openOutpaint/js/ui/floating/layers.js
Victor Seiji Hariki 794ddcc275 fix #185 janky layer things
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
2023-01-29 02:52:31 -03:00

738 lines
17 KiB
JavaScript

/**
* The layering UI window
*/
const uil = {
/** @type {Observer<{uilayer: UILayer}>} */
onactive: new Observer(),
_ui_layer_list: document.getElementById("layer-list"),
layers: [],
layerIndex: {},
_active: null,
set active(v) {
this.onactive.emit({
uilayer: v,
});
Array.from(this._ui_layer_list.children).forEach((child) => {
child.classList.remove("active");
});
v.entry.classList.add("active");
this._active = v;
},
get active() {
return this._active;
},
/** @type {Layer} */
get layer() {
return this.active && this.active.layer;
},
get canvas() {
return this.layer && this.active.layer.canvas;
},
get ctx() {
return this.layer && this.active.layer.ctx;
},
get w() {
return imageCollection.size.w;
},
get h() {
return imageCollection.size.h;
},
/**
* Synchronizes layer array to DOM
*/
_syncLayers() {
const layersEl = document.getElementById("layer-list");
const copy = this.layers.map((i) => i);
copy.reverse();
copy.forEach((uiLayer, index) => {
// If we have the correct layer here, then do nothing
if (
layersEl.children[index] &&
layersEl.children[index].id === `ui-layer-${uiLayer.id}`
)
return;
// If the layer we are processing does not exist, then create it and add before current element
if (!uiLayer.entry) {
uiLayer.entry = document.createElement("div");
uiLayer.entry.id = `ui-layer-${uiLayer.id}`;
uiLayer.entry.classList.add("ui-layer");
uiLayer.entry.addEventListener("click", () => {
this.active = uiLayer;
});
// Title Element
const titleEl = document.createElement("input");
titleEl.classList.add("title");
titleEl.value = uiLayer.name;
titleEl.style.pointerEvents = "none";
const deselect = () => {
titleEl.style.pointerEvents = "none";
titleEl.setSelectionRange(0, 0);
};
titleEl.addEventListener("blur", deselect);
uiLayer.entry.appendChild(titleEl);
uiLayer.entry.addEventListener("change", () => {
const name = titleEl.value.trim();
titleEl.value = name;
uiLayer.entry.title = name;
uiLayer.name = name;
this._syncLayers();
titleEl.blur();
});
uiLayer.entry.addEventListener("dblclick", () => {
titleEl.style.pointerEvents = "auto";
titleEl.focus();
titleEl.select();
});
// Add action buttons
const actionArray = document.createElement("div");
actionArray.classList.add("actions");
if (uiLayer.deletable) {
const deleteButton = document.createElement("button");
deleteButton.addEventListener(
"click",
(evn) => {
evn.stopPropagation();
commands.runCommand(
"deleteLayer",
"Deleted Layer",
{
layer: uiLayer,
},
{
extra: {
log: `Deleted Layer ${uiLayer.name} [${uiLayer.id}]`,
},
}
);
},
{passive: false}
);
deleteButton.addEventListener(
"dblclick",
(evn) => {
evn.stopPropagation();
},
{passive: false}
);
deleteButton.title = "Delete Layer";
deleteButton.appendChild(document.createElement("div"));
deleteButton.classList.add("delete-btn");
actionArray.appendChild(deleteButton);
}
const hideButton = document.createElement("button");
hideButton.addEventListener(
"click",
(evn) => {
evn.stopPropagation();
uiLayer.hidden = !uiLayer.hidden;
},
{passive: false}
);
hideButton.addEventListener(
"dblclick",
(evn) => {
evn.stopPropagation();
},
{passive: false}
);
hideButton.title = "Hide/Unhide Layer";
hideButton.appendChild(document.createElement("div"));
hideButton.classList.add("hide-btn");
actionArray.appendChild(hideButton);
uiLayer.entry.appendChild(actionArray);
if (layersEl.children[index])
layersEl.children[index].before(uiLayer.entry);
else layersEl.appendChild(uiLayer.entry);
} else if (!layersEl.querySelector(`#ui-layer-${uiLayer.id}`)) {
// If layer exists but is not on the DOM, add it back
if (index === 0) layersEl.children[0].before(uiLayer.entry);
else layersEl.children[index - 1].after(uiLayer.entry);
} else {
// If the layer already exists, just move it here
layersEl.children[index].before(uiLayer.entry);
}
});
// Deletes layer if not in array
for (var i = 0; i < layersEl.children.length; i++) {
if (!copy.find((l) => layersEl.children[i].id === `ui-layer-${l.id}`)) {
layersEl.children[i].remove();
}
}
// Synchronizes with the layer lib
const ids = this.layers.map((l) => l.id);
ids.forEach((id, index) => {
if (index === 0) this.layerIndex[id].layer.moveAfter(bgLayer);
else
this.layerIndex[id].layer.moveAfter(
this.layerIndex[ids[index - 1]].layer
);
});
},
/**
* Adds a user-manageable layer for image editing.
