Add Triangle Particle
This commit is contained in:
parent
6db8fdd311
commit
d4000b30fa
2 changed files with 51 additions and 1 deletions
|
@ -645,7 +645,7 @@ local function update()
|
|||
|
||||
if particles then
|
||||
for name, flag in pairs(ParticleFlags) do
|
||||
local inst = particles:FindFirstChild(name)
|
||||
local inst = particles:FindFirstChild(name, true)
|
||||
|
||||
if inst and PARTICLE_CLASSES[inst.ClassName] then
|
||||
local particle = inst :: ParticleEmitter
|
||||
|
|
|
@ -211,6 +211,56 @@
|
|||
<NumberSequence name="Transparency">0 0.5 0 0.8 0.5 0 1 1 0 </NumberSequence>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Bone" referent="RBX14">
|
||||
<Properties>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>4</Y>
|
||||
<Z>0</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Disp</string>
|
||||
</Properties>
|
||||
<Item class="ParticleEmitter" referent="RBX15">
|
||||
<Properties>
|
||||
<Vector3 name="Acceleration">
|
||||
<X>0</X>
|
||||
<Y>-60</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<BinaryString name="AttributesSerialize">AQAAAAQAAABFbWl0BgAAAAAAAABA</BinaryString>
|
||||
<float name="Brightness">3</float>
|
||||
<ColorSequence name="Color">0 1 1 0 0 1 1 1 0 0 </ColorSequence>
|
||||
<float name="Drag">6</float>
|
||||
<token name="EmissionDirection">5</token>
|
||||
<bool name="Enabled">false</bool>
|
||||
<NumberRange name="Lifetime">0.5 0.5 </NumberRange>
|
||||
<float name="LightEmission">1</float>
|
||||
<float name="LightInfluence">0</float>
|
||||
<string name="Name">TRIANGLE</string>
|
||||
<token name="Orientation">2</token>
|
||||
<float name="Rate">20</float>
|
||||
<NumberRange name="RotSpeed">-360 360 </NumberRange>
|
||||
<NumberSequence name="Size">0 2 0 1 0 0 </NumberSequence>
|
||||
<NumberRange name="Speed">30 70 </NumberRange>
|
||||
<Vector2 name="SpreadAngle">
|
||||
<X>90</X>
|
||||
<Y>90</Y>
|
||||
</Vector2>
|
||||
<NumberSequence name="Squash">0 0 0.175 1 0 0.1 </NumberSequence>
|
||||
<Content name="Texture"><url>rbxasset://textures/particles/sparkles_main.dds</url></Content>
|
||||
<NumberSequence name="Transparency">0 0 0 0.9 0 0 1 1 0 </NumberSequence>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="Attachment" referent="RBX11">
|
||||
<Properties>
|
||||
|
|
Loading…
Reference in a new issue