openOutpaint/js/ui/tool/select.js
Victor Seiji Hariki 83470ebba3 input.js types and move type definitions
Moved type definitions to .d.js files to avoid clutter and network
overhead. Added typing to input.js, but still no event typing

Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
2022-11-28 19:48:42 -03:00

629 lines
17 KiB
JavaScript

const selectTransformTool = () =>
toolbar.registerTool(
"res/icons/box-select.svg",
"Select Image",
(state, opt) => {
// Draw new cursor immediately
ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
state.movecb({...mouse.coords.canvas.pos, target: {id: "overlayCanvas"}});
// Canvas left mouse handlers
mouse.listen.canvas.onmousemove.on(state.movecb);
mouse.listen.canvas.btn.left.onclick.on(state.clickcb);
mouse.listen.canvas.btn.left.ondragstart.on(state.dragstartcb);
mouse.listen.canvas.btn.left.ondragend.on(state.dragendcb);
// Canvas right mouse handler
mouse.listen.canvas.btn.right.onclick.on(state.cancelcb);
// Keyboard click handlers
keyboard.listen.onkeyclick.on(state.keyclickcb);
keyboard.listen.onkeydown.on(state.keydowncb);
// Registers keyboard shortcuts
keyboard.onShortcut({ctrl: true, key: "KeyC"}, state.ctrlccb);
keyboard.onShortcut({ctrl: true, key: "KeyV"}, state.ctrlvcb);
keyboard.onShortcut({ctrl: true, key: "KeyX"}, state.ctrlxcb);
state.selected = null;
},
(state, opt) => {
// Clear all those listeners and shortcuts we set up
mouse.listen.canvas.onmousemove.clear(state.movecb);
mouse.listen.canvas.btn.left.onclick.clear(state.clickcb);
mouse.listen.canvas.btn.left.ondragstart.clear(state.dragstartcb);
mouse.listen.canvas.btn.left.ondragend.clear(state.dragendcb);
mouse.listen.canvas.btn.right.onclick.clear(state.cancelcb);
keyboard.listen.onkeyclick.clear(state.keyclickcb);
keyboard.listen.onkeydown.clear(state.keydowncb);
keyboard.deleteShortcut(state.ctrlccb, "KeyC");
keyboard.deleteShortcut(state.ctrlvcb, "KeyV");
keyboard.deleteShortcut(state.ctrlxcb, "KeyX");
// Clear any selections
state.reset();
// Resets cursor
ovCanvas.style.cursor = "auto";
},
{
init: (state) => {
state.clipboard = {};
state.snapToGrid = true;
state.keepAspectRatio = true;
state.useClipboard = !!navigator.clipboard.write; // Use it by default if supported
state.original = null;
state.dragging = null;
state._selected = null;
Object.defineProperty(state, "selected", {
get: () => state._selected,
set: (v) => {
if (v) state.ctxmenu.enableButtons();
else state.ctxmenu.disableButtons();
return (state._selected = v);
},
});
state.moving = null;
// Some things to easy request for a redraw
state.lastMouseTarget = null;
state.lastMouseMove = null;
const redraw = () => {
ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
state.movecb(state.lastMouseMove);
};
// Clears selection and make things right
state.reset = () => {
if (state.selected)
imgCtx.drawImage(
state.original.image,
state.original.x,
state.original.y
);
if (state.dragging) state.dragging = null;
else state.selected = null;
redraw();
};
// Selection bounding box object. Has some witchery to deal with handles.
