sm64-roblox-liberty-prime/server/LazyNetworking.server.lua

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--!strict
local Validators: { [string]: (Player, ...any) -> boolean } = {}
type Echo = () -> ()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Core = script.Parent.Parent
local Shared = require(Core.Shared)
local Sounds = Shared.Sounds
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local lazy = Instance.new("RemoteEvent")
lazy.Parent = ReplicatedStorage
lazy.Name = "LazyNetwork"
lazy.Archivable = false
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function Validators.PlaySound(player: Player, name: string)
local sound: Instance? = Sounds[name]
if sound and sound:IsA("Sound") then
return true
end
return false
end
function Validators.SetParticle(player: Player, name: string, set: boolean?)
if typeof(name) ~= "string" then
return false
end
local character = player.Character
local rootPart = character and character.PrimaryPart
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if rootPart then
local particles = rootPart:FindFirstChild("Particles")
local particle = particles and particles:FindFirstChild(name)
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if particle then
return true
end
end
return false
end
function Validators.SetAngle(player: Player, angle: Vector3int16)
return typeof(angle) == "Vector3int16"
end
local function onNetworkReceive(player: Player, cmd: string, ...)
local validate = Validators[cmd]
if validate and validate(player, ...) then
lazy:FireAllClients(player, cmd, ...)
end
end
lazy.OnServerEvent:Connect(onNetworkReceive)