Update init.lua

This commit is contained in:
Max 2022-12-03 04:19:41 -06:00 committed by GitHub
parent b6a19b47a6
commit 5ca0051112
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -237,25 +237,37 @@ end
function Mario.PlayLandingSound(m: Mario, sound: Instance?) function Mario.PlayLandingSound(m: Mario, sound: Instance?)
local sound = sound or Sounds.ACTION_TERRAIN_LANDING local sound = sound or Sounds.ACTION_TERRAIN_LANDING
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP) then Sounds.ACTION_METAL_LANDING else sound -- stylua: ignore
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP)
then Sounds.ACTION_METAL_LANDING
else sound
m:PlaySoundAndSpawnParticles(landSound, 1) m:PlaySoundAndSpawnParticles(landSound, 1)
end end
function Mario.PlayLandingSoundOnce(m: Mario, sound: Instance?) function Mario.PlayLandingSoundOnce(m: Mario, sound: Instance?)
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP) then Sounds.ACTION_METAL_LANDING else sound -- stylua: ignore
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP)
then Sounds.ACTION_METAL_LANDING
else sound
m:PlayActionSound(landSound, 1) m:PlayActionSound(landSound, 1)
end end
function Mario.PlayHeavyLandingSound(m: Mario, sound: Instance?) function Mario.PlayHeavyLandingSound(m: Mario, sound: Instance?)
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP) then Sounds.ACTION_METAL_HEAVY_LANDING else sound -- stylua: ignore
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP)
then Sounds.ACTION_METAL_HEAVY_LANDING
else sound
m:PlaySoundAndSpawnParticles(landSound, 1) m:PlaySoundAndSpawnParticles(landSound, 1)
end end
function Mario.PlayHeavyLandingSoundOnce(m: Mario, sound: Instance?) function Mario.PlayHeavyLandingSoundOnce(m: Mario, sound: Instance?)
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP) then Sounds.ACTION_METAL_HEAVY_LANDING else sound -- stylua: ignore
local landSound = if m.Flags:Has(MarioFlags.METAL_CAP)
then Sounds.ACTION_METAL_HEAVY_LANDING
else sound
m:PlayActionSound(landSound, 1) m:PlayActionSound(landSound, 1)
end end
@ -266,7 +278,10 @@ function Mario.PlayMarioSound(m: Mario, actionSound: Instance, marioSound: Insta
end end
if actionSound == Sounds.ACTION_TERRAIN_JUMP then if actionSound == Sounds.ACTION_TERRAIN_JUMP then
local sound = if m.Flags:Has(MarioFlags.METAL_CAP) then Sounds.ACTION_METAL_JUMP else actionSound -- stylua: ignore
local sound = if m.Flags:Has(MarioFlags.METAL_CAP)
then Sounds.ACTION_METAL_JUMP
else actionSound
m:PlayActionSound(sound) m:PlayActionSound(sound)
else else