self.reset() self.setPos(0.000, 0.000, 16.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(2.000, 2.000, 3.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("DiscEmitter") p0.setPoolSize(300) p0.setBirthRate(0.1000) p0.setLitterSize(1) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(4.0000) p0.factory.setLifespanSpread(0.1000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAINOUT) p0.renderer.setUserAlpha(0.47) # Sprite parameters #p0.renderer.addTextureFromFile('../../ttmodels/src/maps/tt_t_efx_smoke.tif') p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(2.0000) p0.renderer.setFinalXScale(4.0000) p0.renderer.setInitialYScale(1.0000) p0.renderer.setFinalYScale(4.0000) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) p0.renderer.getColorInterpolationManager().addLinear(0.0,1.0,Vec4(1.0,1.0,1.0,1.0),Vec4(0.58823531866073608,0.58823531866073608,0.58823531866073608,1.0),1) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(0.4000) p0.emitter.setAmplitudeSpread(2.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, -5.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Disc parameters p0.emitter.setRadius(1.0000) self.addParticles(p0) f0 = ForceGroup.ForceGroup('Gravity') # Force parameters force0 = LinearVectorForce(Vec3(0.0000, 0.0000, 2.5000), 1.0000, 0) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)