d0439798c8
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
1090 lines
34 KiB
JavaScript
1090 lines
34 KiB
JavaScript
//TODO FIND OUT WHY I HAVE TO RESIZE A TEXTBOX AND THEN START USING IT TO AVOID THE 1px WHITE LINE ON LEFT EDGES DURING IMG2IMG
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//...lmao did setting min width 200 on info div fix that accidentally? once the canvas is infinite and the menu bar is hideable it'll probably be a problem again
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window.onload = startup;
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var stableDiffusionData = {
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//includes img2img data but works for txt2img just fine
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prompt: "",
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negative_prompt: "",
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seed: -1,
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cfg_scale: null,
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sampler_index: "DDIM",
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steps: null,
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denoising_strength: 1,
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mask_blur: 0,
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batch_size: null,
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width: 512,
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height: 512,
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n_iter: null, // batch count
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mask: "",
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init_images: [],
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inpaint_full_res: false,
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inpainting_fill: 2,
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enable_hr: false,
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firstphase_width: 0,
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firstphase_height: 0,
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// here's some more fields that might be useful
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// ---txt2img specific:
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// "enable_hr": false, // hires fix
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// "denoising_strength": 0, // ok this is in both txt and img2img but txt2img only applies it if enable_hr == true
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// "firstphase_width": 0, // hires fp w
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// "firstphase_height": 0, // see above s/w/h/
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// ---img2img specific
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// "init_images": [ // imageS!??!? wtf maybe for batch img2img?? i just dump one base64 in here
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// "string"
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// ],
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// "resize_mode": 0,
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// "denoising_strength": 0.75, // yeah see
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// "mask": "string", // string is just a base64 image
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// "mask_blur": 4,
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// "inpainting_fill": 0, // 0- fill, 1- orig, 2- latent noise, 3- latent nothing
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// "inpaint_full_res": true,
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// "inpaint_full_res_padding": 0, // px
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// "inpainting_mask_invert": 0, // bool??????? wtf
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// "include_init_images": false // ??????
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};
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// stuff things use
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var blockNewImages = false;
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var returnedImages;
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var imageIndex = 0;
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var tmpImgXYWH = {};
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var host = "";
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var url = "/sdapi/v1/";
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var endpoint = "txt2img";
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var frameX = 512;
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var frameY = 512;
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var prevMouseX = 0;
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var prevMouseY = 0;
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var mouseX = 0;
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var mouseY = 0;
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var canvasX = 0;
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var canvasY = 0;
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var heldButton = 0;
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var snapX = 0;
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var snapY = 0;
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var drawThis = {};
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const basePixelCount = 64; //64 px - ALWAYS 64 PX
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var scaleFactor = 8; //x64 px
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var snapToGrid = true;
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var backupMaskPaintCanvas; //???
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var backupMaskPaintCtx; //...? look i am bad at this
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var backupMaskChunk = null;
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var backupMaskX = null;
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var backupMaskY = null;
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var totalImagesReturned;
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var overMaskPx = 0;
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var drawTargets = []; // is this needed? i only draw the last one anyway...
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var dropTargets = []; // uhhh yeah similar to the above but for arbitrary dropped images
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var arbitraryImage;
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var arbitraryImageData;
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var arbitraryImageBitmap;
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var arbitraryImageBase64; // seriously js cmon work with me here
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var placingArbitraryImage = false; // for when the user has loaded an existing image from their computer
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var marchOffset = 0;
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var stopMarching = null;
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var inProgress = false;
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var marchCoords = {};
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// info div, sometimes hidden
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let mouseXInfo = document.getElementById("mouseX");
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let mouseYInfo = document.getElementById("mouseY");
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let canvasXInfo = document.getElementById("canvasX");
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let canvasYInfo = document.getElementById("canvasY");
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let snapXInfo = document.getElementById("snapX");
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let snapYInfo = document.getElementById("snapY");
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let heldButtonInfo = document.getElementById("heldButton");
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// canvases and related
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const ovCanvas = document.getElementById("overlayCanvas"); // where mouse cursor renders
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const ovCtx = ovCanvas.getContext("2d");
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const tgtCanvas = document.getElementById("targetCanvas"); // where "box" gets drawn before dream happens
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const tgtCtx = tgtCanvas.getContext("2d");
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const maskPaintCanvas = document.getElementById("maskPaintCanvas"); // where masking brush gets painted
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const maskPaintCtx = maskPaintCanvas.getContext("2d");
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const tempCanvas = document.getElementById("tempCanvas"); // where select/rejects get superimposed temporarily
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const tempCtx = tempCanvas.getContext("2d");
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const imgCanvas = document.getElementById("canvas"); // where dreams go
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const imgCtx = imgCanvas.getContext("2d");
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const bgCanvas = document.getElementById("backgroundCanvas"); // gray bg grid
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const bgCtx = bgCanvas.getContext("2d");
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function startup() {
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testHostConfiguration();
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testHostConnection();
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loadSettings();
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const hostEl = document.getElementById("host");
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hostEl.onchange = () => {
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host = hostEl.value.endsWith("/")
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? hostEl.value.substring(0, hostEl.value.length - 1)
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: hostEl.value;
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hostEl.value = host;
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localStorage.setItem("host", host);
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};
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const promptEl = document.getElementById("prompt");
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promptEl.oninput = () => {
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stableDiffusionData.prompt = promptEl.value;
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promptEl.title = promptEl.value;
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localStorage.setItem("prompt", stableDiffusionData.prompt);
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};
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const negPromptEl = document.getElementById("negPrompt");
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negPromptEl.oninput = () => {
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stableDiffusionData.negative_prompt = negPromptEl.value;
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negPromptEl.title = negPromptEl.value;
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localStorage.setItem("neg_prompt", stableDiffusionData.negative_prompt);
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};
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drawBackground();
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changeSampler();
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changeMaskBlur();
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changeSeed();
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changeOverMaskPx();
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changeHiResFix();
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document.getElementById("overlayCanvas").onmousemove = mouseMove;
