af0fb5f198
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
773 lines
20 KiB
JavaScript
773 lines
20 KiB
JavaScript
let blockNewImages = false;
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/**
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* Starts progress monitoring bar
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*
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* @param {BoundingBox} bb Bouding Box to draw progress to
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* @returns {() => void}
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*/
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const _monitorProgress = (bb) => {
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const minDelay = 1000;
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const apiURL = `${host}${url}progress?skip_current_image=true`;
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const expanded = {...bb};
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expanded.x--;
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expanded.y--;
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expanded.w += 2;
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expanded.h += 2;
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// Get temporary layer to draw progress bar
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const layer = imageCollection.registerLayer(null, {
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bb: expanded,
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});
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layer.canvas.style.opacity = "70%";
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let running = true;
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const _checkProgress = async () => {
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const init = performance.now();
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try {
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const response = await fetch(apiURL);
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/** @type {StableDiffusionProgressResponse} */
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const data = await response.json();
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// Draw Progress Bar
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layer.ctx.fillStyle = "#5F5";
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layer.ctx.fillRect(1, 1, bb.w * data.progress, 10);
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// Draw Progress Text
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layer.ctx.clearRect(0, 11, expanded.w, 40);
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layer.ctx.fillStyle = "#FFF";
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layer.ctx.fillRect(0, 15, 60, 25);
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layer.ctx.fillRect(bb.w - 58, 15, 60, 25);
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layer.ctx.font = "20px Open Sans";
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layer.ctx.fillStyle = "#000";
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layer.ctx.textAlign = "right";
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layer.ctx.fillText(`${Math.round(data.progress * 100)}%`, 55, 35);
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// Draw ETA Text
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layer.ctx.fillText(`${Math.round(data.eta_relative)}s`, bb.w - 5, 35);
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} finally {
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}
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const timeSpent = performance.now() - init;
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setTimeout(() => {
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if (running) _checkProgress();
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}, Math.max(0, minDelay - timeSpent));
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};
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_checkProgress();
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return () => {
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imageCollection.deleteLayer(layer);
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running = false;
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};
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};
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/**
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* Starts a dream
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*
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* @param {"txt2img" | "img2img"} endpoint Endpoint to send the request to
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* @param {StableDiffusionRequest} request Stable diffusion request
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* @returns {Promise<string[]>}
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*/
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const _dream = async (endpoint, request) => {
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const apiURL = `${host}${url}${endpoint}`;
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/** @type {StableDiffusionResponse} */
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let data = null;
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try {
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const response = await fetch(apiURL, {
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method: "POST",
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headers: {
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Accept: "application/json",
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"Content-Type": "application/json",
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},
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body: JSON.stringify(request),
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});
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data = await response.json();
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} finally {
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}
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return data.images;
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};
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/**
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* Generate and pick an image for placement
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*
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* @param {"txt2img" | "img2img"} endpoint Endpoint to send the request to
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* @param {StableDiffusionRequest} request Stable diffusion request
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* @param {BoundingBox} bb Generated image placement location
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* @returns {Promise<HTMLImageElement | null>}
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*/
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const _generate = async (endpoint, request, bb) => {
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const requestCopy = {...request};
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// Images to select through
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let at = 0;
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/** @type {Image[]} */
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const images = [];
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/** @type {HTMLDivElement} */
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let imageSelectMenu = null;
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// Layer for the images
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const layer = imageCollection.registerLayer(null, {
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after: maskPaintLayer,
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});
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const redraw = () => {
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const image = new Image();
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image.src = "data:image/png;base64," + images[at];
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image.addEventListener("load", () => {
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layer.ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height);
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if (images[at]) layer.ctx.drawImage(image, bb.x, bb.y);
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});
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};
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const stopMarchingAnts = march(bb);
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// First Dream Run
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let stopProgress = _monitorProgress(bb);
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images.push(...(await _dream(endpoint, requestCopy)));
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stopProgress();
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// Image navigation
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const prevImg = () => {
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at--;
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if (at < 0) at = images.length - 1;
