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# sm64-roblox
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Partial source/tools to an unpublished port of SM64's movement code into Roblox.<br/>
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Based on the decompilation project hosted at: https://github.com/n64decomp/sm64
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I wanted to make this public as a curiousity for anyone who wanted to know how I pulled it off. I do want to bring this back online at some point, but I need to commission someone to remake the animations so I don't have to rip them from the SM64 ROM.
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A port of Super Mario 64's movement code into Roblox Luau (in `--!strict` mode), hosted as a [rojo](https://rojo.space) project.<br/>
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Based on the SM64 decompilation project hosted at: https://github.com/n64decomp/sm64
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I wanted to make this public as a curiousity for anyone who wanted to know how I pulled it off. It **does not include any animations, sounds, or assets from Nintendo**. I do provide some of the scripts I used when I originally ported animations from the SM64 ROM into R15 Roblox avatars, but any future public version of this project from me will use commissioned assets that I have permission to use.
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Original game is hosted here:<br/>
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https://www.roblox.com/games/10238956318/funny-64-bit-platformer
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## Terms of Use
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You *may* use this in your game **as long as you provide credit** to me and the SM64 Decompilation Project. I would **NOT** advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. It's weirdly programmed and not very intuitive to build off of.
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No animations or sounds are provided by default, so you'll have to substitute those appropriately. It's not a trivial task.
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