2023-07-08 03:01:02 +00:00
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--!strict
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local Animations = script.Animations
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local Sounds = script.Sounds
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local AnimTable = {
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SLOW_LEDGE_GRAB = Animations.SLOW_LEDGE_GRAB,
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FALL_OVER_BACKWARDS = Animations.FALL_OVER_BACKWARDS,
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BACKWARD_AIR_KB = Animations.BACKWARD_AIR_KB,
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DYING_ON_BACK = Animations.DYING_ON_BACK,
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BACKFLIP = Animations.BACKFLIP,
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CLIMB_UP_POLE = Animations.CLIMB_UP_POLE,
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GRAB_POLE_SHORT = Animations.GRAB_POLE_SHORT,
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GRAB_POLE_SWING_PART1 = Animations.GRAB_POLE_SWING_PART1,
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GRAB_POLE_SWING_PART2 = Animations.GRAB_POLE_SWING_PART2,
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HANDSTAND_IDLE = Animations.HANDSTAND_IDLE,
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HANDSTAND_JUMP = Animations.HANDSTAND_JUMP,
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START_HANDSTAND = Animations.START_HANDSTAND,
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RETURN_FROM_HANDSTAND = Animations.RETURN_FROM_HANDSTAND,
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IDLE_ON_POLE = Animations.IDLE_ON_POLE,
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A_POSE = Animations.A_POSE,
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SKID_ON_GROUND = Animations.SKID_ON_GROUND,
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STOP_SKID = Animations.STOP_SKID,
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CROUCH_FROM_FAST_LONGJUMP = Animations.CROUCH_FROM_FAST_LONGJUMP,
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CROUCH_FROM_SLOW_LONGJUMP = Animations.CROUCH_FROM_SLOW_LONGJUMP,
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FAST_LONGJUMP = Animations.FAST_LONGJUMP,
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SLOW_LONGJUMP = Animations.SLOW_LONGJUMP,
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AIRBORNE_ON_STOMACH = Animations.AIRBORNE_ON_STOMACH,
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WALK_WITH_LIGHT_OBJ = Animations.WALK_WITH_LIGHT_OBJ,
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RUN_WITH_LIGHT_OBJ = Animations.RUN_WITH_LIGHT_OBJ,
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SLOW_WALK_WITH_LIGHT_OBJ = Animations.SLOW_WALK_WITH_LIGHT_OBJ,
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SHIVERING_WARMING_HAND = Animations.SHIVERING_WARMING_HAND,
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SHIVERING_RETURN_TO_IDLE = Animations.SHIVERING_RETURN_TO_IDLE,
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SHIVERING = Animations.SHIVERING,
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CLIMB_DOWN_LEDGE = Animations.CLIMB_DOWN_LEDGE,
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CREDITS_WAVING = Animations.CREDITS_WAVING,
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CREDITS_LOOK_UP = Animations.CREDITS_LOOK_UP,
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CREDITS_RETURN_FROM_LOOK_UP = Animations.CREDITS_RETURN_FROM_LOOK_UP,
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CREDITS_RAISE_HAND = Animations.CREDITS_RAISE_HAND,
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CREDITS_LOWER_HAND = Animations.CREDITS_LOWER_HAND,
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CREDITS_TAKE_OFF_CAP = Animations.CREDITS_TAKE_OFF_CAP,
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CREDITS_START_WALK_LOOK_UP = Animations.CREDITS_START_WALK_LOOK_UP,
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CREDITS_LOOK_BACK_THEN_RUN = Animations.CREDITS_LOOK_BACK_THEN_RUN,
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-- FINAL_BOWSER_RAISE_HAND_SPIN = Animations.FINAL_BOWSER_RAISE_HAND_SPIN;
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-- FINAL_BOWSER_WING_CAP_TAKE_OFF = Animations.FINAL_BOWSER_WING_CAP_TAKE_OFF;
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CREDITS_PEACE_SIGN = Animations.CREDITS_PEACE_SIGN,
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STAND_UP_FROM_LAVA_BOOST = Animations.STAND_UP_FROM_LAVA_BOOST,
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FIRE_LAVA_BURN = Animations.FIRE_LAVA_BURN,
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WING_CAP_FLY = Animations.WING_CAP_FLY,
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HANG_ON_OWL = Animations.HANG_ON_OWL,
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LAND_ON_STOMACH = Animations.LAND_ON_STOMACH,
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FORWARD_AIR_KB = Animations.FORWARD_AIR_KB,
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DYING_ON_STOMACH = Animations.DYING_ON_STOMACH,
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SUFFOCATING = Animations.SUFFOCATING,
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COUGHING = Animations.COUGHING,