*
* Should not be called directly. Use the command instead.
*
* @param {string} group The group the layer belongs to. [does nothing for now]
* @param {string} name The name of the new layer.
* @returns
*/
_addLayer(group, name) {
const layer = imageCollection.registerLayer(null, {
name,
category: "user",
after:
(this.layers.length > 0 && this.layers[this.layers.length - 1].layer) ||
bgLayer,
});
const uiLayer = {
id: layer.id,
group,
name,
_hidden: false,
set hidden(v) {
if (v) {
this._hidden = true;
this.layer.hide(v);
this.entry && this.entry.classList.add("hidden");
} else {
this._hidden = false;
this.layer.unhide(v);
this.entry && this.entry.classList.remove("hidden");
}
},
get hidden() {
return this._hidden;
},
entry: null,
layer,
};
this.layers.push(uiLayer);
this._syncLayers();
this.active = uiLayer;
return uiLayer;
},
/**
* Moves a layer to a specified position.
*
* Should not be called directly. Use the command instead.
*
* @param {UserLayer} layer Layer to move
* @param {number} position Position to move the layer to
*/
_moveLayerTo(layer, position) {
if (position < 0 || position >= this.layers.length)
throw new RangeError("Position out of bounds");
const index = this.layers.indexOf(layer);
if (index !== -1) {
if (this.layers.length < 2) return; // Do nothing if moving a layer doesn't make sense
this.layers.splice(index, 1);
this.layers.splice(position, 0, layer);
this._syncLayers();
return;
}
throw new ReferenceError("Layer could not be found");
},
/**
* Moves a layer up a single position.
*
* Should not be called directly. Use the command instead.
*
* @param {UserLayer} [layer=uil.active] Layer to move
*/
_moveLayerUp(layer = uil.active) {
const index = this.layers.indexOf(layer);
if (index === -1) throw new ReferenceError("Layer could not be found");
try {
this._moveLayerTo(layer, index + 1);
} catch (e) {}
},
/**
* Moves a layer down a single position.
*
* Should not be called directly. Use the command instead.
*
* @param {UserLayer} [layer=uil.active] Layer to move
*/
_moveLayerDown(layer = uil.active) {
const index = this.layers.indexOf(layer);
if (index === -1) throw new ReferenceError("Layer could not be found");
try {
this._moveLayerTo(layer, index - 1);
} catch (e) {}
},
/**
* Function that returns a canvas with full visible information of a certain bounding box.
*
* For now, only the img is used.