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imageindextxt.textContent = `${at + 1}/${images.length}`;
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redraw();
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};
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const nextImg = () => {
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at++;
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if (at >= images.length) at = 0;
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imageindextxt.textContent = `${at + 1}/${images.length}`;
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redraw();
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};
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const applyImg = async () => {
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const img = new Image();
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// load the image data after defining the closure
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img.src = "data:image/png;base64," + images[at];
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img.addEventListener("load", () => {
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commands.runCommand("drawImage", "Image Dream", {
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x: bb.x,
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y: bb.y,
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image: img,
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});
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clean();
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});
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};
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const makeMore = async () => {
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let stopProgress = _monitorProgress(bb);
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images.push(...(await _dream(endpoint, requestCopy)));
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stopProgress();
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imageindextxt.textContent = `${at + 1}/${images.length}`;
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};
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const discardImg = async () => {
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clean();
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};
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// Listen for keyboard arrows
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const onarrow = (evn) => {
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switch (evn.target.tagName.toLowerCase()) {
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case "input":
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case "textarea":
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case "select":
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case "button":
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return; // If in an input field, do not process arrow input
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default:
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// Do nothing
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break;
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}
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switch (evn.key) {
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case "+":
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makeMore();
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break;
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default:
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switch (evn.code) {
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case "ArrowRight":
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nextImg();
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break;
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case "ArrowLeft":
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prevImg();
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break;
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case "Enter":
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applyImg();
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break;
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case "Escape":
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discardImg();
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break;
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default:
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break;
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}
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break;
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}
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};
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keyboard.listen.onkeyclick.on(onarrow);
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// Cleans up
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const clean = () => {
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stopMarchingAnts();
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imageCollection.inputElement.removeChild(imageSelectMenu);
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imageCollection.deleteLayer(layer);
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blockNewImages = false;
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keyboard.listen.onkeyclick.clear(onarrow);
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};
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const makeElement = (type, x, y) => {
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const el = document.createElement(type);
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el.style.position = "absolute";
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el.style.left = `${x}px`;
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el.style.top = `${y}px`;
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// We can use the input element to add interactible html elements in the world
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imageCollection.inputElement.appendChild(el);
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return el;
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};
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redraw();
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imageSelectMenu = makeElement("div", bb.x, bb.y + bb.h);
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const imageindextxt = document.createElement("button");
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imageindextxt.textContent = `${at + 1}/${images.length}`;
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imageindextxt.addEventListener("click", () => {
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at = 0;
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imageindextxt.textContent = `${at + 1}/${images.length}`;
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redraw();
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});
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const backbtn = document.createElement("button");
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backbtn.textContent = "<";
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backbtn.title = "Previous Image";
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backbtn.addEventListener("click", prevImg);
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imageSelectMenu.appendChild(backbtn);
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imageSelectMenu.appendChild(imageindextxt);
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const nextbtn = document.createElement("button");
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nextbtn.textContent = ">";
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nextbtn.title = "Next Image";
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nextbtn.addEventListener("click", nextImg);
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imageSelectMenu.appendChild(nextbtn);
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const morebtn = document.createElement("button");
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morebtn.textContent = "+";
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morebtn.title = "Generate More";
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morebtn.addEventListener("click", makeMore);
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imageSelectMenu.appendChild(morebtn);
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const acceptbtn = document.createElement("button");
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acceptbtn.textContent = "Y";
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acceptbtn.title = "Apply Current";
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acceptbtn.addEventListener("click", applyImg);
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imageSelectMenu.appendChild(acceptbtn);
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const discardbtn = document.createElement("button");
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discardbtn.textContent = "N";
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discardbtn.title = "Cancel";
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discardbtn.addEventListener("click", discardImg);
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imageSelectMenu.appendChild(discardbtn);