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THROW_CATCH_KEY = Animations.THROW_CATCH_KEY,
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DYING_FALL_OVER = Animations.DYING_FALL_OVER,
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IDLE_ON_LEDGE = Animations.IDLE_ON_LEDGE,
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FAST_LEDGE_GRAB = Animations.FAST_LEDGE_GRAB,
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HANG_ON_CEILING = Animations.HANG_ON_CEILING,
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PUT_CAP_ON = Animations.PUT_CAP_ON,
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TAKE_CAP_OFF_THEN_ON = Animations.TAKE_CAP_OFF_THEN_ON,
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QUICKLY_PUT_CAP_ON = Animations.QUICKLY_PUT_CAP_ON, -- unused
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HEAD_STUCK_IN_GROUND = Animations.HEAD_STUCK_IN_GROUND,
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GROUND_POUND_LANDING = Animations.GROUND_POUND_LANDING,
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TRIPLE_JUMP_GROUND_POUND = Animations.TRIPLE_JUMP_GROUND_POUND,
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START_GROUND_POUND = Animations.START_GROUND_POUND,
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GROUND_POUND = Animations.GROUND_POUND,
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BOTTOM_STUCK_IN_GROUND = Animations.BOTTOM_STUCK_IN_GROUND,
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IDLE_WITH_LIGHT_OBJ = Animations.IDLE_WITH_LIGHT_OBJ,
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JUMP_LAND_WITH_LIGHT_OBJ = Animations.JUMP_LAND_WITH_LIGHT_OBJ,
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JUMP_WITH_LIGHT_OBJ = Animations.JUMP_WITH_LIGHT_OBJ,
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FALL_LAND_WITH_LIGHT_OBJ = Animations.FALL_LAND_WITH_LIGHT_OBJ,
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FALL_WITH_LIGHT_OBJ = Animations.FALL_WITH_LIGHT_OBJ,
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FALL_FROM_SLIDING_WITH_LIGHT_OBJ = Animations.FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
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SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ = Animations.SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
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STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ = Animations.STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
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RIDING_SHELL = Animations.RIDING_SHELL,
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WALKING = Animations.WALKING,
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FORWARD_FLIP = Animations.FORWARD_FLIP, -- unused
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JUMP_RIDING_SHELL = Animations.JUMP_RIDING_SHELL,
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LAND_FROM_DOUBLE_JUMP = Animations.LAND_FROM_DOUBLE_JUMP,
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DOUBLE_JUMP_FALL = Animations.DOUBLE_JUMP_FALL,
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SINGLE_JUMP = Animations.SINGLE_JUMP,
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LAND_FROM_SINGLE_JUMP = Animations.LAND_FROM_SINGLE_JUMP,
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AIR_KICK = Animations.AIR_KICK,
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DOUBLE_JUMP_RISE = Animations.DOUBLE_JUMP_RISE,
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START_FORWARD_SPINNING = Animations.START_FORWARD_SPINNING, -- unused
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THROW_LIGHT_OBJECT = Animations.THROW_LIGHT_OBJECT,
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FALL_FROM_SLIDE_KICK = Animations.FALL_FROM_SLIDE_KICK,
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BEND_KNESS_RIDING_SHELL = Animations.BEND_KNESS_RIDING_SHELL, -- unused
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LEGS_STUCK_IN_GROUND = Animations.LEGS_STUCK_IN_GROUND,
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GENERAL_FALL = Animations.GENERAL_FALL,
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GENERAL_LAND = Animations.GENERAL_LAND,
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BEING_GRABBED = Animations.BEING_GRABBED,
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GRAB_HEAVY_OBJECT = Animations.GRAB_HEAVY_OBJECT,
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SLOW_LAND_FROM_DIVE = Animations.SLOW_LAND_FROM_DIVE,
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FLY_FROM_CANNON = Animations.FLY_FROM_CANNON,
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MOVE_ON_WIRE_NET_RIGHT = Animations.MOVE_ON_WIRE_NET_RIGHT,
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MOVE_ON_WIRE_NET_LEFT = Animations.MOVE_ON_WIRE_NET_LEFT,
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MISSING_CAP = Animations.MISSING_CAP,
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PULL_DOOR_WALK_IN = Animations.PULL_DOOR_WALK_IN,
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PUSH_DOOR_WALK_IN = Animations.PUSH_DOOR_WALK_IN,
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UNLOCK_DOOR = Animations.UNLOCK_DOOR,
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START_REACH_POCKET = Animations.START_REACH_POCKET, -- unused, reaching keys maybe?
