230 lines
9.5 KiB
Lua
230 lines
9.5 KiB
Lua
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--!strict
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local System = script.Parent
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local Assets = System.Assets
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local Anims = Assets.Animations
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local Data = table.freeze({
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SLOW_LEDGE_GRAB = Anims.SLOW_LEDGE_GRAB,
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FALL_OVER_BACKWARDS = Anims.FALL_OVER_BACKWARDS,
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BACKWARD_AIR_KB = Anims.BACKWARD_AIR_KB,
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DYING_ON_BACK = Anims.DYING_ON_BACK,
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BACKFLIP = Anims.BACKFLIP,
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CLIMB_UP_POLE = Anims.CLIMB_UP_POLE,
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GRAB_POLE_SHORT = Anims.GRAB_POLE_SHORT,
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GRAB_POLE_SWING_PART1 = Anims.GRAB_POLE_SWING_PART1,
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GRAB_POLE_SWING_PART2 = Anims.GRAB_POLE_SWING_PART2,
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HANDSTAND_IDLE = Anims.HANDSTAND_IDLE,
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HANDSTAND_JUMP = Anims.HANDSTAND_JUMP,
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START_HANDSTAND = Anims.START_HANDSTAND,
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RETURN_FROM_HANDSTAND = Anims.RETURN_FROM_HANDSTAND,
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IDLE_ON_POLE = Anims.IDLE_ON_POLE,
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A_POSE = Anims.A_POSE,
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SKID_ON_GROUND = Anims.SKID_ON_GROUND,
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STOP_SKID = Anims.STOP_SKID,
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CROUCH_FROM_FAST_LONGJUMP = Anims.CROUCH_FROM_FAST_LONGJUMP,
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CROUCH_FROM_SLOW_LONGJUMP = Anims.CROUCH_FROM_SLOW_LONGJUMP,
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FAST_LONGJUMP = Anims.FAST_LONGJUMP,
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SLOW_LONGJUMP = Anims.SLOW_LONGJUMP,
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AIRBORNE_ON_STOMACH = Anims.AIRBORNE_ON_STOMACH,
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WALK_WITH_LIGHT_OBJ = Anims.WALK_WITH_LIGHT_OBJ,
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RUN_WITH_LIGHT_OBJ = Anims.RUN_WITH_LIGHT_OBJ,
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SLOW_WALK_WITH_LIGHT_OBJ = Anims.SLOW_WALK_WITH_LIGHT_OBJ,
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SHIVERING_WARMING_HAND = Anims.SHIVERING_WARMING_HAND,
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SHIVERING_RETURN_TO_IDLE = Anims.SHIVERING_RETURN_TO_IDLE,
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SHIVERING = Anims.SHIVERING,
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CLIMB_DOWN_LEDGE = Anims.CLIMB_DOWN_LEDGE,
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CREDITS_WAVING = Anims.CREDITS_WAVING,
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CREDITS_LOOK_UP = Anims.CREDITS_LOOK_UP,
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CREDITS_RETURN_FROM_LOOK_UP = Anims.CREDITS_RETURN_FROM_LOOK_UP,
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CREDITS_RAISE_HAND = Anims.CREDITS_RAISE_HAND,
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CREDITS_LOWER_HAND = Anims.CREDITS_LOWER_HAND,
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CREDITS_TAKE_OFF_CAP = Anims.CREDITS_TAKE_OFF_CAP,
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CREDITS_START_WALK_LOOK_UP = Anims.CREDITS_START_WALK_LOOK_UP,
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CREDITS_LOOK_BACK_THEN_RUN = Anims.CREDITS_LOOK_BACK_THEN_RUN,
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-- FINAL_BOWSER_RAISE_HAND_SPIN = Anims.FINAL_BOWSER_RAISE_HAND_SPIN;
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-- FINAL_BOWSER_WING_CAP_TAKE_OFF = Anims.FINAL_BOWSER_WING_CAP_TAKE_OFF;
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CREDITS_PEACE_SIGN = Anims.CREDITS_PEACE_SIGN,
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STAND_UP_FROM_LAVA_BOOST = Anims.STAND_UP_FROM_LAVA_BOOST,
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FIRE_LAVA_BURN = Anims.FIRE_LAVA_BURN,
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WING_CAP_FLY = Anims.WING_CAP_FLY,
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HANG_ON_OWL = Anims.HANG_ON_OWL,
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LAND_ON_STOMACH = Anims.LAND_ON_STOMACH,
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FORWARD_AIR_KB = Anims.FORWARD_AIR_KB,
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DYING_ON_STOMACH = Anims.DYING_ON_STOMACH,
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SUFFOCATING = Anims.SUFFOCATING,