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const resourcebtn = document.createElement("button");
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resourcebtn.textContent = "R";
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resourcebtn.title = "Save to Resources";
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resourcebtn.addEventListener("click", async () => {
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const img = new Image();
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// load the image data after defining the closure
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img.src = "data:image/png;base64," + images[at];
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img.addEventListener("load", () => {
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const response = prompt("Enter new resource name", "Dream Resource");
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if (response) {
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tools.stamp.state.addResource(response, img);
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redraw(); // Redraw to avoid strange cursor behavior
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}
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});
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});
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imageSelectMenu.appendChild(resourcebtn);
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};
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/**
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* Callback for generating a image (dream tool)
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*
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* @param {*} evn
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* @param {*} state
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*/
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const dream_generate_callback = async (evn, state) => {
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if (!blockNewImages) {
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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basePixelCount * scaleFactor,
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basePixelCount * scaleFactor,
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state.snapToGrid && basePixelCount
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);
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// Build request to the API
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const request = {};
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Object.assign(request, stableDiffusionData);
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// Load prompt (maybe we should add some events so we don't have to do this)
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request.prompt = document.getElementById("prompt").value;
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request.negative_prompt = document.getElementById("negPrompt").value;
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// Don't allow another image until is finished
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blockNewImages = true;
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// Setup some basic information for SD
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request.width = bb.w;
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request.height = bb.h;
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request.firstphase_width = bb.w / 2;
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request.firstphase_height = bb.h / 2;
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// Use txt2img if canvas is blank
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if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) {
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// Dream
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_generate("txt2img", request, bb);
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} else {
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// Use img2img if not
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// Temporary canvas for init image and mask generation
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const auxCanvas = document.createElement("canvas");
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auxCanvas.width = request.width;
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auxCanvas.height = request.height;
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const auxCtx = auxCanvas.getContext("2d");
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auxCtx.fillStyle = "#000F";
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// Get init image
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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request.init_images = [auxCanvas.toDataURL()];
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// Get mask image
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auxCtx.fillStyle = "#000F";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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if (state.invertMask) {
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// overmasking by definition is entirely pointless with an inverted mask outpaint
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// since it should explicitly avoid brushed masks too, we just won't even bother
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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bb.w,
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bb.h
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);
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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} else {
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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// here's where to overmask to avoid including the brushed mask
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// 99% of my issues were from failing to set source-over for the overmask blotches
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if (state.overMaskPx > 0) {
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// transparent to white first
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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applyOvermask(auxCanvas, auxCtx, state.overMaskPx);
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}
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auxCtx.globalCompositeOperation = "destination-out"; // ???
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auxCtx.drawImage(
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maskPaintCanvas,
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bb.x,
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bb.y,
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bb.w,
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bb.h,
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0,
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0,
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bb.w,
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bb.h
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);
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}
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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request.mask = auxCanvas.toDataURL();
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// Dream
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_generate("img2img", request, bb);
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}
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}
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};
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const dream_erase_callback = (evn, state) => {
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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basePixelCount * scaleFactor,
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basePixelCount * scaleFactor,
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state.snapToGrid && basePixelCount
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);
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commands.runCommand("eraseImage", "Erase Area", bb);
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};
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function applyOvermask(canvas, ctx, px) {
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// :badpokerface: look it might be all placebo but i like overmask lol
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// yes it's crushingly inefficient i knooow :( must fix
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// https://stackoverflow.com/a/30204783 was instrumental to this working or completely to blame for this disaster depending on your interpretation
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ctx.globalCompositeOperation = "source-over";
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var ctxImgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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for (i = 0; i < ctxImgData.data.length; i += 4) {
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if (ctxImgData.data[i] == 255) {
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// white pixel?