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REACH_POCKET = Animations.REACH_POCKET, -- unused
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STOP_REACH_POCKET = Animations.STOP_REACH_POCKET, -- unused
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GROUND_THROW = Animations.GROUND_THROW,
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GROUND_KICK = Animations.GROUND_KICK,
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FIRST_PUNCH = Animations.FIRST_PUNCH,
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SECOND_PUNCH = Animations.SECOND_PUNCH,
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FIRST_PUNCH_FAST = Animations.FIRST_PUNCH_FAST,
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SECOND_PUNCH_FAST = Animations.SECOND_PUNCH_FAST,
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PICK_UP_LIGHT_OBJ = Animations.PICK_UP_LIGHT_OBJ,
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PUSHING = Animations.PUSHING,
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START_RIDING_SHELL = Animations.START_RIDING_SHELL,
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PLACE_LIGHT_OBJ = Animations.PLACE_LIGHT_OBJ,
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FORWARD_SPINNING = Animations.FORWARD_SPINNING,
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BACKWARD_SPINNING = Animations.BACKWARD_SPINNING,
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BREAKDANCE = Animations.BREAKDANCE,
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RUNNING = Animations.RUNNING,
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RUNNING_UNUSED = Animations.RUNNING_UNUSED, -- unused duplicate, originally part 2?
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SOFT_BACK_KB = Animations.SOFT_BACK_KB,
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SOFT_FRONT_KB = Animations.SOFT_FRONT_KB,
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DYING_IN_QUICKSAND = Animations.DYING_IN_QUICKSAND,
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IDLE_IN_QUICKSAND = Animations.IDLE_IN_QUICKSAND,
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MOVE_IN_QUICKSAND = Animations.MOVE_IN_QUICKSAND,
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ELECTROCUTION = Animations.ELECTROCUTION,
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SHOCKED = Animations.SHOCKED,
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BACKWARD_KB = Animations.BACKWARD_KB,
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FORWARD_KB = Animations.FORWARD_KB,
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IDLE_HEAVY_OBJ = Animations.IDLE_HEAVY_OBJ,
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-- STAND_AGAINST_WALL = Animations.STAND_AGAINST_WALL;
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SIDESTEP_LEFT = Animations.SIDESTEP_LEFT,
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SIDESTEP_RIGHT = Animations.SIDESTEP_RIGHT,
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START_SLEEP_IDLE = Animations.START_SLEEP_IDLE,
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START_SLEEP_SCRATCH = Animations.START_SLEEP_SCRATCH,
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START_SLEEP_YAWN = Animations.START_SLEEP_YAWN,
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START_SLEEP_SITTING = Animations.START_SLEEP_SITTING,
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SLEEP_IDLE = Animations.SLEEP_IDLE,
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SLEEP_START_LYING = Animations.SLEEP_START_LYING,
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SLEEP_LYING = Animations.SLEEP_LYING,
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DIVE = Animations.DIVE,
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SLIDE_DIVE = Animations.SLIDE_DIVE,
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GROUND_BONK = Animations.GROUND_BONK,
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STOP_SLIDE_LIGHT_OBJ = Animations.STOP_SLIDE_LIGHT_OBJ,
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SLIDE_KICK = Animations.SLIDE_KICK,
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CROUCH_FROM_SLIDE_KICK = Animations.CROUCH_FROM_SLIDE_KICK,
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SLIDE_MOTIONLESS = Animations.SLIDE_MOTIONLESS, -- unused
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STOP_SLIDE = Animations.STOP_SLIDE,
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FALL_FROM_SLIDE = Animations.FALL_FROM_SLIDE,
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SLIDE = Animations.SLIDE,
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TIPTOE = Animations.TIPTOE,
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TWIRL_LAND = Animations.TWIRL_LAND,
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TWIRL = Animations.TWIRL,
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START_TWIRL = Animations.START_TWIRL,
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STOP_CROUCHING = Animations.STOP_CROUCHING,
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START_CROUCHING = Animations.START_CROUCHING,
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CROUCHING = Animations.CROUCHING,
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CRAWLING = Animations.CRAWLING,