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document.getElementById("overlayCanvas").onmousedown = mouseDown;
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document.getElementById("overlayCanvas").onmouseup = mouseUp;
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document.getElementById("scaleFactor").value = scaleFactor;
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}
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/**
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* Initial connection checks
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*/
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function testHostConfiguration() {
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/**
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* Check host configuration
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*/
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const hostEl = document.getElementById("host");
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const requestHost = (prompt, def = "http://127.0.0.1:7860") => {
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let value = window.prompt(prompt, def);
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if (value === null) value = "http://127.0.0.1:7860";
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value = value.endsWith("/") ? value.substring(0, value.length - 1) : value;
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host = value;
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hostEl.value = host;
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localStorage.setItem("host", host);
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testHostConfiguration();
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};
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const current = localStorage.getItem("host");
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if (current) {
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if (!current.match(/^https?:\/\/[a-z0-9][a-z0-9.]+[a-z0-9](:[0-9]+)?$/i))
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requestHost(
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"Host seems to be invalid! Please fix your host here:",
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current
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);
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} else {
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requestHost(
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"This seems to be the first time you are using openOutpaint! Please set your host here:"
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);
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}
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}
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function testHostConnection() {
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function CheckInProgressError(message = "") {
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this.name = "CheckInProgressError";
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this.message = message;
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}
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CheckInProgressError.prototype = Object.create(Error.prototype);
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const connectionIndicator = document.getElementById(
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"connection-status-indicator"
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);
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let connectionStatus = false;
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let firstTimeOnline = true;
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const setConnectionStatus = (status) => {
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const statuses = {
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online: () => {
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connectionIndicator.classList.add("online");
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connectionIndicator.classList.remove(
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"cors-issue",
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"offline",
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"server-error"
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);
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connectionIndicator.title = "Connected";
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connectionStatus = true;
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},
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error: () => {
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connectionIndicator.classList.add("server-error");
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connectionIndicator.classList.remove("online", "offline", "cors-issue");
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connectionIndicator.title =
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"Server is online, but is returning an error response";
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connectionStatus = false;
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},
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corsissue: () => {
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connectionIndicator.classList.add("cors-issue");
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connectionIndicator.classList.remove(
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"online",
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"offline",
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"server-error"
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);
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connectionIndicator.title =
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"Server is online, but CORS is blocking our requests";
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connectionStatus = false;
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},
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offline: () => {
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connectionIndicator.classList.add("offline");
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connectionIndicator.classList.remove(
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"cors-issue",
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"online",
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"server-error"
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);
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connectionIndicator.title =
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"Server seems to be offline. Please check the console for more information.";
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connectionStatus = false;
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},
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};
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statuses[status] && statuses[status]();
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};
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let checkInProgress = false;
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const checkConnection = async (notify = false) => {
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if (checkInProgress)
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throw new CheckInProgressError(
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"Check is currently in progress, please try again"
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);
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checkInProgress = true;
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var url = document.getElementById("host").value + "/startup-events";
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// Attempt normal request
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try {
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const response = await fetch(url);
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if (response.status === 200) {
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setConnectionStatus("online");
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// Load data as soon as connection is first stablished
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if (firstTimeOnline) {
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getSamplers();
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getUpscalers();
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getModels();
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firstTimeOnline = false;
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}
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} else {
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setConnectionStatus("error");
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const message = `Server responded with ${response.status} - ${response.statusText}. Try running the webui with the flag '--api'`;
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console.error(message);
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if (notify) alert(message);
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}
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} catch (e) {
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try {
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// Tests if problem is CORS
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await fetch(url, {mode: "no-cors"});
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setConnectionStatus("corsissue");
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const message = `CORS is blocking our requests. Try running the webui with the flag '--cors-allow-origins=${document.URL.substring(
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0,
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document.URL.length - 1
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)}'`;
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console.error(message);
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if (notify) alert(message);
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} catch (e) {
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setConnectionStatus("offline");
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const message = `The server seems to be offline. Is host '${
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document.getElementById("host").value
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}' correct?`;
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console.error(message);
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if (notify) alert(message);
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}
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}
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checkInProgress = false;
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return status;
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};
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checkConnection(true);
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// On click, attempt to refresh
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connectionIndicator.onclick = async () => {
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try {
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await checkConnection(true);
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checked = true;
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} catch (e) {
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console.debug("Already refreshing");
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}
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};
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// Checks every 5 seconds if offline, 30 seconds if online
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const checkAgain = () => {
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setTimeout(
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() => {
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checkConnection();
