openOutpaint/js/ui/tool/dream.js
tim h eb46b36afb moves overmask to txt2img/outpaint context menu
Former-commit-id: 0ee5c7946da0e037be950b3c3354e2cba87bdfca
2022-11-23 23:43:51 -06:00

212 lines
6 KiB
JavaScript

const dream_generate_callback = (evn, state) => {
if (evn.target.id === "overlayCanvas" && !blockNewImages) {
const bb = getBoundingBox(
evn.x,
evn.y,
basePixelCount * scaleFactor,
basePixelCount * scaleFactor,
state.snapToGrid && basePixelCount
);
// Build request to the API
const request = {};
Object.assign(request, stableDiffusionData);
// Load prompt (maybe we should add some events so we don't have to do this)
request.prompt = document.getElementById("prompt").value;
request.negative_prompt = document.getElementById("negPrompt").value;
// Don't allow another image until is finished
blockNewImages = true;
// Setup marching ants
stopMarching = march(bb);
// Setup some basic information for SD
request.width = bb.w;
request.height = bb.h;
request.firstphase_width = bb.w / 2;
request.firstphase_height = bb.h / 2;
// Use txt2img if canvas is blank
if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) {
// Dream
dream(bb.x, bb.y, request, {method: "txt2img", stopMarching, bb});
} else {
// Use img2img if not
// Temporary canvas for init image and mask generation
const auxCanvas = document.createElement("canvas");
auxCanvas.width = request.width;
auxCanvas.height = request.height;
const auxCtx = auxCanvas.getContext("2d");
auxCtx.fillStyle = "#000F";
// Get init image
auxCtx.fillRect(0, 0, bb.w, bb.h);
auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
request.init_images = [auxCanvas.toDataURL()];
// Get mask image
auxCtx.fillRect(0, 0, bb.w, bb.h);
auxCtx.globalCompositeOperation = "destination-in";
auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
auxCtx.globalCompositeOperation = "destination-out";
auxCtx.drawImage(
maskPaintCanvas,
bb.x,
bb.y,
bb.w,
bb.h,
0,
0,
bb.w,
bb.h
);
auxCtx.globalCompositeOperation = "destination-atop";
auxCtx.fillStyle = "#FFFF";
auxCtx.fillRect(0, 0, bb.w, bb.h);
var currentMask = auxCanvas.toDataURL();
request.mask =
state.overMaskPx > 0
? applyOvermask(auxCanvas, auxCtx, state.overMaskPx, currentMask)
: currentMask;
// Dream
dream(bb.x, bb.y, request, {method: "img2img", stopMarching, bb});
}
}
};
const dream_erase_callback = (evn, state) => {
const bb = getBoundingBox(
evn.x,
evn.y,
basePixelCount * scaleFactor,
basePixelCount * scaleFactor,
state.snapToGrid && basePixelCount
);
commands.runCommand("eraseImage", "Erase Area", bb);
};
function applyOvermask(canvas, ctx, px) {
// :badpokerface: look it might be all placebo but i like overmask lol
// yes it's crushingly inefficient i knooow :( must fix
// https://stackoverflow.com/a/30204783 was instrumental to this working or completely to blame for this disaster depending on your interpretation
const tmpOvermaskCanvas = document.createElement("canvas");
tmpOvermaskCanvas.width = canvas.width;
tmpOvermaskCanvas.height = canvas.height;
var ctxImgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const omCtx = tmpOvermaskCanvas.getContext("2d");
omCtx.putImageData(ctxImgData, 0, 0);
for (i = 0; i < ctxImgData.data.length; i += 4) {
if (ctxImgData.data[i] == 255) {
// white pixel?
// just blotch all over the thing
var rando = Math.floor(Math.random() * px);
omCtx.beginPath();
omCtx.arc(
(i / 4) % tmpOvermaskCanvas.width,
Math.floor(i / 4 / tmpOvermaskCanvas.width),
scaleFactor + rando, // was 4 * sf + rando, too big
0,
2 * Math.PI,
true
);
omCtx.fillStyle = "#FFFFFFFF";
omCtx.fill();
}
}
return tmpOvermaskCanvas.toDataURL();
}
/**
* Image to Image
*/
const dream_img2img_callback = (evn, state) => {
if (evn.target.id === "overlayCanvas" && !blockNewImages) {
const bb = getBoundingBox(
evn.x,
evn.y,
basePixelCount * scaleFactor,
basePixelCount * scaleFactor,
state.snapToGrid && basePixelCount
);
// Do nothing if no image exists
if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) return;
// Build request to the API
const request = {};
Object.assign(request, stableDiffusionData);
request.denoising_strength = state.denoisingStrength;
request.inpainting_fill = 1; // For img2img use original
// Load prompt (maybe we should add some events so we don't have to do this)
request.prompt = document.getElementById("prompt").value;
request.negative_prompt = document.getElementById("negPrompt").value;
// Don't allow another image until is finished
blockNewImages = true;
// Setup marching ants
stopMarching = march(bb);
// Setup some basic information for SD
request.width = bb.w;
request.height = bb.h;
request.firstphase_width = bb.w / 2;
request.firstphase_height = bb.h / 2;
// Use img2img
// Temporary canvas for init image and mask generation
const auxCanvas = document.createElement("canvas");
auxCanvas.width = request.width;
auxCanvas.height = request.height;
const auxCtx = auxCanvas.getContext("2d");
auxCtx.fillStyle = "#000F";
// Get init image
auxCtx.fillRect(0, 0, bb.w, bb.h);
auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
request.init_images = [auxCanvas.toDataURL()];
// Get mask image
auxCtx.fillRect(0, 0, bb.w, bb.h);
auxCtx.globalCompositeOperation = "destination-out";
auxCtx.drawImage(maskPaintCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
// Border Mask
if (state.useBorderMask) {
auxCtx.fillStyle = "#000F";
auxCtx.fillRect(0, 0, state.borderMaskSize, bb.h);
auxCtx.fillRect(0, 0, bb.w, state.borderMaskSize);
auxCtx.fillRect(
bb.w - state.borderMaskSize,
0,
state.borderMaskSize,
bb.h
);
auxCtx.fillRect(
0,
bb.h - state.borderMaskSize,
bb.w,
state.borderMaskSize
);
}
auxCtx.globalCompositeOperation = "destination-atop";
auxCtx.fillStyle = "#FFFF";
auxCtx.fillRect(0, 0, bb.w, bb.h);
request.mask = auxCanvas.toDataURL();
request.inpainting_mask_invert = true;
// Dream
dream(bb.x, bb.y, request, {method: "img2img", stopMarching, bb});
}
};