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STOP_CRAWLING = Animations.STOP_CRAWLING,
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START_CRAWLING = Animations.START_CRAWLING,
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SUMMON_STAR = Animations.SUMMON_STAR,
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RETURN_STAR_APPROACH_DOOR = Animations.RETURN_STAR_APPROACH_DOOR,
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BACKWARDS_WATER_KB = Animations.BACKWARDS_WATER_KB,
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SWIM_WITH_OBJ_PART1 = Animations.SWIM_WITH_OBJ_PART1,
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SWIM_WITH_OBJ_PART2 = Animations.SWIM_WITH_OBJ_PART2,
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FLUTTERKICK_WITH_OBJ = Animations.FLUTTERKICK_WITH_OBJ,
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WATER_ACTION_END_WITH_OBJ = Animations.WATER_ACTION_END_WITH_OBJ, -- either swimming or flutterkicking
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STOP_GRAB_OBJ_WATER = Animations.STOP_GRAB_OBJ_WATER,
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WATER_IDLE_WITH_OBJ = Animations.WATER_IDLE_WITH_OBJ,
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DROWNING_PART1 = Animations.DROWNING_PART1,
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DROWNING_PART2 = Animations.DROWNING_PART2,
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WATER_DYING = Animations.WATER_DYING,
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WATER_FORWARD_KB = Animations.WATER_FORWARD_KB,
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FALL_FROM_WATER = Animations.FALL_FROM_WATER,
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SWIM_PART1 = Animations.SWIM_PART1,
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SWIM_PART2 = Animations.SWIM_PART2,
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FLUTTERKICK = Animations.FLUTTERKICK,
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WATER_ACTION_END = Animations.WATER_ACTION_END, -- either swimming or flutterkicking
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WATER_PICK_UP_OBJ = Animations.WATER_PICK_UP_OBJ,
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WATER_GRAB_OBJ_PART2 = Animations.WATER_GRAB_OBJ_PART2,
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WATER_GRAB_OBJ_PART1 = Animations.WATER_GRAB_OBJ_PART1,
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WATER_THROW_OBJ = Animations.WATER_THROW_OBJ,
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WATER_IDLE = Animations.WATER_IDLE,
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WATER_STAR_DANCE = Animations.WATER_STAR_DANCE,
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RETURN_FROM_WATER_STAR_DANCE = Animations.RETURN_FROM_WATER_STAR_DANCE,
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-- GRAB_BOWSER = Animations.GRAB_BOWSER;
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-- SWINGING_BOWSER = Animations.SWINGING_BOWSER;
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-- RELEASE_BOWSER = Animations.RELEASE_BOWSER;
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-- HOLDING_BOWSER = Animations.HOLDING_BOWSER;
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HEAVY_THROW = Animations.HEAVY_THROW,
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WALK_PANTING = Animations.WALK_PANTING,
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WALK_WITH_HEAVY_OBJ = Animations.WALK_WITH_HEAVY_OBJ,
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TURNING_PART1 = Animations.TURNING_PART1,
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TURNING_PART2 = Animations.TURNING_PART2,
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SLIDEFLIP_LAND = Animations.SLIDEFLIP_LAND,
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SLIDEFLIP = Animations.SLIDEFLIP,
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TRIPLE_JUMP_LAND = Animations.TRIPLE_JUMP_LAND,
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TRIPLE_JUMP = Animations.TRIPLE_JUMP,
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FIRST_PERSON = Animations.FIRST_PERSON,
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IDLE_HEAD_LEFT = Animations.IDLE_HEAD_LEFT,
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IDLE_HEAD_RIGHT = Animations.IDLE_HEAD_RIGHT,
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IDLE_HEAD_CENTER = Animations.IDLE_HEAD_CENTER,
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HANDSTAND_LEFT = Animations.HANDSTAND_LEFT,
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HANDSTAND_RIGHT = Animations.HANDSTAND_RIGHT,
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WAKE_FROM_SLEEP = Animations.WAKE_FROM_SLEEP,
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WAKE_FROM_LYING = Animations.WAKE_FROM_LYING,
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START_TIPTOE = Animations.START_TIPTOE,
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SLIDEJUMP = Animations.SLIDEJUMP, -- pole jump and wall kick
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START_WALLKICK = Animations.START_WALLKICK,
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STAR_DANCE = Animations.STAR_DANCE,