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checkAgain();
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},
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connectionStatus ? 30000 : 5000
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);
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};
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checkAgain();
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}
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function dream(
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x,
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y,
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prompt,
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extra = {
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method: endpoint,
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stopMarching: () => {},
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bb: {x, y, w: prompt.width, h: prompt.height},
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}
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) {
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tmpImgXYWH.x = x;
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tmpImgXYWH.y = y;
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tmpImgXYWH.w = prompt.width;
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tmpImgXYWH.h = prompt.height;
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console.log(
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"dreaming to " +
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host +
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url +
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(extra.method || endpoint) +
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":\r\n" +
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JSON.stringify(prompt)
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);
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console.info(`dreaming "${prompt.prompt}"`);
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console.debug(prompt);
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// Start checking for progress
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const progressCheck = checkProgress(extra.bb);
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postData(prompt, extra)
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.then((data) => {
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returnedImages = data.images;
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totalImagesReturned = data.images.length;
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blockNewImages = true;
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//console.log(data); // JSON data parsed by `data.json()` call
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imageAcceptReject(x, y, data, extra);
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})
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.finally(() => clearInterval(progressCheck));
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}
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async function postData(promptData, extra = null) {
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this.host = document.getElementById("host").value;
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// Default options are marked with *
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const response = await fetch(
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this.host + this.url + extra.method || endpoint,
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{
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method: "POST", // *GET, POST, PUT, DELETE, etc.
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mode: "cors", // no-cors, *cors, same-origin
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cache: "default", // *default, no-cache, reload, force-cache, only-if-cached
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credentials: "same-origin", // include, *same-origin, omit
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headers: {
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Accept: "application/json",
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"Content-Type": "application/json",
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},
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redirect: "follow", // manual, *follow, error
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referrerPolicy: "no-referrer", // no-referrer, *no-referrer-when-downgrade, origin, origin-when-cross-origin, same-origin, strict-origin, strict-origin-when-cross-origin, unsafe-url
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body: JSON.stringify(promptData), // body data type must match "Content-Type" header
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}
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);
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return response.json(); // parses JSON response into native JavaScript objects
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}
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function imageAcceptReject(x, y, data, extra = null) {
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inProgress = false;
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document.getElementById("progressDiv").remove();
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const img = new Image();
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img.onload = function () {
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backupAndClearMask(x, y, img.width, img.height);
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tempCtx.drawImage(img, x, y); //imgCtx for actual image, tmp for... holding?
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var div = document.createElement("div");
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div.id = "veryTempDiv";
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div.style.position = "absolute";
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div.style.left = parseInt(x) + "px";
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div.style.top = parseInt(y + data.parameters.height) + "px";
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div.style.width = "200px";
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div.style.height = "70px";
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div.innerHTML =
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'<button onclick="prevImg(this)"><</button><button onclick="nextImg(this)">></button><span class="strokeText" id="currentImgIndex"></span><span class="strokeText"> of </span><span class="strokeText" id="totalImgIndex"></span><button onclick="accept(this)">Y</button><button onclick="reject(this)">N</button><button onclick="resource(this)">RES</button><span class="strokeText" id="estRemaining"></span>';
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document.getElementById("tempDiv").appendChild(div);
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document.getElementById("currentImgIndex").innerText = "1";
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document.getElementById("totalImgIndex").innerText = totalImagesReturned;
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};
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// set the image displayed as the first regardless of batch size/count
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imageIndex = 0;
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// load the image data after defining the closure
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img.src = "data:image/png;base64," + returnedImages[imageIndex];
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}
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function accept(evt) {
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// write image to imgcanvas
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stopMarching && stopMarching();
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stopMarching = null;
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clearBackupMask();
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placeImage();
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removeChoiceButtons();
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clearTargetMask();
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blockNewImages = false;
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}
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function reject(evt) {
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// remove image entirely
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stopMarching && stopMarching();
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stopMarching = null;
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restoreBackupMask();
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clearBackupMask();
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clearTargetMask();
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removeChoiceButtons();
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blockNewImages = false;
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}
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function resource(evt) {
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// send image to resources
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const img = new Image();
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// load the image data after defining the closure
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img.src = "data:image/png;base64," + returnedImages[imageIndex];
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tools.stamp.state.addResource(
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prompt("Enter new resource name", "Dream Resource"),
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img
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);
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}
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function newImage(evt) {
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clearPaintedMask();
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clearBackupMask();
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clearTargetMask();
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commands.runCommand("eraseImage", "Clear Canvas", {
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x: 0,
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y: 0,
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w: imgCanvas.width,
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h: imgCanvas.height,
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});
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}
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function prevImg(evt) {
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if (imageIndex == 0) {
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imageIndex = totalImagesReturned;
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}
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changeImg(false);
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}
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function nextImg(evt) {
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if (imageIndex == totalImagesReturned - 1) {
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imageIndex = -1;
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}
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changeImg(true);
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}
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function changeImg(forward) {
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const img = new Image();
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tempCtx.clearRect(0, 0, tempCtx.width, tempCtx.height);
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img.onload = function () {
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tempCtx.drawImage(img, tmpImgXYWH.x, tmpImgXYWH.y); //imgCtx for actual image, tmp for... holding?
