self.reset() self.setPos(2.500, 0.000, 2.500) self.setHpr(0.000, 0.000, 0.000) self.setScale(3.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SparkleParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(100) p0.setBirthRate(0.1000) p0.setLitterSize(7) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(1.5000) p0.factory.setLifespanSpread(0.2000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) p0.renderer.setUserAlpha(1.00) # Sparkle parameters p0.renderer.setCenterColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setEdgeColor(Vec4(0.00, 0.00, 1.00, 1.00)) p0.renderer.setBirthRadius(0.0400) p0.renderer.setDeathRadius(0.0000) p0.renderer.setLifeScale(SparkleParticleRenderer.SPNOSCALE) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETEXPLICIT) p0.emitter.setAmplitude(1.0000) p0.emitter.setAmplitudeSpread(0.0100) p0.emitter.setOffsetForce(Vec3(-0.1000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.5000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, -4.0000, 0.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.1000) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forces') # Force parameters force0 = LinearJitterForce(2.0000, 0) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)