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COUGHING = Anims.COUGHING,
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THROW_CATCH_KEY = Anims.THROW_CATCH_KEY,
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DYING_FALL_OVER = Anims.DYING_FALL_OVER,
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IDLE_ON_LEDGE = Anims.IDLE_ON_LEDGE,
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FAST_LEDGE_GRAB = Anims.FAST_LEDGE_GRAB,
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HANG_ON_CEILING = Anims.HANG_ON_CEILING,
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PUT_CAP_ON = Anims.PUT_CAP_ON,
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TAKE_CAP_OFF_THEN_ON = Anims.TAKE_CAP_OFF_THEN_ON,
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QUICKLY_PUT_CAP_ON = Anims.QUICKLY_PUT_CAP_ON, -- unused
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HEAD_STUCK_IN_GROUND = Anims.HEAD_STUCK_IN_GROUND,
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GROUND_POUND_LANDING = Anims.GROUND_POUND_LANDING,
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TRIPLE_JUMP_GROUND_POUND = Anims.TRIPLE_JUMP_GROUND_POUND,
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START_GROUND_POUND = Anims.START_GROUND_POUND,
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GROUND_POUND = Anims.GROUND_POUND,
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BOTTOM_STUCK_IN_GROUND = Anims.BOTTOM_STUCK_IN_GROUND,
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IDLE_WITH_LIGHT_OBJ = Anims.IDLE_WITH_LIGHT_OBJ,
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JUMP_LAND_WITH_LIGHT_OBJ = Anims.JUMP_LAND_WITH_LIGHT_OBJ,
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JUMP_WITH_LIGHT_OBJ = Anims.JUMP_WITH_LIGHT_OBJ,
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FALL_LAND_WITH_LIGHT_OBJ = Anims.FALL_LAND_WITH_LIGHT_OBJ,
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FALL_WITH_LIGHT_OBJ = Anims.FALL_WITH_LIGHT_OBJ,
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FALL_FROM_SLIDING_WITH_LIGHT_OBJ = Anims.FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
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SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ = Anims.SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
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STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ = Anims.STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
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RIDING_SHELL = Anims.RIDING_SHELL,
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WALKING = Anims.WALKING,
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FORWARD_FLIP = Anims.FORWARD_FLIP, -- unused
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JUMP_RIDING_SHELL = Anims.JUMP_RIDING_SHELL,
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LAND_FROM_DOUBLE_JUMP = Anims.LAND_FROM_DOUBLE_JUMP,
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DOUBLE_JUMP_FALL = Anims.DOUBLE_JUMP_FALL,
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SINGLE_JUMP = Anims.SINGLE_JUMP,
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LAND_FROM_SINGLE_JUMP = Anims.LAND_FROM_SINGLE_JUMP,
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AIR_KICK = Anims.AIR_KICK,
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DOUBLE_JUMP_RISE = Anims.DOUBLE_JUMP_RISE,
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START_FORWARD_SPINNING = Anims.START_FORWARD_SPINNING, -- unused
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THROW_LIGHT_OBJECT = Anims.THROW_LIGHT_OBJECT,
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FALL_FROM_SLIDE_KICK = Anims.FALL_FROM_SLIDE_KICK,
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BEND_KNESS_RIDING_SHELL = Anims.BEND_KNESS_RIDING_SHELL, -- unused
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LEGS_STUCK_IN_GROUND = Anims.LEGS_STUCK_IN_GROUND,
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GENERAL_FALL = Anims.GENERAL_FALL,
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GENERAL_LAND = Anims.GENERAL_LAND,
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BEING_GRABBED = Anims.BEING_GRABBED,
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GRAB_HEAVY_OBJECT = Anims.GRAB_HEAVY_OBJECT,
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SLOW_LAND_FROM_DIVE = Anims.SLOW_LAND_FROM_DIVE,
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FLY_FROM_CANNON = Anims.FLY_FROM_CANNON,
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MOVE_ON_WIRE_NET_RIGHT = Anims.MOVE_ON_WIRE_NET_RIGHT,
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MOVE_ON_WIRE_NET_LEFT = Anims.MOVE_ON_WIRE_NET_LEFT,
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MISSING_CAP = Anims.MISSING_CAP,
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PULL_DOOR_WALK_IN = Anims.PULL_DOOR_WALK_IN,
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PUSH_DOOR_WALK_IN = Anims.PUSH_DOOR_WALK_IN,
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UNLOCK_DOOR = Anims.UNLOCK_DOOR,
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START_REACH_POCKET = Anims.START_REACH_POCKET, -- unused, reaching keys maybe?