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};
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var tmpIndex = document.getElementById("currentImgIndex");
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if (forward) {
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imageIndex++;
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} else {
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imageIndex--;
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}
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tmpIndex.innerText = imageIndex + 1;
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// load the image data after defining the closure
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img.src = "data:image/png;base64," + returnedImages[imageIndex]; //TODO need way to dream batches and select from results
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}
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function removeChoiceButtons(evt) {
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const element = document.getElementById("veryTempDiv");
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element.remove();
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tempCtx.clearRect(0, 0, tempCanvas.width, tempCanvas.height);
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}
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function backupAndClearMask(x, y, w, h) {
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var clearArea = maskPaintCtx.createImageData(w, h);
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backupMaskChunk = maskPaintCtx.getImageData(x, y, w, h);
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backupMaskX = x;
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backupMaskY = y;
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var clearD = clearArea.data;
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for (i = 0; i < clearD.length; i += 4) {
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clearD[i] = 0;
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clearD[i + 1] = 0;
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clearD[i + 2] = 0;
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clearD[i + 3] = 0;
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}
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maskPaintCtx.putImageData(clearArea, x, y);
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}
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function restoreBackupMask() {
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// reapply mask if exists
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if (backupMaskChunk != null && backupMaskX != null && backupMaskY != null) {
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// backup mask data exists
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var iData = new ImageData(
|
|
backupMaskChunk.data,
|
|
backupMaskChunk.height,
|
|
backupMaskChunk.width
|
|
);
|
|
maskPaintCtx.putImageData(iData, backupMaskX, backupMaskY);
|
|
}
|
|
}
|
|
|
|
function clearBackupMask() {
|
|
// clear backupmask
|
|
backupMaskChunk = null;
|
|
backupMaskX = null;
|
|
backupMaskY = null;
|
|
}
|
|
|
|
function clearTargetMask() {
|
|
tgtCtx.clearRect(0, 0, tgtCanvas.width, tgtCanvas.height);
|
|
}
|
|
|
|
function clearImgMask() {
|
|
imgCtx.clearRect(0, 0, imgCanvas.width, imgCanvas.height);
|
|
}
|
|
|
|
function clearPaintedMask() {
|
|
maskPaintCtx.clearRect(0, 0, maskPaintCanvas.width, maskPaintCanvas.height);
|
|
}
|
|
|
|
function placeImage() {
|
|
const img = new Image();
|
|
img.onload = function () {
|
|
commands.runCommand("drawImage", "Image Dream", {
|
|
x: tmpImgXYWH.x,
|
|
y: tmpImgXYWH.y,
|
|
image: img,
|
|
});
|
|
tmpImgXYWH = {};
|
|
returnedImages = null;
|
|
};
|
|
// load the image data after defining the closure
|
|
img.src = "data:image/png;base64," + returnedImages[imageIndex];
|
|
}
|
|
|
|
function sleep(ms) {
|
|
// what was this even for, anyway?
