self.reset() self.setPos(0.000, 10.000, 2.500) self.setHpr(-180.000, 0.000, 0.000) self.setScale(4.000, 4.000, 4.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") #p0.setRenderer("PointParticleRenderer") p0.setEmitter("DiscEmitter") p0.setPoolSize(150) p0.setBirthRate(0.0200) p0.setLitterSize(10) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(0.4000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAIN) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.setIgnoreScale(1) p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/snow-particle") p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.04) p0.renderer.setFinalXScale(0.3125) p0.renderer.setInitialYScale(0.03) p0.renderer.setFinalYScale(0.25) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Line parameters #p0.renderer.setHeadColor(Vec4(1.00, 0.00, 0.00, 1.00)) #p0.renderer.setTailColor(Vec4(1.00, 0.00, 0.00, 1.00)) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(-0.4000) p0.emitter.setAmplitudeSpread(0.1000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 1.5000, 0.0000)) # Disc parameters p0.emitter.setRadius(1.7000) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forces') # Force parameters force0 = LinearVectorForce(Vec3(0.0000, 1.0000, 0.0000), 1.0000, 0) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)