self.reset() self.setPos(0.000, 2.900, 3.400) self.setHpr(0.000, 60.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(50) p0.setBirthRate(0.1000) p0.setLitterSize(7) p0.setLitterSpread(2) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(1.3000) p0.factory.setLifespanSpread(0.2000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.setIgnoreScale(1) p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/snow-particle") p0.renderer.setColor(Vec4(1.00, 1.00, 0.00, 0.80)) p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.0750) p0.renderer.setFinalXScale(0.0375) p0.renderer.setInitialYScale(0.055) p0.renderer.setFinalYScale(0.024) p0.renderer.setNonanimatedTheta(20.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(4.9000) p0.emitter.setAmplitudeSpread(0.3000) p0.emitter.setOffsetForce(Vec3(0.0000, 7.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, -3.0000, 0.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.0010) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forces') # Force parameters force0 = LinearSinkForce(Point3(0.0000, 0.0000, -5.3000), LinearDistanceForce.FTONEOVERRSQUARED, 1.0000, 2.5308, 1) force0.setActive(1) f0.addForce(force0) force1 = LinearVectorForce(Vec3(0.0000, -7.0000, 0.0000), 1.0000, 0) force1.setActive(1) f0.addForce(force1) force3 = LinearJitterForce(8.5449, 0) force3.setActive(1) f0.addForce(force3) self.addForceGroup(f0)