|
|
return new Promise((resolve) => setTimeout(resolve, ms));
|
|
}
|
|
|
|
function march(bb) {
|
|
let offset = 0;
|
|
|
|
const interval = setInterval(() => {
|
|
drawMarchingAnts(bb, offset++);
|
|
offset %= 16;
|
|
}, 20);
|
|
|
|
return () => clearInterval(interval);
|
|
}
|
|
|
|
function drawMarchingAnts(bb, offset) {
|
|
clearTargetMask();
|
|
tgtCtx.strokeStyle = "#FFFFFFFF"; //"#55000077";
|
|
tgtCtx.setLineDash([4, 2]);
|
|
tgtCtx.lineDashOffset = -offset;
|
|
tgtCtx.strokeRect(bb.x, bb.y, bb.w, bb.h);
|
|
}
|
|
|
|
function checkProgress(bb) {
|
|
document.getElementById("progressDiv") &&
|
|
document.getElementById("progressDiv").remove();
|
|
// Skip image to stop using a ton of networking resources
|
|
endpoint = "progress?skip_current_image=true";
|
|
var div = document.createElement("div");
|
|
div.id = "progressDiv";
|
|
div.style.position = "absolute";
|
|
div.style.width = "200px";
|
|
div.style.height = "70px";
|
|
div.style.left = parseInt(bb.x + bb.w - 100) + "px";
|
|
div.style.top = parseInt(bb.y + bb.h) + "px";
|
|
div.innerHTML = '<span class="strokeText" id="estRemaining"></span>';
|
|
document.getElementById("tempDiv").appendChild(div);
|
|
return setInterval(() => {
|
|
fetch(host + url + endpoint)
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
var estimate =
|
|
Math.round(data.progress * 100) +
|
|
"% :: " +
|
|
Math.floor(data.eta_relative) +
|
|
" sec.";
|
|
|
|
document.getElementById("estRemaining").innerText = estimate;
|
|
});
|
|
}, 1000);
|
|
}
|
|
|
|
function mouseMove(evt) {
|
|
const rect = ovCanvas.getBoundingClientRect(); // not-quite pixel offset was driving me insane
|
|
const canvasOffsetX = rect.left;
|
|
const canvasOffsetY = rect.top;
|
|
heldButton = evt.buttons;
|
|
mouseXInfo.innerText = mouseX = evt.clientX;
|
|
mouseYInfo.innerText = mouseY = evt.clientY;
|
|
canvasXInfo.innerText = canvasX = parseInt(evt.clientX - rect.left);
|
|
canvasYInfo.innerText = canvasY = parseInt(evt.clientY - rect.top);
|
|
snapXInfo.innerText = canvasX + snap(canvasX);
|
|
snapYInfo.innerText = canvasY + snap(canvasY);
|
|
heldButtonInfo.innerText = heldButton;
|
|
ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height); // clear out the previous mouse cursor
|
|
if (placingArbitraryImage) {
|
|
// ugh refactor so this isn't duplicated between arbitrary image and dream reticle modes
|
|
snapOffsetX = 0;
|
|
snapOffsetY = 0;
|
|
if (snapToGrid) {
|
|
snapOffsetX = snap(canvasX, false);
|
|
snapOffsetY = snap(canvasY, false);
|
|
}
|
|
finalX = snapOffsetX + canvasX;
|
|
finalY = snapOffsetY + canvasY;
|
|
ovCtx.drawImage(arbitraryImage, finalX, finalY);
|
|
}
|
|
}
|
|
|
|
function mouseDown(evt) {
|
|
const rect = ovCanvas.getBoundingClientRect();
|
|
var oddOffset = 0;
|
|
if (scaleFactor % 2 != 0) {
|
|
oddOffset = basePixelCount / 2;
|
|
}
|
|
if (evt.button == 0) {
|
|
// left click
|
|
if (placingArbitraryImage) {
|
|
var nextBox = {};
|
|
nextBox.x = evt.offsetX;
|
|
nextBox.y = evt.offsetY;
|
|
nextBox.w = arbitraryImageData.width;
|
|
nextBox.h = arbitraryImageData.height;
|
|
dropTargets.push(nextBox);
|
|
}
|
|
}
|
|
}
|
|
|
|
function mouseUp(evt) {
|
|
if (evt.button == 0) {
|
|
// left click
|
|
if (placingArbitraryImage) {
|
|
// jeez i REALLY need to refactor tons of this to not be duplicated all over, that's definitely my next chore after figuring out that razza frazza overmask fade
|
|
var target = dropTargets[dropTargets.length - 1]; //get the last one... why am i storing all of them?
|
|
snapOffsetX = 0;
|
|
snapOffsetY = 0;
|
|
if (snapToGrid) {
|
|
snapOffsetX = snap(target.x, false);
|
|
snapOffsetY = snap(target.y, false);
|
|
}
|
|
finalX = snapOffsetX + target.x;
|
|
finalY = snapOffsetY + target.y;
|
|
|
|
drawThis.x = finalX;
|
|
drawThis.y = finalY;
|
|
drawThis.w = target.w;
|
|
drawThis.h = target.h;
|
|
drawIt = drawThis; // i still think this is really stupid and redundant and unnecessary and redundant
|
|
drop(drawIt);
|
|
}
|
|
}
|
|
}
|
|
|
|
function changeSampler() {
|
|
if (!document.getElementById("samplerSelect").value == "") {
|
|
// must be done, since before getSamplers is done, the options are empty
|
|
console.log(document.getElementById("samplerSelect").value == "");
|
|
stableDiffusionData.sampler_index =
|
|
document.getElementById("samplerSelect").value;
|
|
localStorage.setItem("sampler", stableDiffusionData.sampler_index);
|
|
}
|
|
}
|
|
|
|
const makeSlider = (
|
|
label,
|
|
el,
|
|
lsKey,
|
|
min,
|
|
max,
|
|
step,
|
|
defaultValue,
|
|
valuecb = null
|
|
) => {
|
|
const local = localStorage.getItem(lsKey);
|
|
const def = parseFloat(local === null ? defaultValue : local);
