self.reset() self.setPos(0.000, 0.000, -0.600) self.setHpr(0.000, 10.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(40) p0.setBirthRate(0.1000) p0.setLitterSize(2) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(1.2000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.setIgnoreScale(1) p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/spark") p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.3) p0.renderer.setFinalXScale(0.3) p0.renderer.setInitialYScale(0.3) p0.renderer.setFinalYScale(0.03) p0.renderer.setNonanimatedTheta(20.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Sparkle parameters #p0.renderer.setCenterColor(Vec4(0.78, 0.78, 0, 1.00)) #p0.renderer.setEdgeColor(Vec4(0.78, 0.78, 0, 1.00)) #p0.renderer.setBirthRadius(0.0600) #p0.renderer.setDeathRadius(0.0600) #p0.renderer.setLifeScale(SparkleParticleRenderer.SPNOSCALE) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(1.5000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, -2.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.2282) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forces') # Force parameters force0 = LinearSinkForce(Point3(0.0000, 0.0000, -19.0000), LinearDistanceForce.FTONEOVERRSQUARED, 15.9701, 95.0100, 1) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)