.canvas.prev, mouse.canvas.pos);
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mouse.canvas.pos = {x: evn.layerX, y: evn.layerY};
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}
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// Set World Coordinates (For now the same as canvas coords; Will be useful with infinite canvas)
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if (evn.target.id === "overlayCanvas") {
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Object.assign(mouse.world.prev, mouse.world.pos);
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mouse.world.pos = {x: evn.layerX, y: evn.layerY};
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}
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["window", "canvas", "world"].forEach((ctx) => {
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mouse.listen[ctx].onmousemove.emit({
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target: evn.target,
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px: mouse[ctx].prev.x,
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py: mouse[ctx].prev.y,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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["left", "middle", "right"].forEach((key) => {
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// ondrag event
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if (mouse[ctx].dragging[key] && mouse[ctx].dragging[key].drag)
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mouse.listen[ctx][key].ondrag.emit({
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target: evn.target,
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initialTarget: mouse[ctx].dragging[key].target,
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px: mouse[ctx].prev.x,
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py: mouse[ctx].prev.y,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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// onpaint event
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if (mouse[ctx].dragging[key])
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mouse.listen[ctx][key].onpaint.emit({
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target: evn.target,
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initialTarget: mouse[ctx].dragging[key].target,
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px: mouse[ctx].prev.x,
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py: mouse[ctx].prev.y,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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});
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});
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};
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window.addEventListener(
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"wheel",
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(evn) => {
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evn.preventDefault();
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["window", "canvas", "world"].forEach((ctx) => {
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mouse.listen[ctx].onwheel.emit({
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target: evn.target,
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delta: evn.deltaY,
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deltaX: evn.deltaX,
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deltaY: evn.deltaY,
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deltaZ: evn.deltaZ,
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mode: evn.deltaMode,
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x: mouse[ctx].pos.x,
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y: mouse[ctx].pos.y,
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timestamp: new Date(),
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});
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});
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},
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{passive: false}
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);
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/**
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* Keyboard input processing
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*/
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// Base object generator functions
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const keyboard = {
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keys: {},
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isPressed(code) {
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return this.keys[key].pressed;
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},
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isHeld(code) {
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return !!this;
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},
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shortcuts: {},
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onShortcut(shortcut, callback) {
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/**
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* Adds a shortcut handler (shorcut must be in format: {ctrl?: bool, alt?: bool, shift?: bool, key: string (code)})
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* key must be the "code" parameter from keydown event; A key is "KeyA" for example
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*/
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if (this.shortcuts[shortcut.key] === undefined)
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this.shortcuts[shortcut.key] = [];
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this.shortcuts[shortcut.key].push({
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ctrl: shortcut.ctrl,
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alt: shortcut.alt,
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shift: shortcut.shift,
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id: guid(),
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callback,
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});
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},
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deleteShortcut(id) {
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this.shortcuts.keys().forEach((key) => {
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this.shortcuts[key] = this.shortcuts[key].filter((v) => v.id !== id);
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});
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},
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listen: {
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onkeydown: new Observer(),
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onkeyup: new Observer(),
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onkeyholdstart: new Observer(),
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onkeyholdend: new Observer(),
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onkeyclick: new Observer(),
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onshortcut: new Observer(),
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},
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};
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window.onkeydown = (evn) => {
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keyboard.listen.onkeydown.emit({
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code: evn.code,
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key: evn.key,
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evn,
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});
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keyboard.keys[evn.code] = {
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pressed: true,
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held: false,
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_hold_to: setTimeout(() => {
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keyboard.keys[evn.code].held = true;
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delete keyboard.keys[evn.code]._hold_to;
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keyboard.listen.onkeyholdstart.emit({
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code: evn.code,
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key: evn.key,
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evn,
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});
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}, inputConfig.keyboardHoldTiming),
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};
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// Process shortcuts if input target is not a text field
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switch (evn.target.tagName.toLowerCase()) {
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case "input":
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case "textarea":
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case "select":
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case "button":
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return; // If in an input field, do not process shortcuts
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default:
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// Do nothing
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break;
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}
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const callbacks = keyboard.shortcuts[evn.code];
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if (callbacks)
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callbacks.forEach((callback) => {
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if (
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!!callback.ctrl === evn.ctrlKey &&
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!!callback.alt === evn.altKey &&
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!!callback.shift === evn.shiftKey
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) {
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keyboard.listen.onshortcut.emit({
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code: evn.code,
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key: evn.key,
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id: callback.id,
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evn,
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});
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callback.callback(evn);
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}
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});
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};
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window.onkeyup = (evn) => {
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keyboard.listen.onkeyup.emit({
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code: evn.code,
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key: evn.key,
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evn,
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});
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if (keyboard.keys[evn.code] && keyboard.keys[evn.code].held) {
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keyboard.listen.onkeyholdend.emit({
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code: evn.code,
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key: evn.key,
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evn,
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});
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} else {
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keyboard.listen.onkeyclick.emit({
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code: evn.code,
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key: evn.key,
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evn,
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});
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}
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keyboard.keys[evn.code] = {
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pressed: false,
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held: false,
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};
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};
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