const selectionBB = (x1, y1, x2, y2) => {
return {
original: {
x: Math.min(x1, x2),
y: Math.min(y1, y2),
w: Math.abs(x1 - x2),
h: Math.abs(y1 - y2),
},
x: Math.min(x1, x2),
y: Math.min(y1, y2),
w: Math.abs(x1 - x2),
h: Math.abs(y1 - y2),
updateOriginal() {
this.original.x = this.x;
this.original.y = this.y;
this.original.w = this.w;
this.original.h = this.h;
},
contains(x, y) {
return (
this.x <= x &&
x <= this.x + this.w &&
this.y <= y &&
y <= this.y + this.h
);
},
handles() {
const _createHandle = (x, y, originOffset = null, size = 10) => {
return {
x: x - size / 2,
y: y - size / 2,
w: size,
h: size,
contains(x, y) {
return (
this.x <= x &&
x <= this.x + this.w &&
this.y <= y &&
y <= this.y + this.h
);
},
scaleTo: (tx, ty, keepAspectRatio = true) => {
const origin = {
x: this.original.x + this.original.w / 2,
y: this.original.y + this.original.h / 2,
};
let nx = tx;
let ny = ty;
let xRatio = (nx - origin.x) / (x - origin.x);
let yRatio = (ny - origin.y) / (y - origin.y);
if (keepAspectRatio)
xRatio = yRatio = Math.min(xRatio, yRatio);
if (Number.isFinite(xRatio)) {
let left = this.original.x;
let right = this.original.x + this.original.w;
left = (left - origin.x) * xRatio + origin.x;
right = (right - origin.x) * xRatio + origin.x;
this.x = left;
this.w = right - left;
}
if (Number.isFinite(yRatio)) {
let top = this.original.y;
let bottom = this.original.y + this.original.h;
top = (top - origin.y) * yRatio + origin.y;
bottom = (bottom - origin.y) * yRatio + origin.y;
this.y = top;
this.h = bottom - top;
}
},
};
};
return [
_createHandle(this.x, this.y),
_createHandle(this.x + this.w, this.y),
_createHandle(this.x, this.y + this.h),
_createHandle(this.x + this.w, this.y + this.h),
];
},
};
};
// Mouse move handelr. As always, also renders cursor
state.movecb = (evn) => {
ovCanvas.style.cursor = "auto";
state.lastMouseTarget = evn.target;
state.lastMouseMove = evn;
if (evn.target.id === "overlayCanvas") {
let x = evn.x;
let y = evn.y;
if (state.snapToGrid) {
x += snap(evn.x, true, 64);
y += snap(evn.y, true, 64);
}
// Update scale
if (state.scaling) {
state.scaling.scaleTo(x, y, state.keepAspectRatio);
}
// Update position
if (state.moving) {
state.selected.x = x - state.moving.offset.x;
state.selected.y = y - state.moving.offset.y;
state.selected.updateOriginal();
}
// Draw dragging box
if (state.dragging) {
ovCtx.setLineDash([2, 2]);
ovCtx.lineWidth = 1;
ovCtx.strokeStyle = "#FFF";
const ix = state.dragging.ix;
const iy = state.dragging.iy;
const bb = selectionBB(ix, iy, x, y);
ovCtx.strokeRect(bb.x, bb.y, bb.w, bb.h);
ovCtx.setLineDash([]);
}
if (state.selected) {
ovCtx.lineWidth = 1;
ovCtx.strokeStyle = "#FFF";
const bb = {
x: state.selected.x,
y: state.selected.y,
w: state.selected.w,
h: state.selected.h,
};
// Draw Image
ovCtx.drawImage(
state.selected.image,
0,
0,
state.selected.image.width,
state.selected.image.height,
state.selected.x,
state.selected.y,
state.selected.w,
state.selected.h
);
// Draw selection box
ovCtx.setLineDash([4, 2]);
ovCtx.strokeRect(bb.x, bb.y, bb.w, bb.h);
ovCtx.setLineDash([]);
// Draw Scaling/Rotation Origin
ovCtx.beginPath();
ovCtx.arc(
state.selected.x + state.selected.w / 2,
state.selected.y + state.selected.h / 2,
5,
0,
2 * Math.PI
);
ovCtx.stroke();
// Draw Scaling Handles
let cursorInHandle = false;
state.selected.handles().forEach((handle) => {
if (handle.contains(evn.x, evn.y)) {
cursorInHandle = true;
ovCtx.strokeRect(
handle.x - 1,
handle.y - 1,
handle.w + 2,
handle.h + 2
);
} else {
ovCtx.strokeRect(handle.x, handle.y, handle.w, handle.h);
}
});
// Change cursor
if (cursorInHandle || state.selected.contains(evn.x, evn.y))
ovCanvas.style.cursor = "pointer";
}
// Draw current cursor location
ovCtx.lineWidth = 3;
ovCtx.strokeStyle = "#FFF";
ovCtx.beginPath();
ovCtx.moveTo(x, y + 10);
ovCtx.lineTo(x, y - 10);
