self.reset() self.setPos(-0.003, 2.465, 3.714) self.setHpr(84.924, 13.378, 56.334) #(70.004, -75.422, 35.756) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("TangentRingEmitter") p0.setPoolSize(250) p0.setBirthRate(0.1000) p0.setLitterSize(5) p0.setLitterSpread(3) p0.setSystemLifespan(5.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(0.5000) p0.factory.setLifespanSpread(0.2500) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(40.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHANONE) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.setIgnoreScale(1) p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/rollodex-card") p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.4) p0.renderer.setFinalXScale(0.4) p0.renderer.setInitialYScale(0.3) p0.renderer.setFinalYScale(0.3) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(3.0000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Tangent Ring parameters p0.emitter.setRadius(0.7500) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forward') # Force parameters force0 = LinearSourceForce(Point3(0.0000, 0.0000, 0.0000), LinearDistanceForce.FTONEOVERRSQUARED, 1.0000, 1.0000, 1) force0.setActive(1) f0.addForce(force0) force1 = LinearSinkForce(Point3(0.0000, 0.0000, 0.0000), LinearDistanceForce.FTONEOVERRSQUARED, 5.0000, 6.0000, 0) force1.setActive(0) f0.addForce(force1) force2 = LinearCylinderVortexForce(1.0000, 1.0000, 15.0000, 1.0000, 0) force2.setActive(1) f0.addForce(force2) force3 = LinearSourceForce(Point3(0.5000, 0.0000, 1.0000), LinearDistanceForce.FTONEOVERRCUBED, 4.0000, 4.0000, 1) force3.setActive(1) f0.addForce(force3) self.addForceGroup(f0)