Update init.client.lua
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10f91c8f36
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1 changed files with 50 additions and 20 deletions
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@ -54,7 +54,10 @@ local function processAction(id: string, state: Enum.UserInputState)
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local isDebug = not script.Util:GetAttribute("Debug")
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local character = player.Character
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local rootPart = if character then character.PrimaryPart else nil
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-- stylua: ignore
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local rootPart = if character
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then character.PrimaryPart
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else nil
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if rootPart then
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local action = rootPart:FindFirstChild("Action")
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@ -85,7 +88,10 @@ local function updateCollisions()
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for i, player in Players:GetPlayers() do
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assert(player:IsA("Player"))
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local rootPart = if player.Character then player.Character.PrimaryPart else nil
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-- stylua: ignore
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local rootPart = if player.Character
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then player.Character.PrimaryPart
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else nil
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if rootPart then
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local parts = rootPart:GetConnectedParts(true)
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@ -147,7 +153,10 @@ function Commands.PlaySound(player: Player, name: string)
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local sound: Sound? = Sounds[name]
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local character = player.Character
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local rootPart = if character then character.PrimaryPart else nil
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-- stylua: ignore
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local rootPart = if character
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then character.PrimaryPart
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else nil
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if rootPart and sound then
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local oldSound: Instance? = rootPart:FindFirstChild(name)
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@ -169,12 +178,18 @@ end
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function Commands.SetParticle(player: Player, name: string, set: boolean)
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local character = player.Character
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local rootPart = if character then character.PrimaryPart else nil
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-- stylua: ignore
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local rootPart = if character
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then character.PrimaryPart
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else nil
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if rootPart then
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local particles = rootPart:FindFirstChild("Particles")
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local inst = if particles then particles:FindFirstChild(name) else nil
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-- stylua: ignore
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local inst = if particles
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then particles:FindFirstChild(name)
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else nil
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if inst and PARTICLE_CLASSES[inst.ClassName] then
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local particle = inst :: ParticleEmitter
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@ -192,7 +207,10 @@ end
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function Commands.SetAngle(player: Player, angle: Vector3int16)
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local character = player.Character
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local waist = if character then character:FindFirstChild("Waist", true) else nil
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-- stylua: ignore
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local waist = if character
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then character:FindFirstChild("Waist", true)
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else nil
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if waist and waist:IsA("Motor6D") then
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local props = { C1 = Util.ToRotation(-angle) + waist.C1.Position }
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@ -297,7 +315,10 @@ local function update()
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local now = os.clock()
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local gfxRot = CFrame.identity
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local humanoid = if character then character:FindFirstChildOfClass("Humanoid") else nil
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-- stylua: ignore
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local humanoid = if character
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then character:FindFirstChildOfClass("Humanoid")
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else nil
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local simSpeed = tonumber(script:GetAttribute("TimeScale") or nil) or 1
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local frames = math.floor((now - lastUpdate) * (STEP_RATE * simSpeed))
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@ -384,14 +405,23 @@ local function update()
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alignCF.CFrame = cf.Rotation
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end
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local debugLabel = if action then action:FindFirstChildOfClass("TextLabel") else nil
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-- stylua: ignore
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local debugLabel = if action
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then action:FindFirstChildOfClass("TextLabel")
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else nil
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if debugLabel then
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local actionId = mario.Action()
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local anim = if activeTrack then activeTrack.Animation else nil
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-- stylua: ignore
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local anim = if activeTrack
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then activeTrack.Animation
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else nil
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local animName = if anim then anim.Name else nil
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-- stylua: ignore
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local animName = if anim
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then anim.Name
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else nil
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local debugText = "Action: "
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.. Enums.GetName(Action, actionId)
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