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// just blotch all over the thing
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var rando = Math.floor(Math.random() * px);
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ctx.beginPath();
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ctx.arc(
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(i / 4) % canvas.width,
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Math.floor(i / 4 / canvas.width),
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scaleFactor +
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rando +
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(rando > scaleFactor ? rando / scaleFactor : scaleFactor / rando), // was 4 * sf + rando, too big, but i think i want it more ... random
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0,
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2 * Math.PI,
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true
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);
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ctx.fillStyle = "#FFFF";
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ctx.fill();
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}
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}
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}
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/**
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* Image to Image
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*/
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const dream_img2img_callback = (evn, state) => {
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if (!blockNewImages) {
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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basePixelCount * scaleFactor,
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basePixelCount * scaleFactor,
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state.snapToGrid && basePixelCount
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);
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// Do nothing if no image exists
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if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) return;
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// Build request to the API
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const request = {};
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Object.assign(request, stableDiffusionData);
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request.denoising_strength = state.denoisingStrength;
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request.inpainting_fill = 1; // For img2img use original
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// Load prompt (maybe we should add some events so we don't have to do this)
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request.prompt = document.getElementById("prompt").value;
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request.negative_prompt = document.getElementById("negPrompt").value;
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// Don't allow another image until is finished
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blockNewImages = true;
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// Setup some basic information for SD
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request.width = bb.w;
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request.height = bb.h;
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request.firstphase_width = bb.w / 2;
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request.firstphase_height = bb.h / 2;
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// Use img2img
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// Temporary canvas for init image and mask generation
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const auxCanvas = document.createElement("canvas");
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auxCanvas.width = request.width;
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auxCanvas.height = request.height;
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const auxCtx = auxCanvas.getContext("2d");
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auxCtx.fillStyle = "#000F";
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// Get init image
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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request.init_images = [auxCanvas.toDataURL()];
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// Get mask image
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auxCtx.fillStyle = state.invertMask ? "#FFFF" : "#000F";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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auxCtx.globalCompositeOperation = "destination-out";
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auxCtx.drawImage(maskPaintCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = state.invertMask ? "#000F" : "#FFFF";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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// Border Mask
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if (state.keepBorderSize > 0) {
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auxCtx.globalCompositeOperation = "source-over";
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auxCtx.fillStyle = "#000F";
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auxCtx.fillRect(0, 0, state.keepBorderSize, bb.h);
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auxCtx.fillRect(0, 0, bb.w, state.keepBorderSize);
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auxCtx.fillRect(
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bb.w - state.keepBorderSize,
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0,
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state.keepBorderSize,
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bb.h
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);
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auxCtx.fillRect(
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0,
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bb.h - state.keepBorderSize,
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bb.w,
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state.keepBorderSize
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);
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}
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request.mask = auxCanvas.toDataURL();
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request.inpaint_full_res = state.fullResolution;
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// Dream
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_generate("img2img", request, bb);
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}
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};
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/**
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* Registers Tools
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*/
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const dreamTool = () =>
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toolbar.registerTool(
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"res/icons/image-plus.svg",
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"Dream",
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(state, opt) => {
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// Draw new cursor immediately
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ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
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state.mousemovecb({
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...mouse.coords.world.pos,
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});
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// Start Listeners
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mouse.listen.world.onmousemove.on(state.mousemovecb);
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mouse.listen.world.btn.left.onclick.on(state.dreamcb);
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mouse.listen.world.btn.right.onclick.on(state.erasecb);
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// Display Mask
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setMask(state.invertMask ? "hold" : "clear");
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},
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(state, opt) => {
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// Clear Listeners
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mouse.listen.world.onmousemove.clear(state.mousemovecb);
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mouse.listen.world.btn.left.onclick.clear(state.dreamcb);
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mouse.listen.world.btn.right.onclick.clear(state.erasecb);
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// Hide Mask
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setMask("none");
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},
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{
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init: (state) => {
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state.snapToGrid = true;
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state.invertMask = false;
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state.overMaskPx = 0;
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state.mousemovecb = (evn) => {
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ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
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_reticle_draw(evn, state.snapToGrid);
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};
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state.dreamcb = (evn) => {
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dream_generate_callback(evn, state);
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};
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state.erasecb = (evn) => dream_erase_callback(evn, state);
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},
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populateContextMenu: (menu, state) => {
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if (!state.ctxmenu) {
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state.ctxmenu = {};
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// Snap to Grid Checkbox
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state.ctxmenu.snapToGridLabel = _toolbar_input.checkbox(
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state,
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"snapToGrid",
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"Snap To Grid"
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).label;
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// Invert Mask Checkbox
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state.ctxmenu.invertMaskLabel = _toolbar_input.checkbox(
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state,
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"invertMask",
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"Invert Mask",
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() => {
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setMask(state.invertMask ? "hold" : "clear");