*
* @param {BoundingBox} bb The bouding box to get visible data from
* @param {object} [options] Options
* @param {boolean} [options.includeBg=false] Whether to include the background
* @param {string[]} [options.categories] Categories of layers to consider visible
* @returns {HTMLCanvasElement} The canvas element containing visible image data
*/
getVisible(bb, options = {}) {
defaultOpt(options, {
includeBg: false,
categories: ["user", "image"],
});
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = bb.w;
canvas.height = bb.h;
const categories = new Set(options.categories);
if (options.includeBg) categories.add("background");
const layers = imageCollection._layers;
layers.reduceRight((_, layer) => {
if (categories.has(layer.category) && !layer.hidden)
ctx.drawImage(layer.canvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
});
return canvas;
},
};
class UILayer {
/** @type {string} Layer ID */
id;
/** @type {string} Display name of the layer */
name;
/** @type {Layer} Associated real layer */
layer;
/** @type {string} Custom key to access this layer */
key;
/** @type {string} The group the UI layer is on (for some categorization) */
group;
/** @type {boolean} If the layer displays the delete button */
deletable;
/** @type {HTMLElement} The entry element on the UI */
entry;
/** @type {boolean} [internal] Whether the layer is actually hidden right now */
_hidden;
/** @type {boolean} Whether the layer is hidden or not */
set hidden(v) {
if (v) {
this._hidden = true;
this.layer.hide(v);
this.entry && this.entry.classList.add("hidden");
} else {
this._hidden = false;
this.layer.unhide(v);
this.entry && this.entry.classList.remove("hidden");
}
}
get hidden() {
return this._hidden;
}
/** @type {CanvasRenderingContext2D} */
get ctx() {
return this.layer.ctx;
}
/** @type {HTMLCanvasElement} */
get canvas() {
return this.layer.canvas;
}
/**
* Creates a new UI Layer
*
* @param {string} name Display name of the layer
* @param {object} extra
* @param {string} extra.id The id of the layer to create
* @param {string} extra.group The group the layer is on (for some categorization)
* @param {string} extra.key Custom key to access this layer
* @param {string} extra.deletable If the layer displays the delete button
*/
constructor(name, extra = {}) {
defaultOpt(extra, {
id: null,
group: null,
key: null,
deletable: true,
});
console.debug(
"After",
(
(uil.layers.length > 0 && uil.layers[uil.layers.length - 1].layer) ||
bgLayer
).id
);
this.layer = imageCollection.registerLayer(extra.key, {
id: extra.id,
name,
category: "user",
after:
(uil.layers.length > 0 && uil.layers[uil.layers.length - 1].layer) ||
bgLayer,
});
this.name = name;
this.id = this.layer.id;
this.key = extra.key;
this.group = extra.group;
this.deletable = extra.deletable;
this.hidden = false;
}
/**
* Register layer in uil
*/
register() {
uil.layers.push(this);
uil.layerIndex[this.id] = this;
uil.layerIndex[this.key] = this;
}
/**
* Removes layer registration from uil
*/
unregister() {
const index = uil.layers.findIndex((v) => v === this);
if (index === -1) throw new ReferenceError("Layer could not be found");
if (uil.active === this)
uil.active = uil.layers[index + 1] || uil.layers[index - 1];
uil.layers.splice(index, 1);
uil.layerIndex[this.id] = undefined;
uil.layerIndex[this.key] = undefined;
}
}
/**
* Command for creating a new layer
*/
commands.createCommand(
"addLayer",
(title, opt, state) => {
const options = Object.assign({}, opt) || {};
const id = guid();
defaultOpt(options, {
id,
group: null,
name: id,
key: null,
deletable: true,
});
if (!state.layer) {
let {id, name, group, key, deletable} = state;
if (!state.imported) {
id = options.id;
name = options.name;
group = options.group;
key = options.key;
deletable = options.deletable;
state.name = name;
state.group = group;
state.key = key;
state.deletable = deletable;
}
state.layer = new UILayer(name, {
id,
group,
key: key,
deletable: deletable,
});
if (state.hidden !== undefined) state.layer.hidden = state.hidden;
state.id = state.layer.id;
}
state.layer.register();
uil._syncLayers();
uil.active = state.layer;
},
(title, state) => {
state.layer.unregister();
uil._syncLayers();
},
{
exportfn(state) {
return {
id: state.layer.id,
hidden: state.layer.hidden,
name: state.layer.name,
