Fix speed explosion when running into a wall on a slippery surface.
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@ -682,7 +682,7 @@ local function commonSlideAction(m: Mario, endAction: number, airAction: number,
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slideBonk(m, Action.GROUND_BONK, endAction)
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elseif wall then
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local wallAngle = Util.Atan2s(wall.Normal.Z, wall.Normal.X)
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local slideSpeed = math.sqrt(m.SlideVelX ^ 2 * m.SlideVelZ ^ 2) * 0.9
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local slideSpeed = math.sqrt(m.SlideVelX ^ 2 + m.SlideVelZ ^ 2) * 0.9
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if slideSpeed < 4 then
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slideSpeed = 4
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