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REACH_POCKET = Anims.REACH_POCKET, -- unused
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STOP_REACH_POCKET = Anims.STOP_REACH_POCKET, -- unused
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GROUND_THROW = Anims.GROUND_THROW,
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GROUND_KICK = Anims.GROUND_KICK,
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FIRST_PUNCH = Anims.FIRST_PUNCH,
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SECOND_PUNCH = Anims.SECOND_PUNCH,
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FIRST_PUNCH_FAST = Anims.FIRST_PUNCH_FAST,
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SECOND_PUNCH_FAST = Anims.SECOND_PUNCH_FAST,
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PICK_UP_LIGHT_OBJ = Anims.PICK_UP_LIGHT_OBJ,
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PUSHING = Anims.PUSHING,
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START_RIDING_SHELL = Anims.START_RIDING_SHELL,
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PLACE_LIGHT_OBJ = Anims.PLACE_LIGHT_OBJ,
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FORWARD_SPINNING = Anims.FORWARD_SPINNING,
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BACKWARD_SPINNING = Anims.BACKWARD_SPINNING,
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BREAKDANCE = Anims.BREAKDANCE,
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RUNNING = Anims.RUNNING,
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RUNNING_UNUSED = Anims.RUNNING_UNUSED, -- unused duplicate, originally part 2?
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SOFT_BACK_KB = Anims.SOFT_BACK_KB,
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SOFT_FRONT_KB = Anims.SOFT_FRONT_KB,
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DYING_IN_QUICKSAND = Anims.DYING_IN_QUICKSAND,
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IDLE_IN_QUICKSAND = Anims.IDLE_IN_QUICKSAND,
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MOVE_IN_QUICKSAND = Anims.MOVE_IN_QUICKSAND,
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ELECTROCUTION = Anims.ELECTROCUTION,
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SHOCKED = Anims.SHOCKED,
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BACKWARD_KB = Anims.BACKWARD_KB,
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FORWARD_KB = Anims.FORWARD_KB,
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IDLE_HEAVY_OBJ = Anims.IDLE_HEAVY_OBJ,
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-- STAND_AGAINST_WALL = Anims.STAND_AGAINST_WALL;
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SIDESTEP_LEFT = Anims.SIDESTEP_LEFT,
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SIDESTEP_RIGHT = Anims.SIDESTEP_RIGHT,
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START_SLEEP_IDLE = Anims.START_SLEEP_IDLE,
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START_SLEEP_SCRATCH = Anims.START_SLEEP_SCRATCH,
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START_SLEEP_YAWN = Anims.START_SLEEP_YAWN,
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START_SLEEP_SITTING = Anims.START_SLEEP_SITTING,
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SLEEP_IDLE = Anims.SLEEP_IDLE,
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SLEEP_START_LYING = Anims.SLEEP_START_LYING,
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SLEEP_LYING = Anims.SLEEP_LYING,
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DIVE = Anims.DIVE,
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SLIDE_DIVE = Anims.SLIDE_DIVE,
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GROUND_BONK = Anims.GROUND_BONK,
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STOP_SLIDE_LIGHT_OBJ = Anims.STOP_SLIDE_LIGHT_OBJ,
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SLIDE_KICK = Anims.SLIDE_KICK,
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CROUCH_FROM_SLIDE_KICK = Anims.CROUCH_FROM_SLIDE_KICK,
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SLIDE_MOTIONLESS = Anims.SLIDE_MOTIONLESS, -- unused
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STOP_SLIDE = Anims.STOP_SLIDE,
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FALL_FROM_SLIDE = Anims.FALL_FROM_SLIDE,
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SLIDE = Anims.SLIDE,
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TIPTOE = Anims.TIPTOE,
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TWIRL_LAND = Anims.TWIRL_LAND,
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TWIRL = Anims.TWIRL,
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START_TWIRL = Anims.START_TWIRL,
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STOP_CROUCHING = Anims.STOP_CROUCHING,
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START_CROUCHING = Anims.START_CROUCHING,
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CROUCHING = Anims.CROUCHING,
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CRAWLING = Anims.CRAWLING,
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STOP_CRAWLING = Anims.STOP_CRAWLING,
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START_CRAWLING = Anims.START_CRAWLING,
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SUMMON_STAR = Anims.SUMMON_STAR,
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RETURN_STAR_APPROACH_DOOR = Anims.RETURN_STAR_APPROACH_DOOR,
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BACKWARDS_WATER_KB = Anims.BACKWARDS_WATER_KB,
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SWIM_WITH_OBJ_PART1 = Anims.SWIM_WITH_OBJ_PART1,