group: state.group,
key: state.key,
deletable: state.deletable,
};
},
importfn(value, state) {
state.id = value.id;
state.hidden = value.hidden;
state.name = value.name;
state.group = value.group;
state.key = value.key;
state.deletable = value.deletable;
},
}
);
/**
* Command for moving a layer to a position
*/
commands.createCommand(
"moveLayer",
(title, opt, state) => {
const options = opt || {};
defaultOpt(options, {
layer: null,
to: null,
delta: null,
});
if (!state.layer) {
if (options.to === null && options.delta === null)
throw new Error(
"[layers.moveLayer] Options must contain one of {to?, delta?}"
);
const layer = options.layer || uil.active;
const index = uil.layers.indexOf(layer);
if (index === -1) throw new ReferenceError("Layer could not be found");
let position = options.to;
if (position === null) position = index + options.delta;
state.layer = layer;
state.oldposition = index;
state.position = position;
}
uil._moveLayerTo(state.layer, state.position);
},
(title, state) => {
uil._moveLayerTo(state.layer, state.oldposition);
},
{
exportfn(state) {
return {
layer: state.layer.id,
position: state.position,
oldposition: state.oldposition,
};
},
importfn(value, state) {
state.layer = uil.layerIndex[value.layer];
state.position = value.position;
state.oldposition = value.oldposition;
},
}
);
/**
* Command for deleting a layer
*/
commands.createCommand(
"deleteLayer",
(title, opt, state) => {
const options = opt || {};
defaultOpt(options, {
layer: null,
});
if (!state.layer) {
const layer = options.layer || uil.active;
if (!layer.deletable)
throw new TypeError("[layer.deleteLayer] Layer is not deletable");
const index = uil.layers.indexOf(layer);
if (index === -1)
throw new ReferenceError(
"[layer.deleteLayer] Layer could not be found"
);
state.layer = layer;
state.position = index;
}
if (uil.active === state.layer)
uil.active =
uil.layers[state.position - 1] || uil.layers[state.position + 1];
uil.layers.splice(state.position, 1);
uil._syncLayers();
state.layer.hidden = true;
},
(title, state) => {
uil.layers.splice(state.position, 0, state.layer);
uil.active = state.layer;
uil._syncLayers();
state.layer.hidden = false;
},
{
exportfn(state) {
return {
layer: state.layer.id,
position: state.position,
};
},
importfn(value, state) {
state.layer = uil.layerIndex[value.layer];
state.position = value.position;
},
}
);
/**
* Command for merging a layer into the layer below it
*/
commands.createCommand(
"mergeLayer",
async (title, opt, state) => {
const options = opt || {};
defaultOpt(options, {
layerS: null,
layerD: null,
});
if (state.imported) {
state.layerS = uil.layerIndex[state.layerSID];
state.layerD = uil.layerIndex[state.layerDID];
}
if (!state.layerS) {
const layerS = options.layer || uil.active;
if (!layerS.deletable)
throw new TypeError(
"[layer.mergeLayer] Layer is a undeletable layer and cannot be merged"
);
const index = uil.layers.indexOf(layerS);
if (index === -1)
throw new ReferenceError("[layer.mergeLayer] Layer could not be found");
if (index === 0 && !options.layerD)
throw new ReferenceError(
"[layer.mergeLayer] No layer below source layer exists"
);
// Use layer under source layer to merge into if not given
const layerD = options.layerD || uil.layers[index - 1];
state.layerS = layerS;
state.layerD = layerD;
}
// REFERENCE: This is a great reference for metacommands (commands that use other commands)
// These commands should NOT record history as we are already executing a command
state.drawCommand = await commands.runCommand(
"drawImage",
"Merge Layer Draw",
{
image: state.layerS.layer.canvas,
x: 0,
y: 0,
layer: state.layerD.layer,
},
{recordHistory: false}
);
state.delCommand = await commands.runCommand(
"deleteLayer",
"Merge Layer Delete",
{layer: state.layerS},
{recordHistory: false}
);
},
(title, state) => {
state.drawCommand.undo();
state.delCommand.undo();
},
{
redo: (title, options, state) => {
state.drawCommand.redo();
state.delCommand.redo();
},
exportfn(state) {
return {
layerS: state.layerS.id,
layerD: state.layerD.id,
};
},
importfn(value, state) {
state.layerSID = value.layerS;
state.layerDID = value.layerD;
},
}
);
commands.runCommand(
"addLayer",
"Initial Layer Creation",
{name: "Default Image Layer", key: "default", deletable: false},
{recordHistory: false}
);