ovCtx.moveTo(x + 10, y);
ovCtx.lineTo(x - 10, y);
ovCtx.stroke();
}
};
// Handles left mouse clicks
state.clickcb = (evn) => {
if (evn.target.id === "overlayCanvas") {
// If something is selected, commit changes to the canvas
if (state.selected) {
imgCtx.drawImage(
state.selected.image,
state.original.x,
state.original.y
);
commands.runCommand(
"eraseImage",
"Image Transform Erase",
state.original
);
commands.runCommand(
"drawImage",
"Image Transform Draw",
state.selected
);
state.original = null;
state.selected = null;
redraw();
}
}
};
// Handles left mouse drag events
state.dragstartcb = (evn) => {
if (evn.target.id === "overlayCanvas") {
let ix = evn.ix;
let iy = evn.iy;
if (state.snapToGrid) {
ix += snap(evn.ix, true, 64);
iy += snap(evn.iy, true, 64);
}
// If is selected, check if drag is in handles/body and act accordingly
if (state.selected) {
const handles = state.selected.handles();
const activeHandle = handles.find((v) =>
v.contains(evn.ix, evn.iy)
);
if (activeHandle) {
state.scaling = activeHandle;
return;
} else if (state.selected.contains(ix, iy)) {
state.moving = {
offset: {x: ix - state.selected.x, y: iy - state.selected.y},
};
return;
}
}
// If it is not, just create new selection
state.reset();
state.dragging = {ix, iy};
}
};
// Handles left mouse drag end events
state.dragendcb = (evn) => {
if (evn.target.id === "overlayCanvas") {
let x = evn.x;
let y = evn.y;
if (state.snapToGrid) {
x += snap(evn.x, true, 64);
y += snap(evn.y, true, 64);
}
// If we are scaling, stop scaling and do some handler magic
if (state.scaling) {
state.selected.updateOriginal();
state.scaling = null;
// If we are moving the selection, just... stop
} else if (state.moving) {
state.moving = null;
/**
* If we are dragging, create a cutout selection area and save to an auxiliar image
* We will be rendering the image to the overlay, so it will not be noticeable
*/
} else if (state.dragging) {
state.original = selectionBB(
state.dragging.ix,
state.dragging.iy,
x,
y
);
state.selected = selectionBB(
state.dragging.ix,
state.dragging.iy,
x,
y
);
// Cut out selected portion of the image for manipulation
const cvs = document.createElement("canvas");
cvs.width = state.selected.w;
cvs.height = state.selected.h;
const ctx = cvs.getContext("2d");
ctx.drawImage(
imgCanvas,
state.selected.x,
state.selected.y,
state.selected.w,
state.selected.h,
0,
0,
state.selected.w,
state.selected.h
);
imgCtx.clearRect(
state.selected.x,
state.selected.y,
state.selected.w,
state.selected.h
);
state.selected.image = cvs;
state.original.image = cvs;
if (state.selected.w === 0 || state.selected.h === 0)
state.selected = null;
state.dragging = null;
}
redraw();
}
};
// Handler for right clicks. Basically resets everything
state.cancelcb = (evn) => {
if (evn.target.id === "overlayCanvas") {
state.reset();
}
};
// Keyboard callbacks (For now, they just handle the "delete" key)
state.keydowncb = (evn) => {};
state.keyclickcb = (evn) => {
if (state.lastMouseTarget.id === "overlayCanvas") {
switch (evn.code) {
case "Delete":
// Deletes selected area
state.selected &&
commands.runCommand(
"eraseImage",
"Erase Area",
state.selected
);
state.selected = null;
redraw();
}
}
};
// Register Ctrl-C/V Shortcut
// Handles copying
state.ctrlccb = (evn, cut = false) => {
if (state.selected && state.lastMouseTarget.id === "overlayCanvas") {
// We create a new canvas to store the data
state.clipboard.copy = document.createElement("canvas");
state.clipboard.copy.width = state.selected.w;
state.clipboard.copy.height = state.selected.h;
const ctx = state.clipboard.copy.getContext("2d");
ctx.clearRect(0, 0, state.selected.w, state.selected.h);
ctx.drawImage(
state.selected.image,
0,
0,
state.selected.image.width,
state.selected.image.height,
0,
0,
state.selected.w,
state.selected.h
);