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RETURN_FROM_STAR_DANCE = Animations.RETURN_FROM_STAR_DANCE,
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FORWARD_SPINNING_FLIP = Animations.FORWARD_SPINNING_FLIP,
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TRIPLE_JUMP_FLY = Animations.TRIPLE_JUMP_FLY,
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}
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local SoundTable = {
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ACTION_BONK = Sounds.ACTION_BONK,
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ACTION_FLYING_FAST = Sounds.ACTION_FLYING_FAST,
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ACTION_HIT = Sounds.ACTION_HIT,
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ACTION_METAL_BONK = Sounds.ACTION_METAL_BONK,
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ACTION_METAL_HEAVY_LANDING = Sounds.ACTION_METAL_HEAVY_LANDING,
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ACTION_METAL_LANDING = Sounds.ACTION_METAL_LANDING,
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ACTION_METAL_STEP = Sounds.ACTION_METAL_STEP,
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2023-07-08 23:42:28 +00:00
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ACTION_METAL_JUMP = Sounds.ACTION_METAL_JUMP,
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2023-07-08 03:01:02 +00:00
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ACTION_PAT_BACK = Sounds.ACTION_PAT_BACK,
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ACTION_SIDE_FLIP = Sounds.ACTION_SIDE_FLIP,
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ACTION_SPIN = Sounds.ACTION_SPIN,
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ACTION_HEAVY_LANDING = Sounds.ACTION_HEAVY_LANDING,
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ACTION_TERRAIN_BODY_HIT_GROUND = Sounds.ACTION_TERRAIN_BODY_HIT_GROUND,
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ACTION_TERRAIN_JUMP = Sounds.ACTION_TERRAIN_JUMP,
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ACTION_TERRAIN_LANDING = Sounds.ACTION_TERRAIN_LANDING,
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ACTION_TERRAIN_STEP = Sounds.ACTION_TERRAIN_STEP,
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ACTION_THROW = Sounds.ACTION_THROW,
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ACTION_TWIRL = Sounds.ACTION_TWIRL,
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2023-07-18 00:19:03 +00:00
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ACTION_METAL_LAND_WATER = Sounds.ACTION_METAL_LAND_WATER,
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ACTION_METAL_JUMP_WATER = Sounds.ACTION_METAL_LAND_WATER,
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ACTION_WATER_ENTER = Sounds.ACTION_WATER_ENTER,
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ACTION_WATER_EXIT = Sounds.ACTION_WATER_EXIT,
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ACTION_SWIM_KICK = Sounds.ACTION_SWIM_KICK,
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ACTION_SWIM_FAST = Sounds.ACTION_SWIM_FAST,
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ACTION_SWIM = Sounds.ACTION_SWIM,
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2023-07-08 03:01:02 +00:00
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MARIO_ATTACKED = Sounds.MARIO_ATTACKED,
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MARIO_DOH = Sounds.MARIO_DOH,
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MARIO_GROUND_POUND_WAH = Sounds.MARIO_GROUND_POUND_WAH,
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MARIO_HAHA = Sounds.MARIO_HAHA,
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MARIO_HOO = Sounds.MARIO_HOO,
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MARIO_HOOHOO = Sounds.MARIO_HOOHOO,
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MARIO_IMA_TIRED = Sounds.MARIO_IMA_TIRED,
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MARIO_MAMA_MIA = Sounds.MARIO_MAMA_MIA,
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MARIO_ON_FIRE = Sounds.MARIO_ON_FIRE,
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MARIO_OOOF = Sounds.MARIO_OOOF,
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MARIO_PANTING = Sounds.MARIO_PANTING,
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MARIO_PUNCH_YAH = Sounds.MARIO_PUNCH_YAH,
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MARIO_PUNCH_WAH = Sounds.MARIO_PUNCH_WAH,
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MARIO_PUNCH_HOO = Sounds.MARIO_PUNCH_HOO,
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MARIO_SNORING1 = Sounds.MARIO_SNORING1,
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MARIO_SNORING2 = Sounds.MARIO_SNORING2,
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MARIO_SNORING3 = Sounds.MARIO_SNORING3,
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MARIO_UH = Sounds.MARIO_UH,
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MARIO_UH2 = Sounds.MARIO_UH2,
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MARIO_WAAAOOOW = Sounds.MARIO_WAAAOOOW,
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MARIO_WAH = Sounds.MARIO_WAH,
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MARIO_WAHA = Sounds.MARIO_WAHA,
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MARIO_WHOA = Sounds.MARIO_WHOA,
