self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("LineEmitter") p0.setPoolSize(50) p0.setBirthRate(0.0100) p0.setLitterSize(1) p0.setLitterSpread(0) p0.setSystemLifespan(1.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(0.5000) p0.factory.setLifespanSpread(0.1000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) p0.renderer.setUserAlpha(0.69) # Sprite parameters # p0.renderer.addTextureFromFile('../../ttmodels/src/maps/tt_t_efx_fireball.tif') p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(2.0000) p0.renderer.setFinalXScale(4.0000) p0.renderer.setInitialYScale(1.0000) p0.renderer.setFinalYScale(4.0000) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) p0.renderer.getColorInterpolationManager().addLinear(0.10999999940395355,1.0,Vec4(1.0,1.0,1.0,1.0),Vec4(0.729411780834198,0.40392157435417175,0.11372549086809158,1.0),1) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(1.0000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, -10.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Line parameters p0.emitter.setEndpoint1(Point3(1.0000, 0.0000, 0.0000)) p0.emitter.setEndpoint2(Point3(0.0000, 0.0000, 0.0000)) self.addParticles(p0) f0 = ForceGroup.ForceGroup('Gravity') # Force parameters force0 = LinearVectorForce(Vec3(0.0000, 0.0000, 2.5000), 1.0000, 0) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) force1 = LinearVectorForce(Vec3(0.0000, 0.0000, -3.0000), 5.0000, 0) force1.setVectorMasks(1, 1, 1) force1.setActive(1) f0.addForce(force1) self.addForceGroup(f0)