// If cutting, we reverse the selection and erase the selection area
if (cut) {
const aux = state.original;
state.reset();
commands.runCommand("eraseImage", "Cut Image", aux);
}
// Because firefox needs manual activation of the feature
if (state.useClipboard) {
// Send to clipboard
state.clipboard.copy.toBlob((blob) => {
const item = new ClipboardItem({"image/png": blob});
navigator.clipboard.write([item]).catch((e) => {
console.warn("Error sending to clipboard");
console.warn(e);
});
});
}
}
};
// Handles pasting
state.ctrlvcb = (evn) => {
if (state.useClipboard) {
// If we use the clipboard, do some proccessing of clipboard data (ugly but kind of minimum required)
navigator.clipboard.read().then((items) => {
console.info(items[0]);
for (const item of items) {
for (const type of item.types) {
if (type.startsWith("image/")) {
item.getType(type).then((blob) => {
// Converts blob to image
const url = window.URL || window.webkitURL;
const image = document.createElement("img");
image.src = url.createObjectURL(file);
tools.stamp.enable({
image,
back: tools.selecttransform.enable,
});
});
}
}
}
});
} else if (state.clipboard.copy) {
// Use internal clipboard
const image = document.createElement("img");
image.src = state.clipboard.copy.toDataURL();
// Send to stamp, as clipboard temporary data
tools.stamp.enable({
image,
back: tools.selecttransform.enable,
});
}
};
// Cut shortcut. Basically, send to copy handler
state.ctrlxcb = (evn) => {
state.ctrlccb(evn, true);
};
},
populateContextMenu: (menu, state) => {
if (!state.ctxmenu) {
state.ctxmenu = {};
// Snap To Grid Checkbox
state.ctxmenu.snapToGridLabel = _toolbar_input.checkbox(
state,
"snapToGrid",
"Snap To Grid"
).label;
// Keep Aspect Ratio
state.ctxmenu.keepAspectRatioLabel = _toolbar_input.checkbox(
state,
"keepAspectRatio",
"Keep Aspect Ratio"
).label;
// Use Clipboard
const clipboardCheckbox = _toolbar_input.checkbox(
state,
"useClipboard",
"Use clipboard"
);
state.ctxmenu.useClipboardLabel = clipboardCheckbox.label;
if (!navigator.clipboard.write)
clipboardCheckbox.checkbox.disabled = true; // Disable if not available
// Some useful actions to do with selection
const actionArray = document.createElement("div");
actionArray.classList.add("button-array");
// Save button
const saveSelectionButton = document.createElement("button");
saveSelectionButton.classList.add("button", "tool");
saveSelectionButton.textContent = "Save";
saveSelectionButton.title = "Saves Selection";
saveSelectionButton.onclick = () => {
downloadCanvas({
cropToContent: false,
canvas: state.selected.image,
});
};
// Save as Resource Button
const createResourceButton = document.createElement("button");
createResourceButton.classList.add("button", "tool");
createResourceButton.textContent = "Resource";
createResourceButton.title = "Saves Selection as a Resource";
createResourceButton.onclick = () => {
const image = document.createElement("img");
image.src = state.selected.image.toDataURL();
tools.stamp.state.addResource("Selection Resource", image);
tools.stamp.enable();
};
actionArray.appendChild(saveSelectionButton);
actionArray.appendChild(createResourceButton);
// Disable buttons (if nothing is selected)
state.ctxmenu.disableButtons = () => {
saveSelectionButton.disabled = true;
createResourceButton.disabled = true;
};
// Disable buttons (if something is selected)
state.ctxmenu.enableButtons = () => {
saveSelectionButton.disabled = "";
createResourceButton.disabled = "";
};
state.ctxmenu.actionArray = actionArray;
}
menu.appendChild(state.ctxmenu.snapToGridLabel);
menu.appendChild(document.createElement("br"));
menu.appendChild(state.ctxmenu.keepAspectRatioLabel);
menu.appendChild(document.createElement("br"));
menu.appendChild(state.ctxmenu.useClipboardLabel);
menu.appendChild(state.ctxmenu.actionArray);
},
shortcut: "S",
}
);