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SWIM_WITH_OBJ_PART2 = Anims.SWIM_WITH_OBJ_PART2,
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FLUTTERKICK_WITH_OBJ = Anims.FLUTTERKICK_WITH_OBJ,
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WATER_ACTION_END_WITH_OBJ = Anims.WATER_ACTION_END_WITH_OBJ, -- either swimming or flutterkicking
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STOP_GRAB_OBJ_WATER = Anims.STOP_GRAB_OBJ_WATER,
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WATER_IDLE_WITH_OBJ = Anims.WATER_IDLE_WITH_OBJ,
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DROWNING_PART1 = Anims.DROWNING_PART1,
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DROWNING_PART2 = Anims.DROWNING_PART2,
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WATER_DYING = Anims.WATER_DYING,
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WATER_FORWARD_KB = Anims.WATER_FORWARD_KB,
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FALL_FROM_WATER = Anims.FALL_FROM_WATER,
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SWIM_PART1 = Anims.SWIM_PART1,
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SWIM_PART2 = Anims.SWIM_PART2,
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FLUTTERKICK = Anims.FLUTTERKICK,
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WATER_ACTION_END = Anims.WATER_ACTION_END, -- either swimming or flutterkicking
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WATER_PICK_UP_OBJ = Anims.WATER_PICK_UP_OBJ,
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WATER_GRAB_OBJ_PART2 = Anims.WATER_GRAB_OBJ_PART2,
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WATER_GRAB_OBJ_PART1 = Anims.WATER_GRAB_OBJ_PART1,
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WATER_THROW_OBJ = Anims.WATER_THROW_OBJ,
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WATER_IDLE = Anims.WATER_IDLE,
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WATER_STAR_DANCE = Anims.WATER_STAR_DANCE,
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RETURN_FROM_WATER_STAR_DANCE = Anims.RETURN_FROM_WATER_STAR_DANCE,
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-- GRAB_BOWSER = Anims.GRAB_BOWSER;
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-- SWINGING_BOWSER = Anims.SWINGING_BOWSER;
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-- RELEASE_BOWSER = Anims.RELEASE_BOWSER;
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-- HOLDING_BOWSER = Anims.HOLDING_BOWSER;
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HEAVY_THROW = Anims.HEAVY_THROW,
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WALK_PANTING = Anims.WALK_PANTING,
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WALK_WITH_HEAVY_OBJ = Anims.WALK_WITH_HEAVY_OBJ,
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TURNING_PART1 = Anims.TURNING_PART1,
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TURNING_PART2 = Anims.TURNING_PART2,
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SLIDEFLIP_LAND = Anims.SLIDEFLIP_LAND,
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SLIDEFLIP = Anims.SLIDEFLIP,
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TRIPLE_JUMP_LAND = Anims.TRIPLE_JUMP_LAND,
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TRIPLE_JUMP = Anims.TRIPLE_JUMP,
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FIRST_PERSON = Anims.FIRST_PERSON,
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IDLE_HEAD_LEFT = Anims.IDLE_HEAD_LEFT,
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IDLE_HEAD_RIGHT = Anims.IDLE_HEAD_RIGHT,
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IDLE_HEAD_CENTER = Anims.IDLE_HEAD_CENTER,
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HANDSTAND_LEFT = Anims.HANDSTAND_LEFT,
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HANDSTAND_RIGHT = Anims.HANDSTAND_RIGHT,
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WAKE_FROM_SLEEP = Anims.WAKE_FROM_SLEEP,
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WAKE_FROM_LYING = Anims.WAKE_FROM_LYING,
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START_TIPTOE = Anims.START_TIPTOE,
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SLIDEJUMP = Anims.SLIDEJUMP, -- pole jump and wall kick
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START_WALLKICK = Anims.START_WALLKICK,
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STAR_DANCE = Anims.STAR_DANCE,
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RETURN_FROM_STAR_DANCE = Anims.RETURN_FROM_STAR_DANCE,
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FORWARD_SPINNING_FLIP = Anims.FORWARD_SPINNING_FLIP,
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TRIPLE_JUMP_FLY = Anims.TRIPLE_JUMP_FLY,
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})
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task.spawn(function()
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local ContentProvider = game:GetService("ContentProvider")
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local preload = {}
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for name, anim in pairs(Data) do
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table.insert(preload, anim)
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end
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ContentProvider:PreloadAsync(preload)
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end)
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return Data
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