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}
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).label;
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// Overmasking Slider
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state.ctxmenu.overMaskPxLabel = _toolbar_input.slider(
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state,
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"overMaskPx",
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"Overmask px",
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0,
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128,
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1
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).slider;
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}
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menu.appendChild(state.ctxmenu.snapToGridLabel);
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menu.appendChild(document.createElement("br"));
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menu.appendChild(state.ctxmenu.invertMaskLabel);
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menu.appendChild(document.createElement("br"));
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menu.appendChild(state.ctxmenu.overMaskPxLabel);
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},
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shortcut: "D",
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}
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);
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const img2imgTool = () =>
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toolbar.registerTool(
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"res/icons/image.svg",
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"Img2Img",
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(state, opt) => {
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// Draw new cursor immediately
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ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
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state.mousemovecb({
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...mouse.coords.world.pos,
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});
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// Start Listeners
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mouse.listen.world.onmousemove.on(state.mousemovecb);
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mouse.listen.world.btn.left.onclick.on(state.dreamcb);
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mouse.listen.world.btn.right.onclick.on(state.erasecb);
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// Display Mask
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setMask(state.invertMask ? "hold" : "clear");
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},
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(state, opt) => {
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// Clear Listeners
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mouse.listen.world.onmousemove.clear(state.mousemovecb);
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mouse.listen.world.btn.left.onclick.clear(state.dreamcb);
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mouse.listen.world.btn.right.onclick.clear(state.erasecb);
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// Hide mask
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setMask("none");
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},
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{
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init: (state) => {
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state.snapToGrid = true;
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state.invertMask = true;
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state.fullResolution = false;
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state.denoisingStrength = 0.7;
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state.keepBorderSize = 64;
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state.mousemovecb = (evn) => {
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ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
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_reticle_draw(evn, state.snapToGrid);
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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basePixelCount * scaleFactor,
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basePixelCount * scaleFactor,
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state.snapToGrid && basePixelCount
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);
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// For displaying border mask
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const auxCanvas = document.createElement("canvas");
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auxCanvas.width = bb.w;
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auxCanvas.height = bb.h;
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const auxCtx = auxCanvas.getContext("2d");
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if (state.keepBorderSize > 0) {
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auxCtx.fillStyle = "#6A6AFF7F";
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auxCtx.fillRect(0, 0, state.keepBorderSize, bb.h);
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auxCtx.fillRect(0, 0, bb.w, state.keepBorderSize);
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auxCtx.fillRect(
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bb.w - state.keepBorderSize,
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0,
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state.keepBorderSize,
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bb.h
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);
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auxCtx.fillRect(
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0,
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bb.h - state.keepBorderSize,
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bb.w,
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state.keepBorderSize
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);
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}
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const tmp = ovCtx.globalAlpha;
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ovCtx.globalAlpha = 0.4;
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ovCtx.drawImage(auxCanvas, bb.x, bb.y);
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ovCtx.globalAlpha = tmp;
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};
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state.dreamcb = (evn) => {
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dream_img2img_callback(evn, state);
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};
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state.erasecb = (evn) => dream_erase_callback(evn, state);
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},
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populateContextMenu: (menu, state) => {
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if (!state.ctxmenu) {
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state.ctxmenu = {};
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// Snap To Grid Checkbox
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state.ctxmenu.snapToGridLabel = _toolbar_input.checkbox(
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state,
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"snapToGrid",
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"Snap To Grid"
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).label;
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// Invert Mask Checkbox
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state.ctxmenu.invertMaskLabel = _toolbar_input.checkbox(
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state,
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"invertMask",
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"Invert Mask",
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() => {
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setMask(state.invertMask ? "hold" : "clear");
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}
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).label;
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// Inpaint Full Resolution Checkbox
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state.ctxmenu.fullResolutionLabel = _toolbar_input.checkbox(
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state,
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"fullResolution",
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"Inpaint Full Resolution"
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).label;
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// Denoising Strength Slider
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state.ctxmenu.denoisingStrengthSlider = _toolbar_input.slider(
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state,
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"denoisingStrength",
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"Denoising Strength",
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0,
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1,
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0.05
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).slider;
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// Border Mask Size Slider
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state.ctxmenu.borderMaskSlider = _toolbar_input.slider(
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state,
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"keepBorderSize",
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"Keep Border Size",
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0,
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128,
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1
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).slider;
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}
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menu.appendChild(state.ctxmenu.snapToGridLabel);
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menu.appendChild(document.createElement("br"));
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menu.appendChild(state.ctxmenu.invertMaskLabel);
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menu.appendChild(document.createElement("br"));
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menu.appendChild(state.ctxmenu.fullResolutionLabel);
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menu.appendChild(document.createElement("br"));
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menu.appendChild(state.ctxmenu.denoisingStrengthSlider);
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menu.appendChild(state.ctxmenu.borderMaskSlider);
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},
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shortcut: "I",
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}
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);
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