98 lines
2 KiB
Lua
98 lines
2 KiB
Lua
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--!strict
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local Players = game:GetService("Players")
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local character: any = script.Parent
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local player = Players:GetPlayerFromCharacter(character)
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if not player then
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return
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end
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local userId = player.UserId
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local hDesc: HumanoidDescription?
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local function patchCollision(desc: Instance)
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if desc:IsA("BasePart") and desc.CollisionGroupId ~= 1 then
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local canCollide = desc:GetPropertyChangedSignal("CanCollide")
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desc.CollisionGroup = "Player"
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desc.CanQuery = false
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desc.CanTouch = false
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desc.Massless = true
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canCollide:Connect(function()
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desc.CanCollide = false
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end)
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desc.CanCollide = false
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end
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end
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local function patchAllCollision()
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for i, desc in character:GetDescendants() do
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task.spawn(patchCollision, desc)
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end
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end
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task.spawn(patchAllCollision)
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character.DescendantAdded:Connect(patchCollision)
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local function reload()
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for retry = 1, 10 do
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local success, result = pcall(function()
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return Players:GetHumanoidDescriptionFromUserId(userId)
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end)
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if success then
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hDesc = result
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break
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else
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task.wait(retry / 2)
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end
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end
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if hDesc then
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hDesc.HeadScale = 1.8
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hDesc.WidthScale = 1.3
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hDesc.DepthScale = 1.4
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hDesc.HeightScale = 1.2
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hDesc.BodyTypeScale = 0
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hDesc.ProportionScale = 0
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else
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return
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end
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local humanoid = character:WaitForChild("Humanoid")
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assert(hDesc)
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if humanoid:IsA("Humanoid") then
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while not humanoid.RootPart do
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humanoid.Changed:Wait()
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end
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local rootPart = humanoid.RootPart
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assert(rootPart, "No HumanoidRootPart??")
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local particles = rootPart:FindFirstChild("Particles")
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humanoid:ApplyDescription(hDesc)
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if particles and particles:IsA("Attachment") then
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local floorDec = humanoid.HipHeight + (rootPart.Size.Y / 2)
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local pos = Vector3.new(0, -floorDec, 0)
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rootPart.PivotOffset = CFrame.new(pos)
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particles.Position = pos
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end
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end
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end
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local reset = Instance.new("RemoteEvent")
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reset.Parent = character
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reset.Name = "Reset"
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reset.OnServerEvent:Connect(function(player)
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if player == Players:GetPlayerFromCharacter(character) then
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reload()
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end
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end)
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task.spawn(reload)
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