|
|
return createSlider(label, el, {
|
|
valuecb:
|
|
valuecb ||
|
|
((v) => {
|
|
stableDiffusionData[lsKey] = v;
|
|
localStorage.setItem(lsKey, v);
|
|
}),
|
|
min,
|
|
max,
|
|
step,
|
|
defaultValue: def,
|
|
});
|
|
};
|
|
|
|
makeSlider(
|
|
"CFG Scale",
|
|
document.getElementById("cfgScale"),
|
|
"cfg_scale",
|
|
-1,
|
|
25,
|
|
0.5,
|
|
7.0
|
|
);
|
|
makeSlider(
|
|
"Batch Size",
|
|
document.getElementById("batchSize"),
|
|
"batch_size",
|
|
1,
|
|
8,
|
|
1,
|
|
2
|
|
);
|
|
makeSlider(
|
|
"Iterations",
|
|
document.getElementById("batchCount"),
|
|
"n_iter",
|
|
1,
|
|
8,
|
|
1,
|
|
2
|
|
);
|
|
makeSlider(
|
|
"Scale Factor",
|
|
document.getElementById("scaleFactor"),
|
|
"scale_factor",
|
|
1,
|
|
16,
|
|
1,
|
|
8,
|
|
(v) => {
|
|
scaleFactor = v;
|
|
}
|
|
);
|
|
|
|
makeSlider("Steps", document.getElementById("steps"), "steps", 1, 70, 1, 30);
|
|
|
|
function changeSnapMode() {
|
|
snapToGrid = document.getElementById("cbxSnap").checked;
|
|
}
|
|
|
|
function changeMaskBlur() {
|
|
stableDiffusionData.mask_blur = document.getElementById("maskBlur").value;
|
|
localStorage.setItem("mask_blur", stableDiffusionData.mask_blur);
|
|
}
|
|
|
|
function changeSeed() {
|
|
stableDiffusionData.seed = document.getElementById("seed").value;
|
|
localStorage.setItem("seed", stableDiffusionData.seed);
|
|
}
|
|
|
|
function changeOverMaskPx() {
|
|
// overMaskPx = document.getElementById("overMaskPx").value;
|
|
// localStorage.setItem("overmask_px", overMaskPx);
|
|
}
|
|
|
|
function changeHiResFix() {
|
|
stableDiffusionData.enable_hr = Boolean(
|
|
document.getElementById("cbxHRFix").checked
|
|
);
|
|
localStorage.setItem("enable_hr", stableDiffusionData.enable_hr);
|
|
}
|
|
|
|
function isCanvasBlank(x, y, w, h, specifiedCanvas) {
|
|
var canvas = document.getElementById(specifiedCanvas.id);
|
|
return !canvas
|
|
.getContext("2d")
|
|
.getImageData(x, y, w, h)
|
|
.data.some((channel) => channel !== 0);
|
|
}
|
|
|
|
function drawBackground() {
|
|
// Checkerboard
|
|
let darkTileColor = "#333";
|
|
let lightTileColor = "#555";
|
|
for (var x = 0; x < bgCanvas.width; x += 64) {
|
|
for (var y = 0; y < bgCanvas.height; y += 64) {
|
|
bgCtx.fillStyle = (x + y) % 128 === 0 ? lightTileColor : darkTileColor;
|
|
bgCtx.fillRect(x, y, 64, 64);
|
|
}
|
|
}
|
|
}
|
|
|
|
function getUpscalers() {
|
|
/*
|
|
so for some reason when upscalers request returns upscalers, the real-esrgan model names are incorrect, and need to be fetched from /sdapi/v1/realesrgan-models
|
|
also the realesrgan models returned are not all correct, extra fun!
|
|
LDSR seems to have problems so we dont add that either -> RuntimeError: Number of dimensions of repeat dims can not be smaller than number of dimensions of tensor
|
|
need to figure out why that is, if you dont get this error then you can add it back in
|
|
|
|
Hacky way to get the correct list all in one go is to purposefully make an incorrect request, which then returns
|
|
{ detail: "Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x" }
|
|
from which we can extract the correct list of upscalers
|
|
*/
|
|
|
|
// hacky way to get the correct list of upscalers
|
|
var upscalerSelect = document.getElementById("upscalers");
|
|
var extras_url =
|
|
document.getElementById("host").value + "/sdapi/v1/extra-single-image/"; // endpoint for upscaling, needed for the hacky way to get the correct list of upscalers
|
|
var empty_image = new Image(512, 512);
|
|
empty_image.src =
|
|
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAFCAAAAABCAYAAAChpRsuAAAALklEQVR42u3BAQ0AAAgDoJvc6LeHAybtBgAAAAAAAAAAAAAAAAAAAAAAAAB47QD2wAJ/LnnqGgAAAABJRU5ErkJggg=="; //transparent pixel
|
|
var purposefully_incorrect_data = {
|
|
"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
|
|
upscaling_resize: 2,
|
|
upscaler_1: "fake_upscaler",
|
|
image: empty_image.src,
|
|
};
|
|
|
|
fetch(extras_url, {
|
|
method: "POST",
|
|
headers: {
|
|
Accept: "application/json",
|
|
"Content-Type": "application/json",
|
|
},
|
|
body: JSON.stringify(purposefully_incorrect_data),
|
|
})
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
console.log("purposefully_incorrect_data response, ignore above error");
|
|
// result = purposefully_incorrect_data response: Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x
|
|
let upscalers = data.detail.split(": ")[1].trim().split(" , "); // converting the result to a list of upscalers
|
|
for (var i = 0; i < upscalers.length; i++) {
|
|
// if(upscalers[i] == "LDSR") continue; // Skip LDSR, see reason in the first comment // readded because worksonmymachine.jpg but leaving it here in case of, uh, future disaster?