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MARIO_YAH = Sounds.MARIO_YAH,
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MARIO_YAHOO = Sounds.MARIO_YAHOO,
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MARIO_YAWNING = Sounds.MARIO_YAWNING,
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MARIO_YIPPEE = Sounds.MARIO_YIPPEE,
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MOVING_FLYING = Sounds.MOVING_FLYING,
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MOVING_LAVA_BURN = Sounds.MOVING_LAVA_BURN,
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MOVING_TERRAIN_SLIDE = Sounds.MOVING_TERRAIN_SLIDE,
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MARIO_JUMP = Sounds.MARIO_JUMP,
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MARIO_YAH_WAH_HOO = Sounds.MARIO_YAH_WAH_HOO,
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MARIO_YAHOO_WAHA_YIPPEE = Sounds.MARIO_YAHOO_WAHA_YIPPEE,
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ACTION_TERRAIN_STEP_DEFAULT = Sounds.ACTION_TERRAIN_STEP_DEFAULT,
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ACTION_TERRAIN_STEP_GRASS = Sounds.ACTION_TERRAIN_STEP_GRASS,
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ACTION_TERRAIN_STEP_ICE = Sounds.ACTION_TERRAIN_STEP_ICE,
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ACTION_TERRAIN_STEP_METAL = Sounds.ACTION_TERRAIN_STEP_METAL,
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ACTION_TERRAIN_STEP_SAND = Sounds.ACTION_TERRAIN_STEP_SAND,
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ACTION_TERRAIN_STEP_SNOW = Sounds.ACTION_TERRAIN_STEP_SNOW,
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ACTION_TERRAIN_STEP_SPOOKY = Sounds.ACTION_TERRAIN_STEP_SPOOKY,
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ACTION_TERRAIN_STEP_STONE = Sounds.ACTION_TERRAIN_STEP_STONE,
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ACTION_TERRAIN_LANDING_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT,
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ACTION_TERRAIN_LANDING_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS,
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ACTION_TERRAIN_LANDING_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE,
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ACTION_TERRAIN_LANDING_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL,
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ACTION_TERRAIN_LANDING_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND,
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ACTION_TERRAIN_LANDING_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW,
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ACTION_TERRAIN_LANDING_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY,
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ACTION_TERRAIN_LANDING_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE,
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ACTION_TERRAIN_JUMP_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT,
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ACTION_TERRAIN_JUMP_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS,
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ACTION_TERRAIN_JUMP_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE,
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ACTION_TERRAIN_JUMP_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL,
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ACTION_TERRAIN_JUMP_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND,
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ACTION_TERRAIN_JUMP_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW,
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ACTION_TERRAIN_JUMP_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY,
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ACTION_TERRAIN_JUMP_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE,
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}
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task.spawn(function()
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local ContentProvider = game:GetService("ContentProvider")
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local preload = {}
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for _, anim in pairs(AnimTable) do
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table.insert(preload, anim)
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end
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ContentProvider:PreloadAsync(preload)
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end)
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setmetatable(SoundTable, {
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__index = function(_, k)
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warn("UNKNOWN SOUND:", k)
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end,
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})
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return {
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Animations = AnimTable,
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Sounds = SoundTable,
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}
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