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# sm64-roblox
# sm64-roblox-liberty-prime
A port of Super Mario 64's movement code into Roblox Luau (in `--!strict` mode), hosted as a [rojo](https://rojo.space) project. Based on the SM64 decompilation project hosted at: https://github.com/n64decomp/sm64
I wanted to make this public as a curiousity for anyone who wanted to know how I pulled it off. It **does not include any animations, sounds, or assets from Nintendo**. I do provide some of the scripts I used when I originally ported animations from the SM64 ROM into R15 Roblox avatars, but they are no longer in use.
A fork of a port of Super Mario 64's movement code into Roblox Luau (in `--!strict` mode), hosted as a [rojo](https://rojo.space) project. Based on (the SM64 decompilation project)[https://github.com/n64decomp/sm64] and (MaximumADHD's Port of movement code to ROBLOX)[https://github.com/MaximumADHD/sm64-roblox]. This is just a more "ready-to-use" version.
Original game is hosted here:<br/>
https://www.roblox.com/games/10238956318/funny-64-bit-platformer
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## Terms of Use
You *may* use this in your game, **but you must provide credit** to this repository and the SM64 Decompilation Project. I would **NOT** advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. It's weirdly programmed and not very intuitive to build off of.
You *may* use this in your game, **but you must provide credit** to this repository, MaximumADHD's repository, and the SM64 Decompilation Project. I would **NOT** advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. It's weirdly programmed and not very intuitive to build off of.