72 lines
2.5 KiB
Text
Executable file
72 lines
2.5 KiB
Text
Executable file
self.reset()
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self.setPos(0.000, 0.000, 0.000)
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self.setHpr(0.000, 0.000, 0.000)
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self.setScale(1.000, 1.000, 1.000)
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p0 = Particles.Particles('particles-1')
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# Particles parameters
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p0.setFactory("ZSpinParticleFactory")
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p0.setRenderer("SpriteParticleRenderer")
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p0.setEmitter("PointEmitter")
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p0.setPoolSize(1024)
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p0.setBirthRate(0.0750)
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p0.setLitterSize(7)
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p0.setLitterSpread(2)
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p0.setSystemLifespan(0.0000)
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p0.setLocalVelocityFlag(1)
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p0.setSystemGrowsOlderFlag(0)
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# Factory parameters
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p0.factory.setLifespanBase(0.1750)
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p0.factory.setLifespanSpread(0.0000)
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p0.factory.setMassBase(1.0000)
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p0.factory.setMassSpread(0.0000)
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p0.factory.setTerminalVelocityBase(400.0000)
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p0.factory.setTerminalVelocitySpread(0.0000)
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# Z Spin factory parameters
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p0.factory.enableAngularVelocity(1)
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p0.factory.setInitialAngle(0.0000)
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p0.factory.setInitialAngleSpread(45.0000)
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p0.factory.setFinalAngle(0.0000)
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p0.factory.setFinalAngleSpread(0.0000)
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p0.factory.setAngularVelocity(0.0000)
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p0.factory.setAngularVelocitySpread(90.0000)
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# Renderer parameters
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p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
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p0.renderer.setUserAlpha(0.50)
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# Sprite parameters
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p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
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p0.renderer.setXScaleFlag(1)
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p0.renderer.setYScaleFlag(1)
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p0.renderer.setAnimAngleFlag(1)
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p0.renderer.setInitialXScale(0.375)
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p0.renderer.setFinalXScale(0.750)
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p0.renderer.setInitialYScale(0.375)
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p0.renderer.setFinalYScale(0.750)
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p0.renderer.setNonanimatedTheta(0.0000)
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p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
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p0.renderer.setAlphaDisable(0)
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#p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd,ColorBlendAttrib.OIncomingAlpha,ColorBlendAttrib.OOneMinusIncomingAlpha)
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# Emitter parameters
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p0.emitter.setEmissionType(BaseParticleEmitter.ETEXPLICIT)
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p0.emitter.setAmplitude(1.0000)
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p0.emitter.setAmplitudeSpread(0.0000)
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p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000))
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p0.emitter.setExplicitLaunchVector(Vec3(0.0000, 0.0000, 0.0000))
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p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000))
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# Sphere Volume parameters
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p0.emitter.setLocation(Point3(0.0000,0.0000,0.0000))
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self.addParticles(p0)
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f0 = ForceGroup.ForceGroup('Smoke')
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# Force parameters
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force0 = LinearVectorForce(Vec3(1.0000, 0.0000, 0.0000), 0.0000, 0)
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force0.setActive(1)
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f0.addForce(force0)
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force1 = LinearVectorForce(Vec3(0.0000, -1.0000, 0.0000), 100.0000, 0)
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force1.setActive(1)
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f0.addForce(force1)
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force2 = LinearVectorForce(Vec3(0.0000, 0.0000, 1.0000), 50.0000, 0)
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force2.setActive(1)
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f0.addForce(force2)
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force4 = LinearJitterForce(100.0000, 0)
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force4.setActive(1)
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f0.addForce(force4)
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self.addForceGroup(f0)
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