--!strict local Flags = require(script.Flags) export type Flags = Flags.Class export type Controller = { RawStickX: number, RawStickY: number, StickX: number, StickY: number, StickMag: number, ButtonDown: Flags, ButtonPressed: Flags, } export type BodyState = { Action: number, CapState: Flags, EyeState: number, HandState: Flags, WingFlutter: boolean, ModelState: Flags, GrabPos: number, PunchType: number, PunchTimer: number, TorsoAngle: Vector3int16, HeadAngle: Vector3int16, HeldObjLastPos: Vector3, } export type MarioState = { Input: Flags, Flags: Flags, Action: Flags, PrevAction: Flags, ParticleFlags: Flags, HitboxHeight: number, TerrainType: number, HeldObj: Instance?, ActionState: number, ActionTimer: number, ActionArg: number, IntendedMag: number, IntendedYaw: number, InvincTimer: number, FramesSinceA: number, FramesSinceB: number, WallKickTimer: number, DoubleJumpTimer: number, FaceAngle: Vector3int16, AngleVel: Vector3int16, ThrowMatrix: CFrame?, GfxAngle: Vector3int16, GfxPos: Vector3, SlideYaw: number, TwirlYaw: number, Position: Vector3, Velocity: Vector3, ForwardVel: number, SlideVelX: number, SlideVelZ: number, Wall: RaycastResult?, Ceil: RaycastResult?, Floor: RaycastResult?, CeilHeight: number, FloorHeight: number, FloorAngle: number, WaterLevel: number, BodyState: BodyState, Controller: Controller, Health: number, HurtCounter: number, HealCounter: number, SquishTimer: number, CapTimer: number, BurnTimer: number, PeakHeight: number, SteepJumpYaw: number, WalkingPitch: number, QuicksandDepth: number, LongJumpIsSlow: boolean, AnimCurrent: Animation?, AnimFrameCount: number, AnimAccel: number, AnimAccelAssist: number, AnimFrame: number, AnimDirty: boolean, AnimReset: boolean, AnimSetFrame: number, AnimSkipInterp: number, } return table.freeze({ Flags = Flags, })