|
|
var option = document.createElement("option");
|
|
option.text = upscalers[i];
|
|
option.value = upscalers[i];
|
|
upscalerSelect.add(option);
|
|
}
|
|
});
|
|
|
|
/* THE NON HACKY WAY THAT I SIMPLY COULD NOT GET TO PRODUCE A LIST WITHOUT NON WORKING UPSCALERS, FEEL FREE TO TRY AND FIGURE IT OUT
|
|
|
|
var url = document.getElementById("host").value + "/sdapi/v1/upscalers";
|
|
var realesrgan_url = document.getElementById("host").value + "/sdapi/v1/realesrgan-models";
|
|
|
|
// get upscalers
|
|
fetch(url)
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
console.log(data);
|
|
|
|
for (var i = 0; i < data.length; i++) {
|
|
var option = document.createElement("option");
|
|
|
|
if (data[i].name.includes("ESRGAN") || data[i].name.includes("LDSR")) {
|
|
continue;
|
|
}
|
|
option.text = data[i].name;
|
|
upscalerSelect.add(option);
|
|
}
|
|
})
|
|
.catch((error) => {
|
|
alert(
|
|
"Error getting upscalers, please check console for additional info\n" +
|
|
error
|
|
);
|
|
});
|
|
// fetch realesrgan models separately
|
|
fetch(realesrgan_url)
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
var model = data;
|
|
for(var i = 0; i < model.length; i++){
|
|
let option = document.createElement("option");
|
|
option.text = model[i].name;
|
|
option.value = model[i].name;
|
|
upscalerSelect.add(option);
|
|
|
|
}
|
|
|
|
})
|
|
*/
|
|
}
|
|
|
|
async function getModels() {
|
|
var modelSelect = document.getElementById("models");
|
|
var url = document.getElementById("host").value + "/sdapi/v1/sd-models";
|
|
await fetch(url)
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
//console.log(data); All models
|
|
for (var i = 0; i < data.length; i++) {
|
|
var option = document.createElement("option");
|
|
option.text = data[i].model_name;
|
|
option.value = data[i].title;
|
|
modelSelect.add(option);
|
|
}
|
|
});
|
|
|
|
/* To get the current model, we might need to call /config/ which returns a json file with EVERYTHING from the webui, 25k lines of json... i havent figured out any other way to get the model thats loaded
|
|
response >> components >> second component(quicksettings with checkpoint chooser as default) >> value = the current model
|
|
The current model we get only updates on full restart of WebUI, so if we change the model, and then refresh the page, it will still show the old model.
|
|
We could just not show the current model, but i think it would be nice to show it.
|
|
*/
|
|
await fetch(document.getElementById("host").value + "/config/")
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
//console.log(data)
|
|
var model = data.components[1].props.value;
|
|
console.log("Current model: " + model);
|
|
modelSelect.value = model;
|
|
});
|
|
}
|
|
|
|
function changeModel() {
|
|
// change the model
|
|
console.log("changing model to " + document.getElementById("models").value);
|
|
var model_title = document.getElementById("models").value;
|
|
var payload = {
|
|
sd_model_checkpoint: model_title,
|
|
};
|
|
var url = document.getElementById("host").value + "/sdapi/v1/options/";
|
|
fetch(url, {
|
|
method: "POST",
|
|
mode: "cors", // no-cors, *cors, same-origin
|
|
cache: "default", // *default, no-cache, reload, force-cache, only-if-cached
|
|
credentials: "same-origin", // include, *same-origin, omit
|
|
redirect: "follow", // manual, *follow, error
|
|
referrerPolicy: "no-referrer", // no-referrer, *no-referrer-when-downgrade, origin, origin-when-cross-origin, same-origin, strict-origin, strict-origin-when-cross-origin, unsafe-url
|
|
headers: {
|
|
Accept: "application/json",
|
|
"Content-Type": "application/json",
|
|
},
|
|
body: JSON.stringify(payload),
|
|
})
|
|
.then((response) => response.json())
|
|
.then(() => {
|
|
alert("Model changed to " + model_title);
|
|
})
|
|
.catch((error) => {
|
|
alert(
|
|
"Error changing model, please check console for additional info\n" +
|
|
error
|
|
);
|
|
});
|
|
}
|
|
|
|
function getSamplers() {
|
|
var samplerSelect = document.getElementById("samplerSelect");
|
|
var url = document.getElementById("host").value + "/sdapi/v1/samplers";
|
|
fetch(url)
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
//console.log(data); All samplers
|
|
for (var i = 0; i < data.length; i++) {
|
