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Sam Sneed 2024-04-19 17:24:14 -05:00 committed by GitHub
parent 0329c04e26
commit 6b3ecf152b
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GPG key ID: B5690EEEBB952194
4 changed files with 80 additions and 10 deletions

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@ -438,8 +438,34 @@ local function setDebugStat(key: string, value: any)
debugStats:SetAttribute(key, value)
end
--THIS IS WHERE THE SPAWNLOCATION IMPLEMENTATION IS
local function getTeamSpawnPosition(player)
local teamColor = player.TeamColor
local spawnLocations = game.Workspace:GetDescendants()
local teamSpawn = nil
-- Find a spawn location with the same TeamColor as the player's team
for _, spawn in pairs(spawnLocations) do
if spawn.ClassName == "SpawnLocation" then
if spawn.TeamColor == teamColor then
teamSpawn = spawn
break
end
end
end
if teamSpawn then
return teamSpawn.Position
else
warn("No spawn location found for team color: " .. tostring(teamColor))
return game.workspace:FindFirstChild("SpawnLocation") --default
end
end
local function onReset()
local roblox = Vector3.yAxis * 100
local roblox = getTeamSpawnPosition(player) --THIS IS WHERE THE SPAWNLOCATION IMPLEMENTATION IS CALLED
local sm64 = Util.ToSM64(roblox)
local char = player.Character
@ -447,7 +473,6 @@ local function onReset()
local reset = char:FindFirstChild("Reset")
local cf = CFrame.new(roblox)
char:PivotTo(cf)
goalCF = cf
prevCF = cf

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@ -80,13 +80,34 @@ character:SetAttribute("TimeScale", 1)
character.DescendantAdded:Connect(onDescendantAdded)
character.DescendantRemoving:Connect(onDescendantRemoving)
--THIS IS WHERE THE SPAWNLOCATION IMPLEMENTATION IS
local function getTeamSpawnPosition(player)
local teamColor = player.TeamColor
local spawnLocations = game.Workspace:GetDescendants()
local teamSpawn = nil
-- Find a spawn location with the same TeamColor as the player's team
for _, spawn in pairs(spawnLocations) do
if spawn.ClassName == "SpawnLocation" then
if spawn.TeamColor == teamColor then
teamSpawn = spawn
break
end
end
end
if teamSpawn then
return teamSpawn.Position
else
warn("No spawn location found for team color: " .. tostring(teamColor))
return game.workspace:FindFirstChild("SpawnLocation") --default
end
end
local function reload()
character:ScaleTo(1)
task.spawn(function()
player:LoadCharacter()
end)
for retry = 1, 10 do
local success, result = pcall(function()
return Players:GetHumanoidDescriptionFromUserId(userId)
@ -144,4 +165,16 @@ reset.OnServerEvent:Connect(function(player)
end
end)
local RunService = game:GetService("RunService")
function resetter()
if character.Humanoid.Health < 1 then
reload()
wait()
player:LoadCharacter()
end
end
task.spawn(reload)
RunService.Heartbeat:Connect(resetter)

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@ -2517,7 +2517,7 @@
"className": "Animation",
"properties": {
"AnimationId": "rbxassetid://14101761759"
"AnimationId": "rbxassetid://913384386"
},
"attributes": {
@ -2532,7 +2532,7 @@
"className": "Animation",
"properties": {
"AnimationId": "rbxassetid://14101760003"
"AnimationId": "rbxassetid://913384386"
},
"attributes": {

View file

@ -1,3 +1,15 @@
# Shared - Cloud Assets
# sm64-roblox-liberty-prime
This folder contains cloud asset mapping for custom Roblox assets that I use in funny 64-bit platformer. The content linked in here does not source from any assets or content from Nintendo. Voice acting was done by me, and animation work was done by Stalkalek. I also borrowed some stock sounds from Roblox.
A fork of a port of Super Mario 64's movement code into Roblox Luau (in `--!strict` mode), hosted as a [rojo](https://rojo.space) project. Based on [the SM64 decompilation project](https://github.com/n64decomp/sm64) and [MaximumADHD's Port of movement code to ROBLOX](https://github.com/MaximumADHD/sm64-roblox). This is just a more "ready-to-use" version.
Original game is hosted here:<br/>
https://www.roblox.com/games/10238956318/funny-64-bit-platformer
## Setting Up & Disclaimers
This project follows standard rojo conventions. You should install vscode and install the rojo extension, as well as the rojo plugin for Roblox Studio.
Any bugs or behavioral quirks of the physics in this are intentional and will not be fixed. **No help will be provided for anything in here. It is NOT intended to be used as a foundation for new games and you're on your own if you choose to do so.**
## Terms of Use
You *may* use this in your game, **but you must provide credit** to this repository, MaximumADHD's repository, and the SM64 Decompilation Project. I would **NOT** advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. It's weirdly programmed and not very intuitive to build off of.