Fix parallel universes, truncate ceiling raycasts.
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9d11bcebf9
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0e76b4f551
2 changed files with 42 additions and 15 deletions
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@ -13,6 +13,9 @@ rayParams.IgnoreWater = true
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local SHORT_TO_RAD = (2 * math.pi) / 0x10000
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local SHORT_TO_RAD = (2 * math.pi) / 0x10000
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local VECTOR3_XZ = Vector3.one - Vector3.yAxis
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local VECTOR3_XZ = Vector3.one - Vector3.yAxis
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local TweenService = game:GetService("TweenService")
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local fadeOut = TweenInfo.new(0.5)
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local CARDINAL = {
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local CARDINAL = {
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-Vector3.xAxis,
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-Vector3.xAxis,
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-Vector3.zAxis,
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-Vector3.zAxis,
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@ -69,7 +72,7 @@ end
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function Util.Raycast(pos: Vector3, dir: Vector3, maybeParams: RaycastParams?, worldRoot: WorldRoot?): RaycastResult?
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function Util.Raycast(pos: Vector3, dir: Vector3, maybeParams: RaycastParams?, worldRoot: WorldRoot?): RaycastResult?
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local root = worldRoot or workspace
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local root = worldRoot or workspace
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local params = maybeParams or rayParams
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local params = maybeParams or rayParams
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local result: RaycastResult? = root:Raycast(pos, dir, params)
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local result = root:Raycast(pos, dir, params)
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if script:GetAttribute("Debug") then
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if script:GetAttribute("Debug") then
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local color = Color3.new(result and 0 or 1, result and 1 or 0, 0)
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local color = Color3.new(result and 0 or 1, result and 1 or 0, 0)
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@ -82,7 +85,12 @@ function Util.Raycast(pos: Vector3, dir: Vector3, maybeParams: RaycastParams?, w
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line.Adornee = workspace.Terrain
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line.Adornee = workspace.Terrain
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line.Parent = workspace.Terrain
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line.Parent = workspace.Terrain
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task.delay(2, line.Destroy, line)
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local tween = TweenService:Create(line, fadeOut, {
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Transparency = 1,
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})
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tween:Play()
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task.delay(fadeOut.Time, line.Destroy, line)
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end
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end
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return result
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return result
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@ -128,22 +136,36 @@ function Util.FindFloor(pos: Vector3): (number, RaycastResult?)
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if result then
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if result then
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height = Util.SignedShort(result.Position.Y)
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height = Util.SignedShort(result.Position.Y)
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result.Position = Vector3.new(pos.X, height, pos.Z)
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result.Position = Vector3.new(pos.X, height, pos.Z)
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return height, result
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else
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return height, nil
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end
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end
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return height, result
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end
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end
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function Util.FindCeil(pos: Vector3, height: number?): (number, RaycastResult?)
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function Util.FindCeil(pos: Vector3, height: number?): (number, RaycastResult?)
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local newHeight = 10000
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if Core:GetAttribute("TruncateBounds") then
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local trunc = Vector3int16.new(pos.X, pos.Y, pos.Z)
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if math.abs(trunc.X) >= 0x2000 then
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return newHeight, nil
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end
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if math.abs(trunc.Z) >= 0x2000 then
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return newHeight, nil
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end
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pos = Vector3.new(trunc.X, trunc.Y, trunc.Z)
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end
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local head = Vector3.new(pos.X, (height or pos.Y) + 80, pos.Z)
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local head = Vector3.new(pos.X, (height or pos.Y) + 80, pos.Z)
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local result = Util.RaycastSM64(head, Vector3.yAxis * 10000)
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local result = Util.RaycastSM64(head, Vector3.yAxis * 10000)
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if result then
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if result then
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return result.Position.Y, result
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newHeight = result.Position.Y
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else
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return 10000, nil
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end
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end
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return newHeight, result
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end
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end
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function Util.FindWallCollisions(pos: Vector3, offset: number, radius: number): (Vector3, RaycastResult?)
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function Util.FindWallCollisions(pos: Vector3, offset: number, radius: number): (Vector3, RaycastResult?)
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@ -461,19 +461,24 @@ local function update()
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local now = os.clock()
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local now = os.clock()
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local gfxRot = CFrame.identity
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local gfxRot = CFrame.identity
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-- stylua: ignore
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local scale = character:GetScale()
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local scale = character:GetScale()
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Util.Scale = scale / 24 -- HACK! Should this be instanced?
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Util.Scale = scale / 20 -- HACK! Should this be instanced?
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-- Disabled for now because this causes parallel universes to break.
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-- TODO: Find a better way to do two-way syncing between these values.
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--[[
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local pos = character:GetPivot().Position
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local pos = character:GetPivot().Position
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local dist = (Util.ToRoblox(mario.Position) - pos).Magnitude
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local dist = (Util.ToRoblox(mario.Position) - pos).Magnitude
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local humanoid = character:FindFirstChildOfClass("Humanoid")
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if dist > (scale * 20) then
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if dist > (scale * 20) then
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mario.Position = Util.ToSM64(pos)
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mario.Position = Util.ToSM64(pos)
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end
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end
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]]
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local humanoid = character:FindFirstChildOfClass("Humanoid")
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local simSpeed = tonumber(character:GetAttribute("TimeScale") or nil) or 1
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local simSpeed = tonumber(character:GetAttribute("TimeScale") or nil) or 1
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subframe += (now - lastUpdate) * (STEP_RATE * simSpeed)
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subframe += (now - lastUpdate) * (STEP_RATE * simSpeed)
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lastUpdate = now
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lastUpdate = now
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