|
// PLMS SAMPLER DOES NOT WORK FOR ANY IMAGES BEYOND FOR THE INITIAL IMAGE (for me at least), GIVES ASGI Exception; AttributeError: 'PLMSSampler' object has no attribute 'stochastic_encode'
|
|
|
|
var option = document.createElement("option");
|
|
option.text = data[i].name;
|
|
option.value = data[i].name;
|
|
samplerSelect.add(option);
|
|
}
|
|
if (localStorage.getItem("sampler") != null) {
|
|
samplerSelect.value = localStorage.getItem("sampler");
|
|
} else {
|
|
// needed now, as hardcoded sampler cant be guaranteed to be in the list
|
|
samplerSelect.value = data[0].name;
|
|
localStorage.setItem("sampler", samplerSelect.value);
|
|
}
|
|
})
|
|
.catch((error) => {
|
|
alert(
|
|
"Error getting samplers, please check console for additional info\n" +
|
|
error
|
|
);
|
|
});
|
|
}
|
|
async function upscaleAndDownload() {
|
|
// Future improvements: some upscalers take a while to upscale, so we should show a loading bar or something, also a slider for the upscale amount
|
|
|
|
// get cropped canvas, send it to upscaler, download result
|
|
var upscale_factor = 2; // TODO: make this a user input 1.x - 4.0 or something
|
|
var upscaler = document.getElementById("upscalers").value;
|
|
var croppedCanvas = cropCanvas(imgCanvas);
|
|
if (croppedCanvas != null) {
|
|
var upscaler = document.getElementById("upscalers").value;
|
|
var url =
|
|
document.getElementById("host").value + "/sdapi/v1/extra-single-image/";
|
|
var imgdata = croppedCanvas.toDataURL("image/png");
|
|
var data = {
|
|
"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
|
|
upscaling_resize: upscale_factor,
|
|
upscaler_1: upscaler,
|
|
image: imgdata,
|
|
};
|
|
console.log(data);
|
|
await fetch(url, {
|
|
method: "POST",
|
|
headers: {
|
|
Accept: "application/json",
|
|
"Content-Type": "application/json",
|
|
},
|
|
body: JSON.stringify(data),
|
|
})
|
|
.then((response) => response.json())
|
|
.then((data) => {
|
|
console.log(data);
|
|
var link = document.createElement("a");
|
|
link.download =
|
|
new Date()
|
|
.toISOString()
|
|
.slice(0, 19)
|
|
.replace("T", " ")
|
|
.replace(":", " ") +
|
|
" openOutpaint image upscaler_" +
|
|
upscaler +
|
|
".png";
|
|
link.href = "data:image/png;base64," + data["image"];
|
|
link.click();
|
|
});
|
|
}
|
|
}
|
|
|
|
function loadSettings() {
|
|
// set default values if not set
|
|
var _prompt =
|
|
localStorage.getItem("prompt") == null
|
|
? "ocean floor scientific expedition, underwater wildlife"
|
|
: localStorage.getItem("prompt");
|
|
var _negprompt =
|
|
localStorage.getItem("neg_prompt") == null
|
|
? "people, person, humans, human, divers, diver, glitch, error, text, watermark, bad quality, blurry"
|
|
: localStorage.getItem("neg_prompt");
|
|
var _sampler =
|
|
localStorage.getItem("sampler") == null
|
|
? "DDIM"
|
|
: localStorage.getItem("sampler");
|
|
var _mask_blur =
|
|
localStorage.getItem("mask_blur") == null
|
|
? 0
|
|
: localStorage.getItem("mask_blur");
|
|
var _seed =
|
|
localStorage.getItem("seed") == null ? -1 : localStorage.getItem("seed");
|
|
var _enable_hr = Boolean(
|
|
localStorage.getItem("enable_hr") == (null || "false")
|
|
? false
|
|
: localStorage.getItem("enable_hr")
|
|
);
|
|
var _enable_erase = Boolean(
|
|
localStorage.getItem("enable_erase") == (null || "false")
|
|
? false
|
|
: localStorage.getItem("enable_erase")
|
|
);
|
|
var _overmask_px =
|
|
localStorage.getItem("overmask_px") == null
|
|
? 0
|
|
: localStorage.getItem("overmask_px");
|
|
|
|
// set the values into the UI
|
|
document.getElementById("prompt").value = String(_prompt);
|
|
document.getElementById("prompt").title = String(_prompt);
|
|
document.getElementById("negPrompt").value = String(_negprompt);
|
|
document.getElementById("negPrompt").title = String(_negprompt);
|
|
document.getElementById("samplerSelect").value = String(_sampler);
|
|
document.getElementById("maskBlur").value = Number(_mask_blur);
|
|
document.getElementById("seed").value = Number(_seed);
|
|
document.getElementById("cbxHRFix").checked = Boolean(_enable_hr);
|
|
// document.getElementById("overMaskPx").value = Number(_overmask_px);
|
|
}
|
|
|
|
document.getElementById("mainHSplit").addEventListener("wheel", (evn) => {
|
|
evn.preventDefault();
|
|
});
|