sm64-roblox-liberty-prime/tools/mass_export.py

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2022-10-13 03:53:17 -05:00
import bpy
import sys
import time
from fast64.fast64_internal.sm64 import *
argv = sys.argv
try:
index = argv.index("--") + 1
except ValueError:
index = len(argv)
argv = argv[index:]
offset = argv[0]
name = argv[1]
romfileSrc = open("C:/Users/clone/Downloads/Super Mario 64 (USA)/sm64.z64", 'rb')
mario_geo = bpy.data.objects['mario_geo']
levelParsed = sm64_level_parser.parseLevelAtPointer(romfileSrc, sm64_level_parser.level_pointers[bpy.context.scene.levelAnimImport])
segmentData = levelParsed.segmentData
animStart = int(offset, 16)
sm64_anim.importAnimationToBlender(romfileSrc, animStart, mario_geo, segmentData, True)
bpy.ops.export_scene.fbx(filepath="C:/Users/clone/Desktop/MarioAnims/" + name + ".fbx", add_leaf_bones=False, global_scale=3)
mario_geo.animation_data_clear()
print("Exported: " + name)
romfileSrc.close()
bpy.ops.wm.quit_blender()